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Sony is demonstrating controller-free handtracking on PlayStation VR2 at SIGGRAPH Asia 2024. It also lists the tracking rate at 60 FPS, and claims the system "displays the hands smoothly" with "low latency". 0:00 / 0:09 1× Footage from X user kure. 0:00 / 0:09 1× Footage from X user kure.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The Venture Reality Fund and of course HTC. — Alvin Wang Graylin (@AGraylin) October 18, 2018.
Waltz of the Wizard is the first game on PlayStation VR2 to support handtracking following today's free update. While Waltz of the Wizard initially introduced handtracking back in 2020 on Quest 1, developer Aldin Dynamics revealed the PS VR2 edition now supports all handtracking features currently available on Meta Quest.
Pico, Varjo, HTC VIVE, and even Meta are all experimenting with premium and affordable VR headsets for business use, as well as intuitive device management software. Innovative hand-tracking capabilities and high-resolution screens are ideal for product design. So, how do you pick the right solution for your needs?
However, there was one thing that was missing, handtracking. In fact, Intel was already demoing handtracking this year at CES with their Project Alloy prototype. The fact that the Snapdragon 835 VR platform will support both eye tracking and handtracking is huge because both of those are natural interfaces.
HTC VIVE has unveiled its new consumer flagship all-in-one, VIVE XR Elite. VIVE XR Elite includes a full color RGB passthrough camera, and hand-tracking, which enables a whole new dimension of MR scenarios. In the headset, you'll enjoy viewing on your own personal cinema screen of 300 inches.
Lynx R-1 features the same Qualcomm XR2 chipset as Oculus Quest 2 and HTC Vive Focus 3, and like those two it’s also based on a heavily modified version of Android. Since it relies on handtracking, motion controllers aren’t the ‘out-of-the-box’ control method. Optical Handtracking.
HTC earlier this month revealed a 6DOF controller dev kit for the Vive Focus standalone headset. When HTC revealed the Vive Focus 6DOF controller dev kit earlier this month , the company wasn’t ready to share details. New details have emerged about the device this week.
Apart from being more accurate, Hyperion features some important new features, that the company describes as follows: Microgesture interactions: Hyperion can track small finger movements down to the millimeter, enabling subtle gestures that require minimal effort. I wonder if VR remains one of its most important use cases.
Location based VR company Zero Latency is getting rid of the backpacks. Zero Latency’s existing offering uses a HP Reverb headset connected to heavy backpack PCs worn by each user. Vive Focus 3 is HTC’s standalone VR headset, designed for businesses, priced at $1299. Wi-Fi 6E support was added in a recent Focus 3 update.
Options like hand-tracking and eye-tracking have made their way into the offering, and now ultrasonic tracking for 6DOF controller input is available, as noted in a press release by Goertek , the manufurating partner of the Snapdragon 845 VRDK.
It has become one of the headset manufacturers with the biggest worldwide market, and the market leader (together with HTC) in the B2B virtual reality sector. When I reviewed it , I highlighted how this is so much cooler than USB streaming: you have no latency and no visual compression, it’s fantastic. Open Ecosystem.
While the Vive Focus initially launched with a single 3DOF controller, HTC recently announced a dev kit add-on which brings a pair of 6DOF controllers to the standalone headset. We got our first chance to try out the system today at an HTC press event in San Francisco.
The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. The HTC Vive Pros were tethered, so there was no latency but the game did have a peculiar dense, dreamlike aspect to it, which often stems from lower refresh rates. Perhaps more like 60fps or 45fps with reprojection to 90hz?
This week at Mobile World Congress (CES) 2024 in Spain, HTC VIVE is showing face with a strong presence as a leading enterprise XR solutions provider reacting to industry trends to create its products. A defining factor of the Vision Pro is its controller-less design, instead leveraging tracking technology to record inputs.
The Vive Tracker, attached to the front of the Daydream headset, allowed for full positional tracking and the controllers worked just like you’d expect for input. SEE ALSO E3 2017: HTC & Intel to Offer High-end Wireless VR Solution in "Early 2018". Photo by Road to VR.
HTC 5G streaming. HTC was at MWC showcasing its new headset Vive Focus Plus together with a 5G network. There was a real 5G network created by HTC where on one side there were some special computers that mocked a rendering farm and on the other side there was a user wearing a Vive Focus Plus.
VR input gloves are getting a big boost thanks to HTC’s newly revealed Vive Tracker. We’ve seen plenty of VR gloves and other finger-tracking input methods over the years, and while a few of them proved quite functional, most had one flaw standing in the way of adoption. Hands and Fingers Together.
Yesterday we learned that Google is teaming up with Qualcomm to produce a new line of standalone VR headsets, made in partnership with companies like HTC and Lenovo. There the company stated that its new processor was designed specifically for VR, boosting areas like visual fidelity and audio while combating other areas like latency.
XR headset manufacturer HTC VIVE has debuted its VIVE Ultimate Tracker, which will offer users multiple vantage points for body tracking, Shen Ye, Global Head of Product, HTC VIVE announced in a blog post on Wednesday. Additional specs include proprietary, low-latency 2.4 ” HTC VIVE FOTA 6.0 Named FOTA 6.0,
Existing VR systems focus on head and handtracking, though some VRChat enthusiasts use extra hardware to add body tracking. Most commonly, that means adding three or more HTC Vive trackers strapped to their body. HTC did tease a self-tracking Vive Tracker for later this year, but the pricing hasn't yet been revealed.
