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VR is 44% more addictive than flat gaming (according to a study)

The Ghost Howls

That’s why when I saw a tweet from “Mister President” Alvin Wang Graylin about a study that HTC conducted about XR addiction together with a Chinese University, I was intrigued by the results. You have recently performed an interesting research study about the addiction susceptibility of VR.

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Study Shows How VR Could Help Diagnose ADHD

VRScout

A group of researchers based out of Aalto University, Åbo Akademi Universit, and the University of Helsinki has developed a VR game that can supposedly help diagnose attention-deficit hyperactivity disorder (ADHD) in children. “Our partners in Geneva are studying aging-related diseases,” added Project lead Juha Salmitaival.

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Study Shows VR Technology Can Have A Positive Psychological Impact During Lockdown

VRScout

Italian researchers worked with 400 participants over a three month period as part of this in depth study. If you poke around Facebook, you’ll find multiple Quest 2 and VR user groups filled with people all exploring the power of VR. And that’s a pretty good feeling. Feature Image Credit: Facebook.

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Study by “Compare The Market” Finds Surging Interest in “Virtual Travel”

ARPost

A recent study sheds light on one way that some people might be trying to adapt: virtual travel. About the Study. That month saw many countries implement stay-at-home advice and restrictions and by the end of March most of the world was under some form of stay-at-home order,” Eliza Buglar wrote in her article on the study.

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Zakeke Releases Study on VR and AR Retail, Launches New Web Viewer Tool

ARPost

The company recently partnered with YouGov to release a study on online retail during the pandemic , and has also expanded its offerings for 3D and AR assets. The study found that, generally, brick-and-mortar is the preferred shopping channel for essential items while online shopping is the preferred shopping channel for discretionary items.

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Case Study: ABB Transforms Field Operations

AR Insider

Since most field operators have limited experience with AR but will be the end-users of these applications, it’s critical to share the app with a test group comprised of these individuals. More from AR Insider… The post Case Study: ABB Transforms Field Operations appeared first on AR Insider.

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New Report Says Chewing Gum Reduces VR Motion Sickness

VRScout

According to a new study, however, the answer may be a lot simpler than we imagined. As part of the study, 77 participants were split up into three groups—a control group with no gum, an experimental group chewing peppermint gum, and a second experimental group chewing ginger gum—and immersed in a 15-minute VR helicopter flight.

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