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Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and handtracking. 6DOF hand controller (Totem) tracking.
Triton works with Leap Motion (now Ultra Leap) handstracking. The issue fell where I didn’t have a Linux driver for the Leap Motion sensor and there were not many stable alternatives for handtracking at the time. Is this the only supported programming language or devs can also use Unity and Unreal Engine?
Magic Leap Specs and ‘Lumin’ SDK details that are known thus far: Headtracking. Eye tracking. Gesture and handtracking. 6DOF hand controller (Totem) tracking. Use of Unreal Engine 4’s desktop and mobile forward rendering paths. Room scanning and meshing. Spatialized audio.
Like most modern headsets, this device will come with hand and headtracking support, although we’re not sure of eye-tracking will be an option yet. Siemens even announced earlier this year that this software will deliver a brand-new Unreal Engine-based solution.
The new HoloLens features: Eye tracking Full handstracking (a la Leap Motion) Voice commands understanding. During a demo on stage, it has been shown that the hands are the primary means of interface with the UI of HoloLens 2. Unreal SDK. For what regards the user experience, instead, there are great innovations.
For example, headtracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Eye tracking software converts eye images into gaze direction. Handtracking software converts hand position into gestures.
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