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January is a productive month for extended reality (XR) technologies following CES 2023; as February approaches, Meta and Shopify have introduced hand-tracking innovations for their customers, continuing the journey of XR innovation. Meta Debuts Hand-Tracking v2.1 This Thursday, Meta released hand-tracking v2.1
These are the improvements it applied: Changes in prices will start with the next Unity 2023 LTS, so existing applications will not be affected, at least while the use previous Unity versions Unity Personal will still be free (now up to 200K of revenues) and applications made with it will be subject to no fee at all.
The SnapDragon service utilises machinelearning, hand-tracking, and cloud technology to facilitate immersive content creation for various devices. Firms like Voxel and Weta have extensive XR portfolios, and Unity acquired the latter to combine Weta’s animation suite into the popular RT3D engine.
The last big breakthrough we saw in ease-of-use interactivity was the launch of handtracking and gesture recognition on enterprise and consumer VAR devices. Curious to learn more, I reached out to Joe Pavitt, Master Inventor and Emerging Technology Specialist at IBM Research Europe. NATURAL LANGUAGE PROCESSING.
ManoMotion, a computer-vision and machinelearning company, today announced they’re integrated their company’s smartphone-based gesture control with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera.
The headset should be operated through the use of handtracking and eye tracking , exactly like the Vision Pro. Some of the news coming from there have been: NVIDIA announced new Grace Hopper chips to empower AI algorithms on server machines , and AI workbench to allow everyone to play around with AI models.
Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses handstracking). Learn more.
The Achille’s heel of positional tracking is the light: if the room is completely dark, it doesn’t work anymore. HandsTracking. HoloLens 2 has no controllers, but it lets you interact with the mixed reality elements through handtracking, eye tracking, and voice commands.
This realism is offered through three main features: Fingers tracking : Senseglove can detect the orientation of your hand and also the bending angle of your fingers. It can so be used as a handtracking device; Vibrotactile feedback : SenseGlove has some motors that can vibrate so that you feel vibrations on your fingertips.
The other main activities of our group are related to machinelearning and computer vision. Holo-BLSD is a self-learning tool in AR. They are easy to learn and do not require any specific medical knowledge. Currently, the gold standard for BLSD learning is instructor-led courses.
If we sum these features to the other ones added in the past, like handstracking, Passthrough Shortcut, or the multiple windows in Oculus Browser , we start seeing the first signs of a mixed reality operating system, with which you can interact with the controllers or with the hands in a natural way. Learn more.
Alternatively, you can take advantage of the built-in hand-tracking capabilities enabled by the device’s cameras. The hand-tracking functionality is powered by Ultraleaps technology which I already know is extremely impressive. Plus, the hand-tracking capabilities leave a lot to be desired.
The idea of the algorithm is rendering the VR experience at low resolution and then use MachineLearning magic to expand this low-res rendering to the native resolution of Quest while preserving the visual fidelity. Google MediaPipe can now track 3D objects. Unity’s HDRP is now VR-compatible.
This was widely shared – leading to many believing Quest just got body tracking support – but both the name of the API and the illustration are misleading. Meta’s HandTracking API provides the actual position of your hands & fingers, tracked by the outwards-facing cameras.
This requires the use of artificial intelligence and machinelearning algorithms. Companies can even use smart glasses to send instructions to field workers or IoT devices to control machines from a distance remotely. Some organizations focus heavily on handtracking.
Ensure repeatability thanks to the digital format of the learning support. ? Ensure learning consistency thanks to the digital support. ? Well-designed applications that include haptic feedback in VR training can generate positive learning reinforcement and enhance training effectiveness. Skills transfer. User experience.
Watching the video, it is possible to see that thanks to some machinelearning magic, the user is able to have in his hands two controllers full of capacitive sensors and the system is able to predict with very good accuracy the full pose of the hand , even in complicated conditions like the hand being full of sweat.
Google ARCore Google’s ARCore is the augmented reality SDK that combines various cross-platform APIs developers can use to build immersive experiences for Android, iOS, the web, and Unity. The great thing about Banuba’s kits is they work seamlessly with various devices and existing developer tools, like Unity , Flutter, and ReactNative.
HoloLens 2 is an amazing device, with a decent FOV, eye tracking, and handstracking, that for sure will make many companies happy. The first one is called Almalence and is a Unity plug-in (already available on the store) that should improve the clarity of images inside the Vive Pro Eye.
Unity integration: Unity offers comprehensive support for Apple Vision Pro developers, including a visionOS template which forms the foundation of spatial experiences. Developers can also leverage all of Unity’s core features without the need for modifications. It also allows developers to import 3D compositions into Xcode.
