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The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use handtracking. It starts with how you can install Unity and get started with handtracking development and then proceeds with some suggestions about handstracking UX.
From the mouse and touchscreen, to handtracking platforms like the LeapMotion Controller, the design of UI elements like the humble button is shaped by the hardware and how we use it. For LeapMotion and VR, we recommend that a single finger target should be no smaller than 20 mm in real-world size.
As part of our global tour for the LeapMotion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Registrations for the workshops and meetup are still open. Let’s take a light-speed look at VR development with LeapMotion in Unity and JavaScript.
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