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The Importance of Hand Tracking UX Design

The Ghost Howls

The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX.

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Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Road to VR

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. Hand-tracking brings many benefits to Quest, especially ease-of-use. SEE ALSO Three Totally Creative Uses of Quest Hand-tracking.

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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. OpenXR Support for Oculus Unity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine.

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PlayStation VR2 Hand Tracking Review: How Does It Compare To Quest 3's?

Upload VR

PlayStation VR2's first hand tracking game is also available on Quest, offering a comparison between the two headsets. Waltz of the Wizard added hand tracking on PlayStation VR2 last week , the first title to do so, just under five years after it became one of the first to add the feature on the original Oculus Quest too.

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‘Unplugged’ Review – Rock Star Ambitions Stifled by Quest’s Hand-tracking

Road to VR

Unplugged is like Guitar Hero, although instead of picking up a dedicated peripheral and jamming away, it relies on Quest’s native hand-tracking to let you shred on an air guitar without controllers. Unplugged Details: Available On: Oculus Quest (coming soon to PC VR). Image courtesy Vertigo Games.

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Vision Pro Knock-off Gets High Praise From Former Quest Engineer

Road to VR

During her time at Meta/Oculus, Watson worked on a number of Quest-related projects, including both the tethered Link and the company’s Wi-Fi streaming tool, Air Link. They said hand tracking exists, but they didnt demo it.” At one time, she was the sole developer of Air Link for 13 months prior to its release. .

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Oculus Quest Passthrough MR Hands-On Impressions

The Ghost Howls

After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. I couldn’t wait to put my hands on it, and I expected all the other devs to be pretty excited too. The community immediately grasped the potential of hand tracking and embraced it totally.

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