This is what the company says about its technology: “How eye tracking works in XR? In an XR headset, eye-tracking components typically include cameras and light sources placed in a ring-like structure between the user and the display. Deep learning improves the effect in some scenarios. Why would you want to do this?
Each team had two HTC Vive Pro Eye’s to play with – the company’s latest enterprise-focused headset – meaning eye-tracking needed to feature in some way. The Vive Developer Jam wasn’t just about learning and using the latest VR kit, there were lots of goodies to win as well.
They sold this money machine to focus on a technology that is currently not making any relevant money. Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones.
As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated handtracking – so too are the virtual user interfaces we interact with. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us. Ending contact.
Jamin explained to me that when the thumb touches the various fingers of the hand, this movement creates some vibrations around the wrist and the vibrations are different for each touched finger. The system just works by integrating with Unity Input System, so you have just to define a bunch of Actions and you’re good to go.
More info (Meta Quest+ gaming service) More info (Cross-buy available for Meta Quest+ games) Unity announces AI tools when Valve stops AI games This week has been an emotional rollercoaster for games (VR and not) made with the support of artificial intelligence. Muse looks a lot like ChatGPT integrated inside Unity.
Many game engines – such as Unity, Unreal and SteamVR- immediately support it. If developers use an API from one peripheral vendor, they need to learn a new API for each new device. Some accept a high-end gaming PC, while others prefer inexpensive Android machines. Eye tracking software converts eye images into gaze direction.
Unity – a cross-platform AR tool that probably needs no more introduction. TeamViewer Pilot – a solution that makes it easy for tech support teams to troubleshoot problems in AR to reduce downtime for machines. Seek Education – a platform that “brings learning to life through augmented reality.”.
And as any year, Oculus has really amazed us: for sure you have already read my short recap published after the first keynote of OC6 where I told you about amazing stuff like Oculus Link, Facebook Horizon and HandsTracking. Handtracking on Quest. Handstracking will guarantee 25 tracked points for each hand.
The French startup headed by Stan Larroque is developing passthrough AR glasses with eye-tracking and handstracking that can offer a new paradigm to augmented reality. Learn more (Tweet about the event / 1) Learn more (Tweet about the event / 2). Learn more. Compliments to the organizers and the winners!
Facebook has showcased how thanks to the use of hand-tracking gloves, it has been able to let people touch-type in VR. Simple WebXR” aims at bringing WebXR to Unity. On GitHub has appeared a new project called “Simple WebXR” aimed at letting you develop WebXR experiences inside Unity. Learn more.
We have seen that handstracking has enabled new kinds of experiences that we hadn’t even thought of before (think about the great experiments by Daniel Beauchamp ), and I’m sure that the same will happen with passthrough AR, too; Facebook is building a platform that will work for all future headsets. Learn more. Some XR fun.
Then, off the track we may also have been spoken about Half Life 3… but I can’t tell you anything. We can track wands… this [shows a device in front of the camera] is our six degrees of freedom wand that comes with it. What are the lessons that you learned in CastAR and how you are applying them in TiltFive? (
We’ll discover it in some months… Learn more on: Next Reality Upload VR. Learn more on: Next Reality (0Glasses) Next Reality (Am Glass). Learn more on: The Verge Upload VR Upload VR. Learn more on: Venture Beat Road To VR (Pico Neo 2) Road To VR (Pico G3 Light) Road To VR (Firefox Reality). nReal clones.
The most interesting ones for me are related to hand tacking. Meta Quest will receive HandTracking 2.2, which makes the handtracking more responsive to fast movements of hands : the system can so track the hands also when the user is playing fitness games like FitXR (or HitMotion: Reloaded).
We also learned about Prison Boss Probation, a co-op sequel that's "coming at some point." Soul Covenant Thirdverse's Soul Covenant pits man vs. machine in a VR tactical combat game early next year on PSVR 2, Quest and SteamVR. Drakheir Drakheir , a hand-tracking roguelite VR game, will receive a Christmas Edition soon on Quest.
” To learn more about the Voices Of VR and sign up for the podcast. And when I started the podcast, I wanted to learn about what was happening in the industry. But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and handtracking. it’s voicesofVR.com.
To learn more about the Voices Of VR and sign up for the podcast. And when I started the podcast, I wanted to learn about what was happening in the industry. But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and handtracking. it's voicesofVR.com. Kent: Yeah.
” To learn more about the Voices Of VR and sign up for the podcast. And when I started the podcast, I wanted to learn about what was happening in the industry. But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and handtracking. it’s voicesofVR.com.
Create a TeamViewer account and add the Office PC as one of your machines , so that you can log in every time you want, and even reboot the remote PC without any risks. You can attend them to meet new people and learn something new ! You can learn to cook. Me, Eloi Gerard and Joao Inada hanging around inside Altspace VR.
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