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Sony unveiled a new location-based entertainment (LBE) concept based on The Last of Us game and TV franchise. The trailer gives us a few clues how the company hopes to do this, showing off a group of users carrying flashlights and weapons, the latter of which appear to be tracked by SteamVR base stations via HTC Vive tracking pucks.
Users from every age group can use VR but may use it for different purposes. Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. Common Virtual Reality Applications Based on Age Group.
which Khronos Groups believes can reduce fragmentation and simplify advanced XR application development. Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. PICO has announced support for OpenXR 1.1,
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. OpenXR is an open standard developed under the Khronos Group.
During an online showcase today, Sony revealed a VR headset prototype with a 4K OLED microdisplay. Today during the Sony Technology Day showcase the company highlighted new technology from across its various businesses. During the event the SonyGroup R&D Center revealed a VR headset prototype which employs a 4K OLED microdisplay.
Now two more heavyweights, Microsoft and Sony, have joined the Alliance for OpenUSD in support of Universal Scene Description (USD) as the future of authoring and packaging complex 3D content. In addition to Apple, Microsoft and Sony join other members of the group with significant ties to the XR industry, like Meta and Epic Games.
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. It’s the “convergence of gaming, film, and music” part which speaks to where the long-term synergies between Sony and Epic lie.
Facebook Reality Labs creates a group focused on working on the “metaverse”. Zuckerberg said last week that he wants in 5 years Facebook to become a “metaverse company” and this week he started taking action in this sense: he has created a group in the company focused on “building the metaverse”. Sony has sold 10M PS5 worldwide.
The follow-up to Sony’s 2016 console VR headset will feature Samsung Display OLED panels. Yesterday afternoon, Bloomberg released a report regarding Tokyo-based LCD specialist Japan Display Inc, in the process revealing potential information regarding the highly-anticipated follow-up to Sony’s PlayStation VR headset.
Ginza Sony Park, the Japanese tech giant’s Tokyo-based hub for Sony brand promotion, is now playing host to a new Ghostbusters -themed multiplayer experience using a newly revealed Sony AR headset prototype. And yes, they’re shooting proton energy from their hands. Otherwise you can sign up here (Japanese).
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Header image by Sony Interactive Entertainment). Top news of the week.
But there’s another group of people out there with VR headsets who would love to play the game if given the chance. Sony would either need to agree to finally come up with a better solution, or Valve would have to target a native 90Hz or 120Hz refresh rate for Half-Life: Alyx on PSVR 2. Sony has done little to remedy this issue.
During GDC 2017, Khronos Group unveiled OpenXR as the name for their VR/AR API standard that’s currently being developed. Now that the name is out in the wild, the next step is to work with current working group members over the next 12-18 months on the specifications of the standard.
I had the great pleasure to interview SVP of VR at Sony Pictures Jake Zim on his experience with developing, producing, and launching VR games inspired by Sony Pictures’ movies Spider-Man , Jumanji , Groundhog Day , and most recently, Zombieland. Here at Sony Pictures, we publish VR games and experiences across all platforms.
This past February, Sony offered us our first look at the PlayStation VR2 (PS VR2), a new-and-improved console VR headset boasting a 4K HDR resolution, new sensory features, built-in eye-tracking, redesigned motion controllers, headset-based haptic feedback, and a variety of other game-changing enhancements.
Speaking during a session at GDC 2018 last month, Richard Forester, Senior Team Lead at Sony’s Research & Development West group, chronicled a range of explorations in advanced livestreaming and sharing features for PSVR. Image courtesy Sony. Image courtesy Sony.
Sony’s PlayStation 4 is entering its ‘final phase’, according to a recent tweet by Wall Street Journal reporter Takashi Mochizuki, citing a talk with PlayStation Chief Tsuyoshi Kodera. Kodera says PSVR sales are growing, although it’s admittedly under Sony’s expectations.
Sony Interactive Entertainment announced Monday that the company is acquiring Insomniac Games, a storied game studio and one of the most experienced in VR development anywhere in the world. In that sense, this was a pretty good move for Sony on the VR front. Image courtesy Insomniac Games. SEE ALSO Xbox Game Studios Has (inadvertently?)
Sony has officially announced that John Kodera has stepped down as president and CEO of Sony Interactive Entertainment (SIE), making way for previous SIE deputy president Jim Ryan to take the position. Like Kodera before him, Ryan will report directly to Kenichiro Yoshida, president and CEO of Sony Corporation.
It’s also worth pointing out that Epic this year secured $2B from SonyGroup Corporation and KIRKBI towards the development of its metaverse platforms. That said, Fortnite is currently available on iOS and Android devices, so the idea of the game running on standalone VR headsets isn’t absurd.
Khronos Group, the consortium behind the OpenXR standard, is helping to assemble other XR industry players in service of cooperatively building interoperability standards for what it hopes will be an “open and inclusive metaverse.” ” Image courtesy Metaverse Standards Forum.
