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which Khronos Groups believes can reduce fragmentation and simplify advanced XR application development. Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. PICO has announced support for OpenXR 1.1,
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. OpenXR is an open standard developed under the Khronos Group.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal. OpenXR is the open standard API for AR/VR/MR supported by the vast majority of the industry.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Learn more (XR Collaboration) Learn more (Unity College). Top news of the week. Some XR fun.
Khronos Group, the consortium behind the OpenXR standard, is helping to assemble other XR industry players in service of cooperatively building interoperability standards for what it hopes will be an “open and inclusive metaverse.” ” Image courtesy Metaverse Standards Forum.
Sketchfab says it will continue to support other game engines, Unity included. The acquisition no doubt comes as a direct result of Epic securing a $1 billion financing round back in April, $200 million of which came from SonyGroup Corporation.
The layoff round comes amid two high-profile projects currently in production by the studio: Zombie Army VR , a VR shooter based on the popular franchise from Rebellion, and Starship Troopers: Continuum , an online co-cop shooter created in partnership with Sony—announced just a day before news of the layoffs first broke.
In 2023, Stockholm, Sweden-based gaming group Aonic acquired nDreams for $110 million. Layoffs spanning 2023 and 2024 included a number of top publishers and studios, such as Embracer Group, Unity, Microsoft, EA, Sony, Epic Games, Take-Two Interactive and Riot Games.
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. Among its count of members, the OpenXR working group consisted of nearly every major player in the industry except Microsoft until now.
Meta has worked with Virgin parent company Universal Music Group and Columbia parent Sony Music Entertainment in the past on other music packs, so it makes sense from a licensing perspective.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
A large adoption rate for augmented and virtual reality in 2020 has broadened the audience and age groups interested in the latest technologies. The COVID-19 pandemic has shown us how important immersive and interactive apps and games are in our everyday life. Mikey Trujillo – Project Manager at Marvel Entertainment, LLC. ICHVR 2021.
Japanese electronics giant Sony recently bought out Beyond Sports, allowing the former to build massive metaverse content for sporting events. Beyond Sports develops real-world data for 3D animations, and its technologies will seamlessly integrate with Sony’s growing portfolio of immersive solutions. it announced this week.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
I’ve been writing about it for over a year, and working on related products at Unity for much longer. It’s not a casual group; these folks are oriented toward action. Tony Parisi is Head of XR Ad Innovation at Unity Technologies. Four Myths About AR Advertising. by Tony Parisi. It’s not a fad — it’s here to stay. Here’s why.
Due to the response from the Hollywood and Silicon Valley communities, this year’s event will require double the sound stage capacity to hold our group and the demonstrations,” said Jim Chabin, President of the Advanced Imaging and VR Societies, in a statement. Tony Parisi , Global Head of VR/AR at Unity Technologies.
This week, Sony officially entered a partnership with GeniusXR and The Alan B. Levan | NSU Broward Center of Innovation and Sony exemplifies our commitment to pushing the boundaries of Virtual and Augmented Reality. This partnership with the Alan B. John Wensveen , Ph.D,
For now it counts Apple, Pixar, Adobe, Autodesk, and NVIDIA as foudning memebers, with general members including Epic Games, Unity, Foundry, Ikea, SideFX, and Cesium. Khronos Group, the consortium behind the OpenXR standard, launched a similar USD initiative in the past via its own Metaverse Standards Forum.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Image from Khronos Group).
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. This, he thinks, will prompt the growth of the number of VR consumers.
More info Quest Pro can now track your tongue In version 60 of its SDKs for Unity and native code, Meta has added the functionality of detecting how much you are pulling out your tongue. Sony’s owned Insomniac Studios has zero VR-native games planned in the roadmap for this decade.
Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. These may be upcoming features or possible features Oculus is experimenting with a selected group of beta testers.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
Neil Trevett, President, Khronos Group , explained that interoperability was essential to the Metaverse scaling to its full potential “beyond siloed games, experiences, and worlds.” Additionally, the organisation supports several Forum Exploratory Groups to build consensus on charters for future Working Groups.
