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Valve officially released a feature to the SteamVR stable branch that adds basic hand-tracking to Steam Link for Quest users. update doesn’t actually bring full hand-tracking support to SteamVR’s UI, but rather allows Quest users to DIY their setup for each game by experimenting with input bindings.
Meta’s final Quest update of the year is bringing some big improvements to hand-tracking and using the headset as a virtual desktop with Windows computers. Once you have v72 installed on your headset, you’ll need to do the following: On your PC: First, check to make sure you meet the hardware requirements.
The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use handtracking. It starts with how you can install Unity and get started with handtracking development and then proceeds with some suggestions about handstracking UX.
Today Ultraleap has officially released Gemini, the fifth-version of the handstracking runtime. As usual, this article comes with a video version where I show you my hands-on session with Ultraleap Gemini! This can be an annoying problems when you are using handtracking to interact with your VR experiences.
I have just tried the handstracking solution offered on the Vive Focus Plus by the Vive HandsTracking SDK and I want to tell you what has been my experience with it and how it does compare with other handstracking technologies, like the ones offered by Facebook or UltraLeap. Vive HandTracking SDK.
High fidelity handtracking lets you pinch, grab, and zoom in AR. To bring handtracking to Nreal Light glasses, Clay AIR took advantage of the embedded spatial cameras built into the headset to overlay a 3D hand skeleton model in full HD on top of your physical hand. Image Credit: Nreal).
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of Leap Motion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust handtracking.”
Zuckerburg reveals hand and finger tracking without the need for additional hardware. Facebook’s Oculus Connect 6 kicked off this morning with a slew of big reveals for the Oculus Quest standalone headset, one of the biggest being the reveal of hand and finger tracking. Image Credit: Facebook.
Now, thanks to a new and improved handtracking platform developed by Ultraleap, these interactions will become even more improved and realistic. Introducing Ultraleap’s Fifth-Generation HandTracking Platform . It is their fifth-generation handtracking platform, now available for download for Windows OS.
brings phone mirroring, mouse & keyboard support, improved handtracking and passthrough, and a number of other improvements. In Meta Quest, on the other hand, bringing your phone into the headset requires using a USB-C cable and USB capture card. also improves controller-free handtracking.
Additionally, the group has added new extensions to the standard to support hand-tracking and eye-tracking. The standard has been in development since April 2017 and is supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players.
May 2019 “ From the photo, it is possible to see what we already knew from the leaked photos of some months ago: the headset features two frontal wide-baseline cameras , the sensors for outside-in tracking and a slider for hardware IPD adjustment. Does someone want a kidney of mine? And that’s it for today!
Reportedly developed under the code name “Hue,” Protocol maintains it will also ship without motion controllers, instead relying primarily on its built-in hand-tracking to control apps and casual VR games. HTC also released and new hype video on its Instagram , showing a quick flash of Flow’s hardware.
Lynx R-1, the upcoming standalone MR headset, has been delayed to late 2020, but a new update from the company says they’re targeting a lower price and now including Ultraleap hand-tracking. Ultraleap’s hand-tracking is recognized as perhaps the best commercially-available hand-tracking solution.
As we head into the next generation of XR hardware, here are some of the big developments and releases coming out of the industry. But at last, we are seeing a shift from dedicated platform-specific hardware to agnostic all-in-one devices that makes sense for all involved. Where Is XR Heading? Guest Post
Even weight distribution, magnetic gaskets, a swappable battery pack, and built-in adjustable diopters show that HTC is really focused on hardware. In an interview with VRScout, Fraser Bowie, Chief Product Officer at NuEyes, said, “HTC’s Vive XR Elite shows that HTC is better focused when it comes to hardware than other companies.”
Meta is going to hand the design of its headsets to Goertek , and gradually stop working on hardware altogether, to concentrate on the Horizon OS platform. The debates started about the second point because Meta handing off the design of its headsets to its manufacturer would be a huge change of strategy.
10 years after the launch of Leap Motion—which garnered praise for offering some of the best hand-tracking in the industry—the company has announced a next-generation version of the device which now supports standalone XR headsets in addition to Windows and MacOS.
I have had the joy of trying the new UltraLeap Stereo IR 170 hands-tracking sensor for VR and evaluate its performances. Of course, it is not only for them: if you are a maker or a research center, you can also buy it as an accessory for your headset, to experiment with high-quality handstracking in VR. Are you in?
Most VR games today also account for (or outright avoid) interactions that would put the controllers in tracking blind spots for long periods. Hand-tracking on Quest headsets has gotten better over the years. But hand-tracking on Quest 3S (and Quest 3 for that matter) can still be frustratingly inaccurate at times.
Controller tracking SteamVR tracking is meant to track controllers or tracking pucks. Now there is anyway always growing attention towards handtracking. Some people are even convinced that long-term, controller tracking will be niche, and handtracking will be dominant everywhere in XR.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion handstracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve made my usual video review of the new UltraLeap Gemini runtime , with some cool in-action shots of me using hands-tracking.
It is its Reality Labs division, the same one working on XR headsets, that is developing the hardware and the software for these AI-powered robots that can handle everyday household tasks. Microsoft will still provide the Azure cloud, but all the hardware and software should be provided by Luckeys startup.
