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Toward Truly Glasses-sized AR: First Look at DigiLens’ AR HUD Reference Headset

Road to VR

DigiLens , a developer of transparent waveguide display technology, is creating a reference headset aimed at wide FOV AR with hand-tracking, dubbed AR HUD. The company showed the first glimpse of the headset at AWE USA 2018. DigiLens says its in the process of demoing the AR HUD reference headset to potential partners.

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Triton Project is an affordable DIY AR headset

The Ghost Howls

Triton works with Leap Motion (now Ultra Leap) hands tracking. Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think Magic Leap One). Can you tell us about the UX experiments that you have done for AR?

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us.

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All you need to know on HoloLens 2

The Ghost Howls

The new HoloLens features: Eye tracking Full hands tracking (a la Leap Motion) Voice commands understanding. During a demo on stage, it has been shown that the hands are the primary means of interface with the UI of HoloLens 2. For what regards the user experience, instead, there are great innovations.

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Welcome to the World’s First VR Dance Competition!

Leapmotion

All you need to enter is a VR headset, Leap Motion Controller, and AltspaceVR user account. For the final round, we’re excited to announce our judges: David Holz , CTO of Leap Motion. Zvi Greenstein , General Manager and Head of VR Business Development at NVIDIA. appeared first on Leap Motion Blog.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. . “This means shifting from being a HoloLens-focused mixed reality company to a Windows Holographic focused mixed reality and virtual reality company.

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VR Design Guide

Leapmotion

Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. Ergonomics. Sound Effects.