A few days ago, Sony Interactive Entertainment has announced that PSVR 2 will launch for $549. The bundle between PSVR 2 and Horizon (Image by Sony Interactive Entertainment). Lateral view of PSVR 2 and controller (Image by Sony Interactive Entertainment). I’m in the group of people that thinks at $549, it is fair.
Nearly a year after its stunning $1 billion raise , Epic has secured dual $1 billion investments from SonyGroup Corporation and KIRKBI, the holding and investment company behind The LEGO Group. Sony has become somewhat of a serial investor in Epic.
We haven’t had the E3 where Sony doesn’t shut up about VR like it once did 3D, for example, nor the E3 where it seems like everyone and their mothers are making VR games like they once were mobile or motion controlled experiences. Sony’s swift showcase of around six new VR games was just what the doctor ordered.
Mare's release joins a group of five PlayStation VR2 reveals today from Sony. Masters of Light is receiving a PS VR2 port on December 18, and Trombone Champ: Unflattened will reach Sony's headset next week. Mare is available now on PS VR2 , Quest , and Steam.
million grant from the National Science Foundation (NSF), something the group says will allow them to build full-body haptic and force feedback tech for VR and robotics. SEE ALSO Sony Patent Reveals VR Controller Design Seemingly Inspired by Valve Index.
There are so periods during the evolution of a tech with a certain group of leaders, who change over time. Hero view of PSVR 2 (Image by Sony Interactive Entertainment). At the end of this year or the beginning of the next one, Sony is going to launch its new gaming VR device, dubbed PSVR 2.
Hot on the heels of Avengers: Damage Control , the next experience heading to VR attraction The VOID is Jumanji: Reverse the Curse , made in collaboration with the Sony Pictures Virtual Reality group. The title will come to select VOID locations starting on November 27th. Resorts World Genting, Pahang Darul Makmur, Malaysia.
PlayStation VR (PSVR) is set to have a busy few months with big releases like Farpoint and Starblood Arena, but Sony is also looking ahead, today revealing a new slate of VR titles coming from Chinese developers. These games are all being created under Sony’s China Hero Project, which supports developers in the country.
One of the bigger announcements from Sony’s E3 briefing last night was the announcement of Skyrim VR only for PlayStation VR. So, learning that Bethesda was working on an official virtual reality release at yesterday’s Sony E3 briefing was likely music to many VR enthusiast’s ears. 1hr 3m) with a Sony rep at E3.
Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. Working groups will be organized around important topics for the industry, enabling us to produce relevant research and guidance.
The layoff round comes amid two high-profile projects currently in production by the studio: Zombie Army VR , a VR shooter based on the popular franchise from Rebellion, and Starship Troopers: Continuum , an online co-cop shooter created in partnership with Sony—announced just a day before news of the layoffs first broke.
OpenXR creates a unified structure between VR engines, apps, and headsets | Image courtesy Khronos Group. While Sony is a member of the industry group which is building OpenXR, the company has been quiet about OpenXR support on PSVR. The fourth major VR distribution platform is PlayStation VR.
Thunderful Group, Coatsink’s parent company, released a quarterly report that maintains Coatsink is “now working on a launch title for PSVR2, PlayStation’s next-generation VR console.” ” The news was first spotted on Reddit. If so, that.
Just like any other VR headset, Sony’s PlayStation VR (PSVR) leaves plenty of room for improvement, and the company’s R&D division has a few ideas on where to take it on both a software and hardware level. You can see it below, the clip starts at around 43:20.
In 2023, Stockholm, Sweden-based gaming group Aonic acquired nDreams for $110 million. Layoffs spanning 2023 and 2024 included a number of top publishers and studios, such as Embracer Group, Unity, Microsoft, EA, Sony, Epic Games, Take-Two Interactive and Riot Games.
Accounts can be linked here but initially, only a small group of players will be enabled to select saves from multiple devices via the in-game save screen. However, all players will be invited to use cross-saves "in the coming weeks." However, all players will be invited to use cross-saves "in the coming weeks."
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
Japanese electronics giant Sony recently bought out Beyond Sports, allowing the former to build massive metaverse content for sporting events. Beyond Sports develops real-world data for 3D animations, and its technologies will seamlessly integrate with Sony’s growing portfolio of immersive solutions. it announced this week.
Sony has released a set of motion capture (mocap) wearables in time for the holidays, the company announced in a press release. Sony’s Mocopi mocap system uses six coloured tracking devices, which people can wear on their bodies. A photo of Sony’s ‘Mocopi’ device trackers. PHOTO: Sony Corp.
The group behind VR games Myst, Riven, Firmament and Obduction parted with "roughly half" the team, or a dozen "talented staff members". The specific note about seeking financing doesn't specifically mention VR, but Cyan is among a small group of studios with experience developing titles with hand tracking.
A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences. So, what can we expect from the Sony XR headset?
The acquisition no doubt comes as a direct result of Epic securing a $1 billion financing round back in April, $200 million of which came from SonyGroup Corporation. Sketchfab says it will continue to support other game engines, Unity included.
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