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Triton works with LeapMotion (now Ultra Leap) handstracking. Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think Magic Leap One). Can you tell us about the UX experiments that you have done for AR?
DigiLens , a developer of transparent waveguide display technology, is creating a reference headset aimed at wide FOV AR with hand-tracking, dubbed AR HUD. The company showed the first glimpse of the headset at AWE USA 2018. DigiLens says its in the process of demoing the AR HUD reference headset to potential partners.
As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated handtracking – so too are the virtual user interfaces we interact with. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us.
” Headtracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. . “This means shifting from being a HoloLens-focused mixed reality company to a Windows Holographic focused mixed reality and virtual reality company.
All you need to enter is a VR headset, LeapMotion Controller, and AltspaceVR user account. For the final round, we’re excited to announce our judges: David Holz , CTO of LeapMotion. Zvi Greenstein , General Manager and Head of VR Business Development at NVIDIA. appeared first on LeapMotion Blog.
Handtracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. Ergonomics. Sound Effects.
The new HoloLens features: Eye tracking Full handstracking (a la LeapMotion) Voice commands understanding. During a demo on stage, it has been shown that the hands are the primary means of interface with the UI of HoloLens 2. For what regards the user experience, instead, there are great innovations.
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. For example, headtracking can come from optical trackers or inertial ones. Eye tracking software converts eye images into gaze direction. Handtracking software converts hand position into gestures.
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