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Big XR News from Snap, Meta, HTC VIVE, Apple Vision Pro

XR Today - Virtual Reality

HTC Reveals Enterprise-Focused VIVE Focus Vision HTC has revealed a new VIVE headset for enterprise and high-end gaming markets. The VIVE Focus Vision consumer edition will cost $999, and the enterprise edition will cost $1,299, making it the second most expensive device in HTC’s lineup behind the VIVE Focus 3.

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From Brain-Computer Interfaces To Digital Humans: How These Technologies Are Bringing Us Closer To The Metaverse

VRScout

But just how far are we from becoming one with the metaverse and what can we learn about ourselves through sensory technologies? Brain-computer interface systems like Neurable’s VR game Awakening uses an electrode-laden headband, connected to an HTC Vive HMD, to track brain activity. Brain-Computer Interfaces.

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XR Trends to Watch In 2022

ARPost

In this article, we will explore seven XR trends that have been taking shape over the past year to be the top trends in not only 2022, but within the long-term future of AR, VR and MR. Machine Learning. Cross-Application Content.

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Pico Shifts Focus From Controllers To Hand Tracking

Upload VR

In the wake of Apple Vision Pro's announcement earlier this year, ByteDance-owned Pico appears to be switching its focus from controllers to hand tracking. Apple, instead, opts for a fresh start with an interface based on a breakthrough combination of eye and hand tracking.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

This realism is offered through three main features: Fingers tracking : Senseglove can detect the orientation of your hand and also the bending angle of your fingers. It can so be used as a hand tracking device; Vibrotactile feedback : SenseGlove has some motors that can vibrate so that you feel vibrations on your fingertips.

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The XR Week Peek (2020.09.21): Quest 2 released, NVIDIA acquires ARM, Leap Motion 2 on sale, and much more!

The Ghost Howls

an ARM chips can be installed on IoT sensors that communicate to a server where an NVIDIA card is used to perform machine learning on the data). While this decision was very smart on the business side because the major headset manufacturers were already building their hands tracking solutions (e.g. Learn more.

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The XR Week Peek (2020.05.04): VR usage rises, Mozilla creates an open metaverse, and more!

The Ghost Howls

Watching the video, it is possible to see that thanks to some machine learning magic, the user is able to have in his hands two controllers full of capacitive sensors and the system is able to predict with very good accuracy the full pose of the hand , even in complicated conditions like the hand being full of sweat.