This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Before AWE even started, Ultraleap has already announced an amazing piece of news: the launch of the LeapMotion Controller 2. Every maker or research center I know had bought this device to be used in UX studies, robotics, digital signage, or whatever other use case where handtracking would have been useful.
Today Ultraleap has officially released Gemini, the fifth-version of the handstracking runtime. As usual, this article comes with a video version where I show you my hands-on session with Ultraleap Gemini! This can be an annoying problems when you are using handtracking to interact with your VR experiences.
LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
Enterprise VR headset manufacturer VRgineers and LeapMotion , the company behind its eponymous optical hand tracker, announced they’re working together to embed LeapMotion’s tech into professional-grade VR headsets.
10 years after the launch of LeapMotion—which garnered praise for offering some of the best hand-tracking in the industry—the company has announced a next-generation version of the device which now supports standalone XR headsets in addition to Windows and MacOS.
The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use handtracking. It starts with how you can install Unity and get started with handtracking development and then proceeds with some suggestions about handstracking UX.
The latest version of Ultraleap’s hand-tracking tech is finally available today on Windows for use with the LeapMotion Controller accessory and promises to improve two-handed interactions, speed, and robustness. Support for MacOS and Linux are expected further down the road. Image courtesy Ultraleap.
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of LeapMotion) to XR headsets based on the Snapdragon XR2 chipset.
The company reveals plans to release their prototype design for a $100 hand-tracking AR headset. If you’re looking to add accurate hand-tracking technology to your VR or AR experience, there are few options outside LeapMotion technology. All of which come together for a total price tag of just $100.
With LeapMotion’s Project North Star set to hit the streets in the coming months, the American-based hand-tracking depth sensor manufacturer has officially begun teasing the various ambitious design concepts made possible by the open source AR development kit. pic.twitter.com/SB8SNidbCG.
Ultraleap, a leading company focused on hand-tracking interfaces, this week announced it has secured a £60 million (~$82 million) Series D investment, with the goal of expanding its hand-tracking and mid-air haptic tech in the XR space and beyond. Last month the company released its latest revision.
It even had support for eye tracking, which we now know was through a partnership with none other than SMI. However, there was one thing that was missing, handtracking. In fact, Intel was already demoing handtracking this year at CES with their Project Alloy prototype.
Ultraleap with tracking cameras The first demo I tried when I entered Ultraleap’s booth was its flagship handtracking with a VR headset. It’s incredibly stable and accurate, not only with the single hand but also for complex bimanual interactions.
Ultraleap, the company behind the LeapMotionhand-tracking module, informed staff on Wednesday that it was proposing a layoff amid a potential restructuring of the business that could see the company split in two. Initially released in 2013, LeapMotion was one of the first viable hand-tracking modules to come to market.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotionhandstracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
LeapMotion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. According to the Wall Street Journal , Ultrahaptics reportedly acquired LeapMotion for approximately $30 million. Image courtesy LeapMotion.
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Updated Tracking. Image courtesy LeapMotion. Better hand pose stability and reliability.
Pimax has announced that both eye and handtracking modules, both of which were included as stretch goals in its original 2017 Pimax “8K” headset Kickstarter, are shipping out to backers soon. “Backers will be able to get the eye tracking for $99 for a limited time,” the spokesperson says.
Back in April LeapMotion first revealed North Star , a prototype AR headset that’s designed to replicate the features of a future high-end AR headset, as a platform for experimentation. Image courtesy LeapMotion. The user uses a pinch gesture to spawn a ball for each volley.
LeapMotion, the company behind the hand-tracking depth sensor, recently tweeted out another through-the-headset view of a prototype UI, this time centered on how some simple elements might work in the “augmented office” of the near future. ” Image courtesy LeapMotion.
Last year LeapMotion, makers of hand-tracking technology, revealed Project North Star , an open-source AR headset prototype design meant to be a test bed for the kind of specs and features that more compact AR headsets will hopefully one day provide. Image courtesy LeapMotion.
Now, thanks to a new and improved handtracking platform developed by Ultraleap, these interactions will become even more improved and realistic. Introducing Ultraleap’s Fifth-Generation HandTracking Platform . It is their fifth-generation handtracking platform, now available for download for Windows OS.
LeapMotion , a maker of hand-tracking software and hardware, has been experimenting with exactly that, and is teasing some very interesting results. LeapMotion has shown lots of cool stuff that can be done with their hand-tracking technology, but most of it is seen through the lens of VR.
Over the last few weeks, LeapMotion has been teasing some very compelling AR interface prototypes, demonstrated on an unknown headset. LeapMotion plans to open-source the design of the device, which they’re calling Project North Star. ” Image courtesy LeapMotion. Image courtesy LeapMotion.
