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Leading Hand-tracking Company Ultraleap Raises $82 Million Investment

Road to VR

Ultraleap, a leading company focused on hand-tracking interfaces, this week announced it has secured a £60 million (~$82 million) Series D investment, with the goal of expanding its hand-tracking and mid-air haptic tech in the XR space and beyond. Last month the company released its latest revision.

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Sony Researchers Unveil Knuckles-style Prototype VR Controller with Full Hand Tracking

Road to VR

Sony Interactive Entertainment (SIE) researchers unveiled a prototype motion controller recently which showcases experimental techniques into full hand tracking using machine learning and capacitive sensors.

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The XR Week Peek (2020.09.21): Quest 2 released, NVIDIA acquires ARM, Leap Motion 2 on sale, and much more!

The Ghost Howls

an ARM chips can be installed on IoT sensors that communicate to a server where an NVIDIA card is used to perform machine learning on the data). You can finally buy the Leap Motion v2 accessory. The time for us XR developers to buy a Leap Motion 2 has finally come. Learn more. Learn more.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

This realism is offered through three main features: Fingers tracking : Senseglove can detect the orientation of your hand and also the bending angle of your fingers. It can so be used as a hand tracking device; Vibrotactile feedback : SenseGlove has some motors that can vibrate so that you feel vibrations on your fingertips.

Haptic 545
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VR Beat Star Glasses Newly Upgraded DPVR All in One Glasses

Steki Amusement

DPVR Unveils New Hand-Tracking Supported Headset E4 Arc in Collaboration with Ultraleap Owatch VR Beat Star Hand Interactive Arcade DPVR, a pioneering VR hardware and software solution provider, announces the launch of its new hand tracking supported headset, E4 Arc. No controllers. No touchscreens.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space. We did a project just using Google's hand tracking library. And hand tracking needs to be there. But let's get back to hand tracking, because this is a vital part.