This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Controller tracking SteamVR tracking is meant to track controllers or tracking pucks. Now there is anyway always growing attention towards handtracking. Some people are even convinced that long-term, controller tracking will be niche, and handtracking will be dominant everywhere in XR.
Leap Motion released a second sensor some years later, but as Alex Colgan revealed me , it was not intended for sale , but only for integration in other headsets. While this decision was very smart on the business side because the major headset manufacturers were already building their handstracking solutions (e.g. Learn more.
Back to Blog Page When discussing Mixed Reality and Microsoft HoloLens, several key terms and concepts are often used. Tracking: Tracking involves accurately determining the position and movement of the user and objects in the mixed reality environment. The HoloLens uses eye and handtracking for users’ interactions.
The project is carried on by Microsoft which was given the monster contract of $22B to create this device by modifying its HoloLens glasses. The next step is about trying to integrate the glasses with cloud services, something about which Microsoft is a worldwide leader thanks to Azure.
Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department. Facebook has showcased how thanks to the use of hand-tracking gloves, it has been able to let people touch-type in VR. Learn more.
Microsoft signs a $22B deal with the US Army. We all know that Microsoft is building AR glasses for the US Army : a modified version of HoloLens 2 called IVAS, that is ruggedized, with a wider field of view (80° x 40°), and feature additional sensors (for instance to provide thermal vision). Well played, Microsoft.
Since then, Facebook has continued to roll out new features such as native handtracking and Oculus Link , which allows users to experience PC VR HMD quality on the standalone headset. In fact, the device sold out at retailers such as Amazon, Walmart and Newegg. Artists have embraced immersive tech with gusto in 2019. HoloLens Army.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content