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But because you’re much likelier to hear about VR today, especially this month with the launches of Playstation VR, Google Daydream, and Oculus Touch, AR can feel distant and overhyped. AR UI/UX: Because it is free of physical screens, AR makes greater use of controls through voice, hands and hand-tracking, and brain computer interfaces.
And if we can create a little environment where individuals could tap into that knowledgebase, that would be great. But the interactions with your hands are going to be very close to being naturally part of reaching out, reaching and grabbing a hologram. Alan: The Quest handtracking is coming in January and the Hololens 2.
And if we can create a little environment where individuals could tap into that knowledgebase, that would be great. But the interactions with your hands are going to be very close to being naturally part of reaching out, reaching and grabbing a hologram. Alan: The Quest handtracking is coming in January and the Hololens 2.
And if we can create a little environment where individuals could tap into that knowledgebase, that would be great. But the interactions with your hands are going to be very close to being naturally part of reaching out, reaching and grabbing a hologram. Alan: The Quest handtracking is coming in January and the Hololens 2.
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