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For instance, earlier this year Microsoft announced a partnership to utilize the AR2 Gen 1 chip for future products beyond the HoloLens 2. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X better AI, 50% less power (vs last-gen) WiFi 7 Latency phone to device 2ms 3rd party controllers Supports Lightship/VPS.
Since I’m not totally convinced that just a few LEDs in that position may alone offer realiable tracking, I would also speculate that maybe either data from the depth sensor or some hand-tracking data is involved in the sensor fusion to arrive at the final controller pose. In the meanwhile, Microsoft is working on a 1.1
Furthermore, Microsoft 365 apps such as Teams, OneDrive, and SharePoint, will be connected with Omniverse Project Mellon has been unveiled. It is a lightweight Python package capable of harnessing the heavyweight power of speech AI (NVIDIA Riva) and large language models (LLMs) to simplify user interactions in immersive environments.
In my opinion, Magic Leap 2 is a superior device to HoloLens 2 (see my hands-on here ), so I think that with these prices, it can have good success in the enterprise market, starting to gain shares with regard to Microsoft. Unreal Engine 5 has brought two interesting features with its release: Lumen and Nanite.
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. Google MediaPipe can now track 3D objects. Who knows….
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. We now know that it will surely run on Quest, that you won’t have lightsabers but blasters, and that it is still in track for a 2020 release.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity. Understanding the MRTK-Unity Toolkit for MR Developers.
Aided by the UEVR mod, the ceaseless work of Team Beef and the formal announcement of Flat2VR Studios, an assortment of high-selling Unreal Engine games are basically seeing robust VR support turned on inside the titles many people already own. The biggest trend in VR gaming of 2024, though, is the blurrying line between flat content and VR.
If we sum these features to the other ones added in the past, like handstracking, Passthrough Shortcut, or the multiple windows in Oculus Browser , we start seeing the first signs of a mixed reality operating system, with which you can interact with the controllers or with the hands in a natural way. Why does this matter?
The Quest app store is packed with hundreds of apps, from business tools like Microsoft Teams to games. For instance, I use Microsoft Teams for more than just work. According to Meta, this program aims to support “organic innovation” in the extended reality market and drive the development of new experiences for the Quest ecosystem.
Other devices from Magic Leap and Microsoft’s HoloLens headsets offer deeper levels of immersion. We’re now bringing that directly to developers, who can download the software development kit (SDK) for Unity or Unreal Engine. We saw an opportunity to create a new category between the two with devices featuring AR viewers.
This aligns it with the prices for competing solutions like the Apple Vision Pro and Microsoft HoloLens 2. Users can access over 100 third-party applications and engines, including Unreal Engine and Unity. User experience: Inside-out tracking and intuitive controllers create an exceptional user experience.
They teased a lot of interesting features and services of the device, and left the remaining technical details to some technical sheets on Microsoft website. But Microsoft, thanks to innovative 2K displays, has managed to keep the same high-quality pixel density of the HoloLens 1, that is 47 PPD (pixels per degree). Resolution.
So many developers could find themselves with the conundrum of what to offer and to which device : if the Quest 3 Lite will sell a lot of units, maybe developers will prefer to develop content that is compatible with handtracking, shifting the current attention to games to something else.
Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Eye tracking software converts eye images into gaze direction. Handtracking software converts hand position into gestures. Microsoft Hololens kits are shipping to developers, but are not priced for consumers yet.
The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,
The new editor resembles a simplified version of a game engine like Unity or Unreal and allows one to program the world logic with Typescript , which is a quite successful web programming language. The result will be worlds that will look prettier and will be more engaging.
Metro Awakening , Trombone Champ: Unflattened , Microsoft Flight Simulator 2024 and DIG VR led the charge, followed by Dumb Ways: Free for All , EXOcars , By Grit Alone , Ember Souls , Bounce Arcade and Augmented Empire. From Skydance's Behemoth to Alien: Rogue Incursion, December's another busy month for new VR games.
Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department. Facebook has showcased how thanks to the use of hand-tracking gloves, it has been able to let people touch-type in VR.
The company switched to an enterprise model , but apart from a rebranding and an assistance service it is not clear what it actually means, especially if compared with the enormous enterprise offering that Microsoft is giving with HoloLens (Azure services, integration with Teams, etc…). Unreal Engine 4.25 adds many XR features.
You can take very long flights in Microsoft Flight Simulator or some very long driving sessions when racing “24 Heures du Mans”. The hardware for handtracking is already incorporated, though wasn’t activated at the time I started testing the system, coming soon as part of ongoing software updates.
Kent: It reminds me of– I have gone to Microsoft Build for the last three years, and that’s a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and handtracking.
Kent: It reminds me of-- I have gone to Microsoft Build for the last three years, and that's a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and handtracking.
Kent: It reminds me of– I have gone to Microsoft Build for the last three years, and that’s a good place to kind of see some of the AR demos that are there in terms of the partners with Microsoft. But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and handtracking.
And all of this comes in a period when other partnerships between tech giants are happening: remember that some weeks ago, Microsoft closed its streaming service Mixer and allied with Facebook Gaming to fight the quasi-monopoly of (Amazon-owned) Twitch. Unreal Engine can now use your iPhone to record facial animations.
Microsoft and Samsung may be partnering for an AR device. According to Korean media, Samsung Electronics is working with Microsoft on a new augmented/mixed reality project “involving HoloLens”. It is a big showcase demo for its Unreal Engine 5, and I have to say it is pretty impressive. Magic Leap rebrands and kills the whale.
It is very interesting that from these words, it seems that Facebook is not interested in releasing AR glasses for prosumers like Microsoft is doing with HoloLens, but it wants to enter the market with something already for consumers. For instance, the virtual hands will be able to grasp objects in a natural way. Presence Platform.
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