This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.
More info Anduril takes over the IVAS project Anduril , the defense technology company founded by Palmer Luckey, has taken over the IVAS project, which was previously managed by Microsoft. Microsoft will still provide the Azure cloud, but all the hardware and software should be provided by Luckeys startup.
Top news of the week (Image by Microsoft) Microsoft lays off 10,000 employees and shuts down its mixed reality projects This is seriously a bad period for the tech industry in general, and of course also for mixed reality. For sure, not having Microsoft backing it will slow down a lot of its development.
For instance, in the box I’ve found a cleaning cloth for an Oculus device… and I don’t think it actually comes with a Microsoft HoloLens! So, Microsoft has made whatever it could to make the limited FOV more acceptable and we have to appreciate that. The headset is very light and balanced (Image by Microsoft).
After many years of waiting, and even a second iteration of the device scrapped away, Microsoft is finally going to announce the next generation of HoloLens. On stage, there will be Satya Nadella (CEO of Microsoft), Alex Kipman (the inventor of Kinect and HoloLens) and Julia White (Corporate Vice President). The time has come.
We didn’t have to shake the tree very hard to find someone that we were excited to talk to but we couldn’t pass up the opportunity to talk with the good folks at Unity. What Is Unity? The name “ Unity ” probably sounds familiar to you. Unity is the platform that makes this world a reality. More Buzz Around Unity.
You will be able to play it with handtracking. pic.twitter.com/5uGEwGBulq — Nathie (@NathieVR) June 7, 2023 Apple to Support Unity Applications Rec Room is successfully porting over thanks to the service’s native Unity framework. Apple supports Unity applications as part of its software stack.
Meta announces at Connect Quest Pro and a partnership with Microsoft. There have been a few key announcements at Connect: Meta has launched Quest Pro , its new premium headset, for $1500 Meta announced its focus on a new vertical, productivity Meta has partnered with Microsoft and Accenture to tackle the XR enterprise world.
Every time that you want to interact with the augmentations, especially the 3D ones that you put on planes, the controller doesn’t follow your hands, and this makes the interactions really clunky. The NRSDK is Nreal’s SDK that lets you develop applications using the popular Unity game engine.
Congress is stopping the acquisition of more Microsoft IVAS headset. The story of the IVAS, the modified HoloLens system that Microsoft is building for the army, is becoming always more similar to a soap opera. This is a decision that is not going to make Microsoft happy. Unity adds OpenXR hand integration package.
Unity continues to enhance its XR Interaction Toolkit (XRI) this week as the RT3D graphics engine provider works towards establishing its product as a tool for immersive enterprise and consumer application development. The firm included deep eye and hand-tracking considerations as part of the 2.3 Unity XRI version 2.4.0
For instance, earlier this year Microsoft announced a partnership to utilize the AR2 Gen 1 chip for future products beyond the HoloLens 2. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X better AI, 50% less power (vs last-gen) WiFi 7 Latency phone to device 2ms 3rd party controllers Supports Lightship/VPS.
In my opinion, Magic Leap 2 is a superior device to HoloLens 2 (see my hands-on here ), so I think that with these prices, it can have good success in the enterprise market, starting to gain shares with regard to Microsoft. Nano-tech wants to be the Nanite of Unity. See Unity running on Quest. Learn more. Funny link.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.
Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured. On the enterprise side, many AR headsets, from firms like RealWear and Microsoft, for on-site usage provide eye and hand-tracking features to optimize workplace operations and communications.
Last Thursday, Microsoft debuted version three of its Mixed Reality (MR) toolkit (MRTK3) for use in Unity Technologies’ real-time 3D (RT3D) animation engine. MRTK3 runs on OpenXR, meaning that the toolkit supports a range of extended reality (XR) devices like the firm’s Microsoft HoloLens 2. New Features.
Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eye tracking and handtracking. I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware. I also expect my VR headsets to work with precision head and handtracking in total darkness.
Although, an emerging presence in the development space is hand and eye tracking. AR/VR/MR headsets are increasingly equipped with hand and eye tracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
Developers continue to have fun with Oculus Quest handstracking! A new week, a new sheer of demos exploiting Oculus Quest handstracking! A demo made by the creator of Holoception, that mixes portals and handstracking. Image by Microsoft). This is one of the weirdest rag-doll experiments in Unity.
He has a very interesting working story, having worked for great companies like Microsoft and Fast Company. As John Riccitiello (CEO of Unity) said some years ago , the VR market won’t be interesting enough until it will reach the 10 million users mark. 2022 could be the key year for XR. for a price around $600. USA vs China.
This is a simpler mechanism than the waveguides employed by Microsoft HoloLens 2 or by Magic Leap, and while it may provide a bit less immersive holograms, it is the only way to provide affordable wide-FOV glasses at the moment. Realmax has an SDK that is compatible with Unity 2017 and Unity 2019.
