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Meta’s final Quest update of the year is bringing some big improvements to hand-tracking and using the headset as a virtual desktop with Windows computers. Hand-tracking Improvements Meta has been continuously updating hand-tracking on its headsets. The Quest v72 update is starting to roll out today.
Vision Pro is built entirely around hand-tracking while Quest 3 uses controllers first and foremost, but also supports hand-tracking as an alternate option for some content. But which has better hand-tracking? The core input system combines hands with eyes to control the entire interface.
Is Quest’s hand-tracking good enough for a rhythm game, which genuinely needs low latency and precise input? Considering it’s relying totally on hand-tracking, Beatable is compensating when it comes to activating notes. moment when creativity gifts you something special! BEATABLE is that game!
The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use handtracking. It starts with how you can install Unity and get started with handtracking development and then proceeds with some suggestions about handstracking UX.
Sony is demonstrating controller-free handtracking on PlayStation VR2 at SIGGRAPH Asia 2024. It also lists the tracking rate at 60 FPS, and claims the system "displays the hands smoothly" with "low latency". 0:00 / 0:09 1× Footage from X user kure. 0:00 / 0:09 1× Footage from X user kure.
A video posted by a Vision Pro developer appears to show the current levels of hand-tracking and occlusion performance that Apple’s new headset is capable of. Apple Vision Pro, expected to launch in the next few months , will use hand-tracking as its primary input method.
PlayStation VR2's first handtracking game is also available on Quest, offering a comparison between the two headsets. Waltz of the Wizard added handtracking on PlayStation VR2 last week , the first title to do so, just under five years after it became one of the first to add the feature on the original Oculus Quest too.
Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. Hand-tracking brings many benefits to Quest, especially ease-of-use. SEE ALSO Three Totally Creative Uses of Quest Hand-tracking.
Alongside the announcement that Quest 2 is getting upgraded controllerless hand-tracking which improves robustness, Meta revealed that it had given select developers access to the tech ahead of time, some of which used it to directly improve their apps. The update to hand-tracking is a very big deal for us.
Waltz of the Wizard is the first game on PlayStation VR2 to support handtracking following today's free update. While Waltz of the Wizard initially introduced handtracking back in 2020 on Quest 1, developer Aldin Dynamics revealed the PS VR2 edition now supports all handtracking features currently available on Meta Quest.
Unplugged is like Guitar Hero, although instead of picking up a dedicated peripheral and jamming away, it relies on Quest’s native hand-tracking to let you shred on an air guitar without controllers. And the lack of 100 percent precise hand-tracking is a shame, because everything else about Unplugged is legitimately awesome.
A new technique for reducing positional latency called ‘Phase Sync’ has been added to both the Unity and Unreal Engine 4 integrations; Oculus recommends that all Quest developers consider using it. Phase Sync Latency Reduction in Unity and Unreal Engine. OpenXR Support for Oculus Unity Integration.
The company’s new VR game, Move Fast , demonstrates major improvements in latency. The v56 update also introduces HandTracking 2.2, which according to Meta reduces latency by 40% during typical movements and 75% while performing faster actions.
Lynx R-1, the upcoming standalone MR headset, has been delayed to late 2020, but a new update from the company says they’re targeting a lower price and now including Ultraleap hand-tracking. Ultraleap’s hand-tracking is recognized as perhaps the best commercially-available hand-tracking solution.
Hand-tracking & Positional-tracking Improvements The most notable, perhaps is the claimed “six times” improvement in hand-tracking accuracy, alongside a 10% reduction in latency. The company continues to support and improve the device, including a major update released today (v1.4.0)
Meta’s hand-tracking has improved by leaps and bounds since we first saw it on the original Quest in 2019, but as Apple serves up stiff competition with its upcoming Vision Pro mixed reality headset , Meta tossed out a new hand-tracking demo that shows off the benefits of its latest software update.
. “It has USB and wireless PCVR streaming (I tried USB) this was more [work-in-progress] quality (frame rate and latency) compared to other features, but its a relatively recent feature [as I understand it]. They said handtracking exists, but they didnt demo it.”
Apple is going all-in with hand-tracking for its upcoming Vision Pro , but can hand-tracking really replace proper VR controllers? First announced in late July, the company’s Hands 2.2 Hands can also provide a faster on ramp for users new to VR.
Most VR games today also account for (or outright avoid) interactions that would put the controllers in tracking blind spots for long periods. Hand-tracking on Quest headsets has gotten better over the years. But hand-tracking on Quest 3S (and Quest 3 for that matter) can still be frustratingly inaccurate at times.
It even had support for eye tracking, which we now know was through a partnership with none other than SMI. However, there was one thing that was missing, handtracking. In fact, Intel was already demoing handtracking this year at CES with their Project Alloy prototype.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! Handstracking for Vive Pro. Header image by HTC).
But if you want to go more ‘hands-on’ with virtual content, the headset’s full hand-tracking leaves much to be desired. Compared to Quest 3, Vision Pro’s full hand-tracking has notably more latency. Changes coming in VisionOS 2 stand to improve hand-tracking.
For instance, eye and facial tracking capabilities are perfect for companies using VR for immersive collaboration, as these capabilities can help convey gestures and facial expressions in meetings. Innovative hand-tracking capabilities and high-resolution screens are ideal for product design.
