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Qualcomm isn’t leading the push with its own hardware though. It’s tapped smartphone and AR hardware OEMs including Lenovo, Motorola, OPPO, and Xiaomi as early partners to support what it calls a “cross-device horizontal platform and ecosystem.” Image courtesy Qualcomm Technologies.
Yet no one was deploying at scale and I had this unique position at Vuzix — because there are so few hardware providers — that we were able to see thousands of pilots and POCs, in all different regions and different use cases. There’s fault in the hardware manufacturers. Here’s the hardware.
Yet no one was deploying at scale and I had this unique position at Vuzix — because there are so few hardware providers — that we were able to see thousands of pilots and POCs, in all different regions and different use cases. There’s fault in the hardware manufacturers. Here’s the hardware.
Ultimately, we’ll have hardware that lets us switch between AR and VR modes , with less and more opacity for the context. AR UI/UX: Because it is free of physical screens, AR makes greater use of controls through voice, hands and hand-tracking, and brain computer interfaces. 6 quick (and key) AR concepts.
Yet no one was deploying at scale and I had this unique position at Vuzix -- because there are so few hardware providers -- that we were able to see thousands of pilots and POCs, in all different regions and different use cases. There's fault in the hardware manufacturers. Here's the hardware. That's why Lance-AR came about.
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