Didn’t work (Image by Microsoft). Of course, Microsoft and Amazon are observing the situation: in my opinion, Microsoft will wait a bit , considering its focus on AR enterprise with HoloLens, while Amazon could improve its already existing offering of glasses connected with Alexa. Sounded good. Nu Eyes AR glasses.
Late to the party after Oculus and Microsoft already released prototypical implementations, but finally Valve has implemented OpenXR into its runtime SteamVR. Unity details its MARS solution. Two new interesting demos for Quest handstracking. Other relevant news. Image from Khronos Group). SteamVR now supports OpenXR.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. We now know that it will surely run on Quest, that you won’t have lightsabers but blasters, and that it is still in track for a 2020 release.
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. Google MediaPipe can now track 3D objects. Unity’s HDRP is now VR-compatible.
If we sum these features to the other ones added in the past, like handstracking, Passthrough Shortcut, or the multiple windows in Oculus Browser , we start seeing the first signs of a mixed reality operating system, with which you can interact with the controllers or with the hands in a natural way. Why does this matter?
Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and handtracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, handtracking systems, and haptic devices. All are already included in Unity.
Furthermore, Microsoft 365 apps such as Teams, OneDrive, and SharePoint, will be connected with Omniverse Project Mellon has been unveiled. It is a lightweight Python package capable of harnessing the heavyweight power of speech AI (NVIDIA Riva) and large language models (LLMs) to simplify user interactions in immersive environments.
Microsoft’s play for command of next generation personal computing can be seen today with the announcement of a series of Windows-powered VR headsets starting at $300. The headsets planned from HP, Dell, Lenovo, Asus, and Acer will use what’s known as “inside-out” position tracking.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). Mova will be a 6DOF headset with 2 tracking cameras, working natively only with handstracking (there is a controller for fallback, though). Unity launches MARS tools.
Tools like the Oculus already come with handtracking functionality, to help users interact with some software on a hands-free basis. Meta is also working on new technology to track your eyes and face in the Metaverse. The company also supports eye tracking, for concepts like foveated rendering.
Currently you can see a similar solution with Microsoft’s HoloLens, where users pinch their fingers to interact with virtual objects and interfaces in the real world. The SDK is already functional with the Unity engine, and support for Samsung’s Galaxy phones is also planned for the near future.
This Tuesday, Nreal unveiled a hand-tracking update to its augmented reality (AR) software development kit (SDK) for the Chinese company’s lineup of smart glasses, including new controller support and eye tracking options. AI+AR = our new HandTracking API. Hand menus (user interface – UI).
The OpenXR standard, that aims at standardizing virtual reality hardware and runtime is keeping improving, and in its latest release, it has added new features like experimental overlays and handtracking extensions. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products).
We’re already seeing aspects of spatial computing emerge in everything from collaborative platforms like Microsoft Teams to smartphones. This allows users to create more advanced spatial experiences for the augmented reality landscape, with hand gesture recognition and spatial audio. With a projected value of $544.6
Tools like the Apple Vision Pro, combined with a collaboration tool like Microsoft Teams, link the real world to digital content. Some organizations focus heavily on handtracking. For instance, Ultraleap offers state-of-the-art hand-tracking tools to monitor even minute movements at your fingertips.
We’re already seeing aspects of spatial computing emerge in everything from collaborative platforms like Microsoft Teams to smartphones. This allows users to create more advanced spatial experiences for the augmented reality landscape, with hand gesture recognition and spatial audio. With a projected value of $544.6
Today, we’re looking at some of the top MR headset manufacturers in the industry, to help business leaders track down the right endpoints for their technology stack. Microsoft’s HoloLens 2 headset enables 6 degrees of freedom tracking, with spatial mapping and mixed reality capture.
Today, we’re looking at some of the top MR headset manufacturers in the industry to help business leaders track down the right endpoints for their technology stack. The Varjo headset includes Ultraleap hand-tracking to monitor natural hand movements and true-to-life MR passthrough with 12-megapixel video.
Moreover, the Vision Pro has a trove of hardware features, including a 4096 x 5464 pixels micro-OLED resolution, eye/handtracking, voice recognition, spatial audio, high-dynamic range (HDR), wide colour gamut (WCG), 2-hour battery life, iPhone/iPad/Mac synchronization, a light seal, a LiDAR scanner, and a TrueDepth camera.
The Quest app store is packed with hundreds of apps, from business tools like Microsoft Teams to games. For instance, I use Microsoft Teams for more than just work. According to Meta, this program aims to support “organic innovation” in the extended reality market and drive the development of new experiences for the Quest ecosystem.
Other devices from Magic Leap and Microsoft’s HoloLens headsets offer deeper levels of immersion. We’re now bringing that directly to developers, who can download the software development kit (SDK) for Unity or Unreal Engine. We saw an opportunity to create a new category between the two with devices featuring AR viewers.
Microsoft ships HoloLens 2, nReal gets ready to do the same with its glasses. After a long wait, finally Microsoft is shipping its HoloLens 2 headset. HoloLens 2 is an amazing device, with a decent FOV, eye tracking, and handstracking, that for sure will make many companies happy.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content