BEATABLE presents an intriguing mixed reality rhythm game with handtracking controls, and it's out now in early access on Quest. Without additional accessories, that's a tough ask through handtracking alone. Haptic feedback is an essential component to building immersion.
Along with human eye-resolution and improved processing speeds, the VR-2 and VR-2 Pro both feature Varjo’s 20/20 Eye Tracker technology, allowing companies and other industry professionals the ability to track a user’s precise eye movements while in-headset. So is the accuracy and low latency of Ultraleap’s handtracking.
The company reveals plans to release their prototype design for a $100 hand-tracking AR headset. If you’re looking to add accurate hand-tracking technology to your VR or AR experience, there are few options outside Leap Motion technology. All of which come together for a total price tag of just $100.
Chips communicate via a custom streaming codec to combat latency. Passthrough : ISP chip contains custom high-bandwidth memory made by SK Hynix, providing low latency color passthrough. Audio : H2 chip, providing ultra-low latency connection with the second-generation AirPods Pro and future AirPods models.
Ultraleap released Hyperion, the latest version of its industry-leading handtracking software runtime and SDK. We tried the previous version of Ultraleap's handtracking, called Gemini, at CES 2022 and found it noticeably superior to Meta Quest or Apple Vision Pro handtracking.
Chips communicate via a custom streaming codec to combat latency. Passthrough : ISP chip contains custom high-bandwidth memory made by SK Hynix, providing low latency color passthrough Audio : H2 chip, providing ultra-low latency connection with the second-generation AirPods Pro and future AirPods models.
djay on Meta Quest aims for low latency audio, offering multi-channel sound, and dynamic spatialized sound effects. Simply grab the sleeve with either Touch controllers or handtracking and move discs to the turntable. djay integrates Apple Music and other music libraries for a spatial DJ experience, and it's out now on Quest.
Chips communicate via a custom streaming codec to combat latency. Passthrough : ISP chip contains custom high-bandwidth memory made by SK Hynix, providing low latency color passthrough Audio : H2 chip, providing ultra-low latency connection with the second-generation AirPods Pro and future AirPods models.
Chips communicate via a custom streaming codec to combat latency. Passthrough : ISP chip contains custom high-bandwidth memory made by SK Hynix, providing low latency color passthrough Audio : H2 chip, providing ultra-low latency connection with the second-generation AirPods Pro and future AirPods models.
Since it relies on handtracking, motion controllers aren’t the ‘out-of-the-box’ control method. 1,600 × 1,600 LCD @90Hz per eye, with ultra low-latency Color Passthrough for Augmented Reality. Optical Handtracking. Here’s a look at the headset’s specs. Lynx R-1 Specs. 6DOF rom-scale.
HandTracking 2.2 Since releasing controller-free handtracking as a software update for the original Oculus Quest in late 2019, Meta has been steadily improving the technology with further updates. update in January reduced tracking loss and sped up reacquisition when tracking is lost. Then the 2.1
released in August , reduced the jitter of handtracking and increased its accuracy and stability. upgrades handtracking even further by fixing an issue causing higher latency and improving tracking when hands are overlapping as well as enhancing reliability for darker skin tones. Pico says 5.8
Also, our feet didn’t track nearly as well as our hands, resulting in some awkward walking animations, but those were the only real issues I had. Zero Latency VR Zero Latency VR is a well-known company in the LBE space. Zero Latency experiences focus primarily on action and shooting.
Chips communicate via a custom streaming codec to combat latency. Passthrough : ISP chip contains custom high-bandwidth memory made by SK Hynix, providing low latency color passthrough Audio : H2 chip, providing ultra-low latency connection with the second-generation AirPods Pro and future AirPods models.
Carmack, who makes no bones about telling unambiguous truths on the company’s technology in his famous unscripted talks , says that Rift S still has a few key selling points over the standalone Quest: Rift S is more comfortable, lower latency (for now; that may eventually change), doesn’t get compressed graphics, and has five-camera tracking.
The real power of the Varjo solution, however, is released when this amazing image quality is combined with their advanced stereo 20/20 Eye Tracker and the integrated Ultraleap handtracking which is faster and more accurate due to automatic user calibration. Varjo’s human-eye resolution visual fidelity is unprecedented.
With Leap Motion’s Project North Star set to hit the streets in the coming months, the American-based hand-tracking depth sensor manufacturer has officially begun teasing the various ambitious design concepts made possible by the open source AR development kit.
The new device makes notable improvements to field-of-view, resolution, and hand-tracking, and overhauls its software stack. The new ‘SnapOS’ effectively guts and replaces the software stack of the previous Spectacles, now with a common interface and interactions built around hand-tracking.
Though the gloves are designed to work in conjunction with 6DOF tracking (via a SteamVR tracker or other motion tracking tech), the GDC demo didn’t employ 6DOF (which is why the visualization of the arm rotates in place). The latency reflected in this setup is also purportedly not representative of the actual trackinglatency.
In the place of clunky plastic controllers and remotes, we’re seeing the rise of hand and eye tracking solutions, allowing users to move more freely throughout the digital world. XR motion tracking could even be a way for professionals in the athletic and sporting industry to detect issues with form and posture for each athlete.
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