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Valve Releases Hand-tracking Passthrough for Steam Link, Making Quest an Even Better PC VR Headset

Road to VR

Valve officially released a feature to the SteamVR stable branch that adds basic hand-tracking to Steam Link for Quest users. update doesn’t actually bring full hand-tracking support to SteamVR’s UI, but rather allows Quest users to DIY their setup for each game by experimenting with input bindings.

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Latest Quest Update Brings Big Improvements to Virtual Desktop and Hand-tracking

Road to VR

Meta’s final Quest update of the year is bringing some big improvements to hand-tracking and using the headset as a virtual desktop with Windows computers. Once you have v72 installed on your headset, you’ll need to do the following: On your PC: First, check to make sure you meet the hardware requirements.

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The Importance of Hand Tracking UX Design

The Ghost Howls

The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX.

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Ultraleap Gemini is hands tracking at its best

The Ghost Howls

Today Ultraleap has officially released Gemini, the fifth-version of the hands tracking runtime. As usual, this article comes with a video version where I show you my hands-on session with Ultraleap Gemini! This can be an annoying problems when you are using hand tracking to interact with your VR experiences.

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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

I have just tried the hands tracking solution offered on the Vive Focus Plus by the Vive Hands Tracking SDK and I want to tell you what has been my experience with it and how it does compare with other hands tracking technologies, like the ones offered by Facebook or UltraLeap. Vive Hand Tracking SDK.

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Hand Tracking Comes To Nreal AR Glasses

VRScout

High fidelity hand tracking lets you pinch, grab, and zoom in AR. To bring hand tracking to Nreal Light glasses, Clay AIR took advantage of the embedded spatial cameras built into the headset to overlay a 3D hand skeleton model in full HD on top of your physical hand. Image Credit: Nreal).

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Qualcomm Signs “Multi-year” Deal to Bring Ultraleap Hand-tracking to XR2 Headsets

Road to VR

Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of Leap Motion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”