A wristband with four thermal sensors promises a more detailed handtracking experience. Because FingerTrak uses thermal images to track your hand movements, the system is capable of more precise handtracking when compared to options such as the LeapMotion Controller or the Oculus Quests.
I have had the joy of trying the new UltraLeap Stereo IR 170 hands-tracking sensor for VR and evaluate its performances. I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous LeapMotion controller. Are you in?
I started by testing in total darkness, finding that Quest 3 and Quest 2 were unable to track either my head or hands at all. On both headsets, a message appeared telling me tracking was unable to initialize, offering to disable tracking. This aspect of controller tracking works even in total darkness.
Fully functioning hand-tracking might be a ways off from becoming the standard form of VR input, but LeapMotion is making a big step toward that future today, taking its Interaction development engine to 1.0 LeapMotion’s hand-tracking technology has existed for years, but found a new lease of life in VR.
Qualcomm has debuted an updated version of their VR Headset Reference Design now with LeapMotion’s new 180-degree hand-tracking to bring gesture control to mobile VR headsets. The new headset and LeapMotiontracking module was shown off during last week’s GDC 2017.
LeapMotion, the optical hand-tracking firm, was acquired by Bristol, UK-based haptics company Ultrahaptics earlier this year. LeapMotion, known for its eponymous optical hand-tracking module and underlying software, was acquired by the company for a reported $30 million back in May.
Additionally, the group has added new extensions to the standard to support hand-tracking and eye-tracking. ” Khronos also announced new extensions to OpenXR which expand the standard to support hand-tracking and eye-tracking.
According to a report from Business Insider , earlier this year Apple was on the verge of acquiring LeapMotion, but the deal fell through days before it was expected to close. Founded in 2010, LeapMotion develops leading optical hand-tracking software. Image courtesy LeapMotion.
For the Fectar AR and VR content creation platform users, creating XR content with handtracking feature has just become simpler and easier. Ultraleap’s handtracking and mid-air haptic technologies allow XR users to engage with the digital world naturally – with their hands, and without touchscreens, keypads, and controllers.
There’s an intuitive appeal to using controller-free hand-tracking input like LeapMotion’s ; there’s nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to use a controller. Image courtesy LeapMotion.
Regarding inside-out tracking, she was not that sure that it will be implemented; Tracking cameras may be black-and-white ones ; There will be handstracking. This may be the purpose of the two baseline cameras… or there may also be an embedded LeapMotion v2. Does someone want a kidney of mine?
TactGlove is compatible with handtracking systems like the Meta Quest and LeapMotion. Recently, the company announced TactGlove, its first consumer-friendly haptic gloves designed for use with compatible camera-based handtracking systems like Meta Quest and Ultraleap’s LeapMotion.
Last week, Oculus rolled out the runtime v12 of the Oculus Quest , which took various features to the standalone headset, and among them, there is hands-tracking support. Do you want to know my hands-on (pun intended) impressions? Oculus Quest handstracking video review. Oculus Quest handstracking textual review.
VRgineers , a Czech-based startup building enterprise VR headsets, today revealed their new ‘XTAL’ headset, an improved version of their prior VRHero “5K” headset, which is smaller, lighter, and builds LeapMotion’s handtracking tech directly into the headset. Image courtesy VRgineers.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest handstracking SDK and create in Unity fantastic VR experiences with natural interactions! It is a step by step guide that will make you a hands-tracking-SDK master!
Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full handtracking using machine learning and capacitive sensors.
Today at its Vive Ecosystem Conference 2018 in China, HTC said that the 3DOF Vive Focus controller will see a 6DOF mode, and further said that the headset will soon include controller-less hand-tracking for gesture input. Hand-tracking for Gesture Input. 3DOF to 6DOF Controller Upgrade.
You can finally buy the LeapMotion v2 accessory. The time for us XR developers to buy a LeapMotion 2 has finally come. LeapMotion 1 has been used by almost every developer and researcher , both in VR and not. Yes, the price is higher than the cheap LeapMotion 1, but this is also a far better device.
LeapMotion is one possible solution, with its hand and finger tracking technology offering one route for VR and AR headsets to let people make selections and interact with virtual worlds. This potential likely figured into the $50 million Series C funding raised by LeapMotion. The round was led by J.P.
A few weeks back I went hands-on with LeapMotion’s mobile VR hand-tracking solution, and now you can see it in action for yourself. The video below shows a build of Leap’s Blocks demo designed for mobile VR headsets like the Qualcomm reference design it’s already been integrated into.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content