Implementing Street Smarts VR on VIVE hardware brings with it VIVE’s wireless PC-quality experiences , as well as their hand-tracking and eye-tracking for realistic training experiences and detailed analytics. The system is currently being used to train 3,000 Airforce security forces across 12 units and 10 military bases.
The mixed reality device will supposedly feature a lightweight design as well as support for hand-tracking. Not only that, but you’ll also be able to interact with games and apps using your bare hands thanks to built-in hand-tracking. Hand-tracking. 2-hour battery life.
According to a new report by The Information , a source with immediate knowledge of Apple’s hardware claims that the companies highly-anticipated combination VR/AR device could launch as soon as next year alongside a suite of impressive features. Potential details emerge regarding the companies long-rumored VR/AR device.
” Even more was revealed by Jared Ficklin, Chief Creative Technologist at argodesign , who helped develop the Magic Leap 2 hardware. If you’re not amazed because many XR applications have built-in handtracking, remember that your hands need to be in view of the headset’s cameras for handtracking to work.
Ultraleap, the company behind the Leap Motion hand-tracking controller , has released a Developer Preview of its hand-tracking engine Gemini. Antony Vitillo of XR publication Skarred Ghost went hands-on with Gemini using his first-generation Leap Motion tracker.
Thats because countless organizations are beginning to discover the benefits of VR hardware for workplace use cases. For instance, eye and facial tracking capabilities are perfect for companies using VR for immersive collaboration, as these capabilities can help convey gestures and facial expressions in meetings.
Earlier this week Facebook’s head of AR & VR Andrew “Boz” Bosworth showed off an experimental mixed reality workspace powered via prototype Oculus hardware. Touch gestures powered by Oculus handtracking allow Bosworth to manipulate the positions of the digital display by pinching windows and tapping virtual buttons.
StretchSense launched a precise hand-tracking XR glove. XanderGlasses transforms the Vuzix Shield hardware into a device tailored to address healthcare needs. Traditional controllers and camera-based tracking systems disrupt immersion, forcing trainees to adapt to hardware rather than the hardware adapting to them.
Moreover, as the digital training sector moves towards hand-tracking and haptic gloves, the need for controllers and the difficulty of worker VR hardware familiarity will decrease. This transition can help change executives’ perceptions of gaming and build confidence around XR in the workplace as a serious tool.
Of course as hand-tracking and passthrough technology improves, this type of physical hardware would most-likely become unnecessary. Hand-tracking just isn’t for VR games or apps. Hand-tracking technology is improving, but it’s just not there yet.
This week, hand-tracking market leader SpectreXR made various strides in innovating in XR input with various partnerships that aim to elevate immersion for XR training applications and user experiences. They’ve built realistic hand interactions for OctoXR that complement Ultraleap’s handtracking perfectly.
The company provided us with the hardware, the haptic patterns (thanks Alex VR !), You may be noticing that I’ve mentioned no hand-trackinghardware: competitors like Senseglove Nova or HaptX Gloves all have some integrated sensors to detect the pose of the fingers and use some external systems (e.g.
“ARGO represents just the type of head-mounted, hands-free device that Manifest customers have been looking for,” Taqtile CTO John Tomizuka said in a release. “We This is the announcement about which we know the least. Most of this article has come together from releases shared with ARPost in advance of AWE, which is happening now.
Meta Quest 2 is a standalone VR headset, which means no additional hardware is required in order to operate. Each headset comes with a pair of Touch controllers as well as support for hand-tracking, allowing you to interact with the virtual world using your bare hands.
Yesterday, XR hardware developer Varjo unveiled two new additions to its lineup of human eye-resolution VR & AR products, the VR-2 and VR-2 Pro. One of the main goals of SteamVR is to support a diverse ecosystem of hardware and software. So is the accuracy and low latency of Ultraleap’s handtracking.
While it’s possible the headset could feature a redesigned physical controller, the term “Jedi” could be indicating the use of hand-tracking technology à la the Force. We know Facebook is currently in development of their own AR headset; perhaps this “Jedi” controller is in fact a reference to onboard hand-tracking for an AR device.
As far as controllerless hand-tracking games on Quest go, the vast majority are using the tech for simple pinch and poke interactions (though we’ve seen some really cool ideas out there ). Unplugged , on the other hand, is using hand-tracking in a creative way which promises to finally make your air guitar a reality.
But then again, Steam Deck shows Valve can have an appetite for subsidized hardware too, when it wants to. Steam Link For Quest Now Supports HandTracking Steam Link now supports Quest handtracking and forwards it to PC VR apps so they can use it, including VRChat and Maestro.
Another hardware quirk: it also features a novel optic called a “four-fold catadioptric freeform prism,” which is said to slim down the size of Lynx R-1 seemingly beyond what current Fresnel-style lenses have achieved. Since it relies on handtracking, motion controllers aren’t the ‘out-of-the-box’ control method.
The Lynx R-1 headset houses six cameras: two B&W cameras for 6DoF positional tracking, two IR cameras for hand-tracking, and two RGB visible light cameras for the color passthrough AR mode. Hand-tracking, controllers. AR + Hand-tracking. Wi-Fi 6 (802.11ax), Bluetooth 5.0. Connectors. USB Type-C.
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