Meta designed the layout application, following similar immersive customer experience innovations from groups like Ikea. RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration, leading to seamless OpenXR application usage.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). The fun thing is that since it is a publication very focused on the Chinese market, outside China almost no one knows them. Why and how has it started?
When I have people play, I like to get a group together, turn up the external sound and keep the headphones off the player so we can all share the game space. Ben Throop: The first prototype of the mechanic was in June 2014 at the Boston VR Bender game jam that Owlchemy, Valve, and Unity put on. Has developement finished?
The group will consist of more than 50 Founding Members and Collaborators from across the world. For the AI Alliance, members will form working groups across the organisation’s targeted list of topics. Congratulations to @IBM and @Meta in launching the “AI Alliance” this morning. Meta at the Helm of the Metaverse?
While we wait for the OpenXR initiative by Khronos Group (working together with some of the biggest companies in the VR scene) to be released, we developers have very few options to develop multi-platform VR applications on PC. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on. Ok, and now what?
Just like before, your group will serve the local citizens through preparing food orders and fixing cars. Sony's] focus is the hardcore of the hardcore, yeah. At the time, Owlchemy advised that Sony doesn't have a direct path through Unity for this, meaning Aldin Dynamics had to create their own for Waltz of the Wizard.
Sony reveals finger tracking technology for controllers. In a research paper released by Sony and presented at CHI2020 it is possible to see the work that Sony is doing in finger tracking inside VR controllers. More info (Preview facilities in Unity) More info (Dynamic FFR). How to make mixed reality videos for Quest.
It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes. There is a lot of hype around this technology, and many research groups are studying its applications, also for XR.
The Khronos Group has hosted the groundbreaking consortium of Standards Developing Organizations (SDOs) to explore methods to develop interoperability and remove obstacles to a future open-source Metaverse.
Fantastic Contraption’s developers are part of an exclusive group of VR creators who have successfully generated in excess of $1 million. This summer, it launched on Sony’s PlayStation VR. “I had a lot of trouble transitioning to Unity and VR, and 3D art I’d avoided for ages,” Sarah Northway said.
Sony arguably lost its footing as the console king when it launched the PlayStation 3 at $599 in 2005, and now here was a system that wanted considerably more cash for an experience that would still be foreign to many and a big financial risk for people to support. In an ideal world, every developer releases their game with ease.
The industry is striving for ever greater openness and interconnectivity, hence why The Khronos Group and its affiliates began working on OpenXR. Initiatives like OpenVR have allowed platforms like Steam to be hardware agnostic, allowing almost any virtual reality (VR) headset which supports the protocol to be used. The current OpenXR 1.0
The tech industry responded by rallying as a community and a group. We’re now bringing that directly to developers, who can download the software development kit (SDK) for Unity or Unreal Engine. Brian Vogelsang : My biggest takeaway has been the excitement across the industry. What are its features and what it aims to achieve?
The Five Boroughs of Igloo Vision According to Igloo Vision, its immersive spaces now include: Immersive visualisation room with floor projection : In a 5 x 5-metre space, Igloo Vision displayed 360 video, Insta360 live streams, Unity-based architectural models, Matterport-based photogrammetry models, and immersive presentations built on Slides.
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”. In another scenario, we may see game engines dominant, like Unity or Unreal.
We chose to host AWE Asia 2023 in Singapore not only because of its convenience for our diverse group of participants who join us from across the globe, but also in recognition of the growth of the extended reality industry in Singapore and across Asia. AWE Asia has been hosted annually since 2015.
The OpenXR API plays a crucial role in many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Furthermore, RT3D development services such as Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR companies including major players like Meta, Google, Microsoft, HTC, Sony Interactive Entertainment, Unity, and HTC. At the XR Access Symposium, Hyman moderated a breakout session focused on public policy.
[link] Pimax Play updates Over the course of several months, my Crystal received a number of software updates, after undergoing testing by the Pimax Crystal Beta testers (a group of early adopters). Ours come from our design from a supplier that also makes lenses for photography camera brands such as Leica, Olympus, Nikon, and Sony.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
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