This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
which Khronos Groups believes can reduce fragmentation and simplify advanced XR application development. Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. PICO has announced support for OpenXR 1.1,
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. OpenXR is an open standard developed under the Khronos Group.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Learn more (XR Collaboration) Learn more (Unity College). Top news of the week. Some XR fun.
Khronos Group, the consortium behind the OpenXR standard, is helping to assemble other XR industry players in service of cooperatively building interoperability standards for what it hopes will be an “open and inclusive metaverse.” ” Image courtesy Metaverse Standards Forum.
Sketchfab says it will continue to support other game engines, Unity included. The acquisition no doubt comes as a direct result of Epic securing a $1 billion financing round back in April, $200 million of which came from SonyGroup Corporation.
The layoff round comes amid two high-profile projects currently in production by the studio: Zombie Army VR , a VR shooter based on the popular franchise from Rebellion, and Starship Troopers: Continuum , an online co-cop shooter created in partnership with Sony—announced just a day before news of the layoffs first broke.
In 2023, Stockholm, Sweden-based gaming group Aonic acquired nDreams for $110 million. Layoffs spanning 2023 and 2024 included a number of top publishers and studios, such as Embracer Group, Unity, Microsoft, EA, Sony, Epic Games, Take-Two Interactive and Riot Games.
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
Meta has worked with Virgin parent company Universal Music Group and Columbia parent Sony Music Entertainment in the past on other music packs, so it makes sense from a licensing perspective.
A large adoption rate for augmented and virtual reality in 2020 has broadened the audience and age groups interested in the latest technologies. The COVID-19 pandemic has shown us how important immersive and interactive apps and games are in our everyday life. Mikey Trujillo – Project Manager at Marvel Entertainment, LLC. ICHVR 2021.
Japanese electronics giant Sony recently bought out Beyond Sports, allowing the former to build massive metaverse content for sporting events. Beyond Sports develops real-world data for 3D animations, and its technologies will seamlessly integrate with Sony’s growing portfolio of immersive solutions. it announced this week.
I’ve been writing about it for over a year, and working on related products at Unity for much longer. It’s not a casual group; these folks are oriented toward action. Tony Parisi is Head of XR Ad Innovation at Unity Technologies. Four Myths About AR Advertising. by Tony Parisi. It’s not a fad — it’s here to stay. Here’s why.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
Due to the response from the Hollywood and Silicon Valley communities, this year’s event will require double the sound stage capacity to hold our group and the demonstrations,” said Jim Chabin, President of the Advanced Imaging and VR Societies, in a statement. Tony Parisi , Global Head of VR/AR at Unity Technologies.
This week, Sony officially entered a partnership with GeniusXR and The Alan B. Levan | NSU Broward Center of Innovation and Sony exemplifies our commitment to pushing the boundaries of Virtual and Augmented Reality. This partnership with the Alan B. John Wensveen , Ph.D,
For now it counts Apple, Pixar, Adobe, Autodesk, and NVIDIA as foudning memebers, with general members including Epic Games, Unity, Foundry, Ikea, SideFX, and Cesium. Khronos Group, the consortium behind the OpenXR standard, launched a similar USD initiative in the past via its own Metaverse Standards Forum.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Image from Khronos Group).
More info Someone wants to make a product with GVS A group of people under the name of Orbit has managed to create a working prototype of a product that can reduce motion sickness thanks to the use of Galvanic Vestibular Stimulation. Farewell, HoloLens. But I hope so.
Tethered VR will stay as a niche Hero view of PSVR 2 (Image by Sony Interactive Entertainment) Tethered VR has been superseded by standalone VR: there are many more standalone VR users than PC VR ones. When I tried to use ChatGPT to create Unity scripts, it managed to write something good, but often I had to correct it.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. This, he thinks, will prompt the growth of the number of VR consumers.
And in fact, some weeks ago Sony has made everyone understand that it has delayed the launch of the PSVR 2 because the market is not there yet. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. PlayStation believes in VR. PSVR headset.
PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2. I’m pretty sure that Sony is waiting the next few months to make some moves, there’s still the Black Friday and the Christmas Holiday that have to happen, but at the moment I do not see this device as disruptive to our ecosystem.
More info Quest Pro can now track your tongue In version 60 of its SDKs for Unity and native code, Meta has added the functionality of detecting how much you are pulling out your tongue. Sony’s owned Insomniac Studios has zero VR-native games planned in the roadmap for this decade.
The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. Simple WebXR” aims at bringing WebXR to Unity.
Image by Sony Interactive Entertainment). Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). News worth a mention. Some articles on the metaverse.
Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. These may be upcoming features or possible features Oculus is experimenting with a selected group of beta testers.
I think that for a small startup that is shipping its first product, it may make a lot of sense: for a company of that size, it is better to handle a smaller group of high-paying customers than doing the opposite. Sony’s entertainment assets have huge potential in the metaverse area.”
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. More info Sony Mocopi seems to be good for full-body VR Thrillseeker, the superstar VR Youtuber, is experimenting with Mocopi, the lightweight full-body VR kit by Sony.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. Sony has already clarified that it won’t sell the PSVR 2 together with the launch of the PS5.
Neil Trevett, President, Khronos Group , explained that interoperability was essential to the Metaverse scaling to its full potential “beyond siloed games, experiences, and worlds.” Additionally, the organisation supports several Forum Exploratory Groups to build consensus on charters for future Working Groups.
According to the report, analyzing the orders made to the lens manufacturer, the two new headsets by Sony and Facebook should be released in 2022. Do you remember that leaked email when Zuck told that he wanted to control all the technological stack Facebook works on and he wanted to acquire Unity? This is impossible without Guardian.
The group won over Mutienliao , Oregon Shakespeare Festival , and Ferryman Collective. Best Collaboration Tool Sony Electronics Head of XR Business Development Thaisa Yamamura was “honored to present” the Auggie Award for Best Collaboration Tool. She also presented the winner with a 15.6in Sony Spatial Reality Display.
Meta designed the layout application, following similar immersive customer experience innovations from groups like Ikea. RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration, leading to seamless OpenXR application usage.
When I have people play, I like to get a group together, turn up the external sound and keep the headphones off the player so we can all share the game space. Ben Throop: The first prototype of the mechanic was in June 2014 at the Boston VR Bender game jam that Owlchemy, Valve, and Unity put on. Has developement finished?
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). The fun thing is that since it is a publication very focused on the Chinese market, outside China almost no one knows them. Why and how has it started?
The group will consist of more than 50 Founding Members and Collaborators from across the world. For the AI Alliance, members will form working groups across the organisation’s targeted list of topics. Congratulations to @IBM and @Meta in launching the “AI Alliance” this morning. Meta at the Helm of the Metaverse?
While we wait for the OpenXR initiative by Khronos Group (working together with some of the biggest companies in the VR scene) to be released, we developers have very few options to develop multi-platform VR applications on PC. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on. Ok, and now what?
Sony reveals finger tracking technology for controllers. In a research paper released by Sony and presented at CHI2020 it is possible to see the work that Sony is doing in finger tracking inside VR controllers. More info (Preview facilities in Unity) More info (Dynamic FFR). How to make mixed reality videos for Quest.
It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes. There is a lot of hype around this technology, and many research groups are studying its applications, also for XR.
The Khronos Group has hosted the groundbreaking consortium of Standards Developing Organizations (SDOs) to explore methods to develop interoperability and remove obstacles to a future open-source Metaverse.
Fantastic Contraption’s developers are part of an exclusive group of VR creators who have successfully generated in excess of $1 million. This summer, it launched on Sony’s PlayStation VR. “I had a lot of trouble transitioning to Unity and VR, and 3D art I’d avoided for ages,” Sarah Northway said.
Yeah, the 3D model of the trainer seems taken from the Unity Asset Store… Samsung has not talked about the glasses, not even revealing the name, or the specifications. Sony Playstation. Sony was the only VR big player present at the show. Sony has also unveiled the name of the new PlayStation.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content