Remove Hand tracking Remove Motion Capture Remove Oculus
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What’s the future of SteamVR tracking?

The Ghost Howls

Controller tracking SteamVR tracking is meant to track controllers or tracking pucks. Now there is anyway always growing attention towards hand tracking. Some people are even convinced that long-term, controller tracking will be niche, and hand tracking will be dominant everywhere in XR.

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Dedicated AR and VR Accessories Manufacturers

ARPost

MANUS creates gloves for both motion capture as well as for controlling sensitive VR applications. The most recent MANUS product is the SteamVR tracker for precise gesture controls and motion capture. “As SenseGlove can also be used for motion capture, but currently only works in this capacity with the Pico Neo line.

AR 451
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The XR Week Peek (2020.09.21): Quest 2 released, NVIDIA acquires ARM, Leap Motion 2 on sale, and much more!

The Ghost Howls

At Facebook Connect this week , Facebook has: Released the powerful Oculus Quest 2 , powered by Snapdragon XR2, and with a 4K display. Leap Motion released a second sensor some years later, but as Alex Colgan revealed me , it was not intended for sale , but only for integration in other headsets. Check it out! Learn more.

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Oculus Chief Scientist Predicts the Next 5 Years of VR Technology

Road to VR

The annual presentation at Oculus Connect by Michael Abrash, Chief Scientist at Oculus, is always a highlight of the company’s annual developer event, projecting a forward-thinking and ever inspirational look at the future of virtual reality.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware.

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The CaptoGlove Is A VR Hand Controller Already Funded On Kickstarter

UploadVR Between Realities podcast

Whether by haptic claws or well-designed VR controllers like the Oculus Touch, there’s a mission to bring an intricate level of control to VR involving natural interaction with our hands.

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CAD Experiment: Disassemble a Spherical Robot in VR

Leapmotion

I got my Leap Motion Controller at the start of 2014, and quickly went about making demos. My first major project was Battleship VR , which was intended to investigate UI interaction with finger tracking. It can still be found on Oculus Share, although it’s quite old now.