HTC VIVE continues to push the boundaries of innovation, today unveiling its new consumer flagship all-in-one, VIVE XR Elite. VIVE XR Elite includes a full color RGB passthrough camera, and hand-tracking, which enables a whole new dimension of MR scenarios. Pre order opens today, 5 January, on vive.com.
The prices below are for the headset only, and don’t include motion controllers or SteamVR tracking base stations: Pimax “8K” – $900. Pimax is offering a few bundled items including additional optical hand-tracking modules for $170, and both NVIDIA RTX 2080 and RTX 2080Ti for an additional price.
Further, using traditional Vive Trackers with headsets that don't use SteamVR Tracking requires a manual calibration process, as does using Vive Ultimate Trackers with headsets other than HTC Vive standalone headsets. And emulated Vive Trackers isn't the only new feature in this Virtual Desktop update.
When Qualcomm announced Snapdragon XR2+ Gen 2 in January, a higher-end variant of the chipset used in Meta Quest 3, the company told UploadVR that it will power Immersed's Visor , Samsung's upcoming Google-powered headset , a yet-to-be-announced new HTC Vive headset, a YVR headset in China, and a fifth headset from a currently undisclosed company.
I had a chance to try out the Manus VR hand-tracked controller on the expo floor of GDC this year and saw that there a couple of really strong use cases for having your hands and fingers tracked in VR. And I also experienced a lot more than 20ms of latency in my finger movements, which was a presence breaker.
As demonstrated in the video above, the Manus VR Gloves—as paired with the HTC Vive—trackhand movements remarkably well with practically no latency. Video: Don't Miss: What's the Difference Between HoloLens, Meta, & Magic Leap? Instead of using controllers, you can just move.
User interfaces in virtual reality start with your hands. We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future.
Snap is entering the AR glasses showdown against the likes of Apple and HTC VIVE and many more as growth in the industry is predicted to take off over the coming years. Spectacles have four cameras linked to the Snap Spatial Engine that enables handtracking.
So called ‘inside-out’ tracking—where tracking is derived from sensors on the user, rather than sitting static somewhere nearby—would be a huge boon to the VR and AR landscape, but it’s proven a difficult nut to crack. Tracking is critical to ARVR experiences,” said Anli He, CEO and co-founder of uSens. “As
This system makes the headset dependent on static hardware, however, and so top engineers at Oculus , HTC and Google are all racing to crack the inside-out code first. Amidst this clash of titans is Stereo Labs , a little-engine-that’s-trying to enable inside-out tracking on mobile VR headsets using simple, depth sensing peripherals.
This was widely shared – leading to many believing Quest just got body tracking support – but both the name of the API and the illustration are misleading. Meta’s HandTracking API provides the actual position of your hands & fingers, tracked by the outwards-facing cameras.
It introduces new features never before shipped, and its visionOS fuses eye tracking and handtracking for intuitive input with a unique take on the spectrum of immersion. HandTracking Apple describes the handtracking quality as "so precise, it completely frees up your hands from needing clumsy hardware controllers."
Watts was joined by Pearly Chen, Vice-President of HTC VIVE , Brian Vogelsang, Senior Director of Product Management for Qualcomm Technologies , and Maria Pace, Head of XR Hardware, Global Partnerships and Strategies for Google. Pearly Chen, Vice-President of HTC VIVE. Smaller, Lighter, Comfortable, Compelling.
Together with connection reliability, the Client updates included much improved inside-out tracking, local dimming, lighthouse mode, audio latency adjustment, bug fixes, and other important features. Arguably the most important update, and something long awaited by the non-Beta community, was the activation of eye tracking.
Following the release of the Meta Quest Pro, HTC VIVE XR Elite, and Pico 4 Enterprise, the firm’s massive windfall in hardware options has empowered its clients with expansive support. This will process data and graphics with minimal latency eight times faster than the blink of an eye.
All will feature tracking cameras for 6dof, handtracking, speakers, microphone, and an additional camera to shoot photos and videos. Some will also feature tracked controllers. Nu Eyes AR glasses. They work by being connected to the smartphone, too (Image by NuEyes). And that’s it!
Later, the HTC Vive powered over PC by SteamVR promised to pair with your phone to keep you connected while in VR. With iPhone mirroring, I might be able to supervise two Quest 3 headsets this way, assuming that much low latency high bandwidth data streaming across my network doesn't melt my Wi-Fi router.
There are several companies tackling this issue from several directions, Zero Latency , for example, provides large warehouse-scale spaces to run around in, while Virtuix compacts the experience via its omnidirectional treadmills and VR Arena. Called Mission Modules, 6 are designed to work in one area.
For example we tried to use the tracking coordinates that Hololens API provided, and that doesn’t even require the setup of lighthouse. I guess what I want to say is: The problem that Dexmo solved is handtracking with integrated force feedback, tracking can come from anything because there are a lot of options for developers to choose from.
Image by HTC Vive). HTC rises the hype for the launch of its new headset. For once, HTC seems to have organized the pre-launch of its new upcoming headset fairly well. HTC has said this headset will be amazing , so everyone is hoping for this to be true, even if we all know that the price will be high.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
VirtualLink was announced back in 2018 with the backing of NVIDIA, AMD, Microsoft, Valve, Oculus, and HTC—representing a bulk of the most significant hardware players in the VR industry. The standard was said to be “purpose-built for VR,” being optimized for latency and the needs of next-generation headsets.
Price ranges from $60 to $100, which is rather affordable, compared with Oculus Rift or HTC Vive. Its companion app features a huge VR library but is unable to track movements in a room. HTC Vive ($499). Released in April 2016, HTC Vive is one of the most premium VR headsets on the market with a relatively high price if $799.
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