Remove Hand tracking Remove Motion Capture Remove Unreal
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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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The XR Eye & Hand Tracking Market Map for 2023

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware.

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The Sony XR Headset: A True Vision Pro Competitor?

XR Today - Mixed Reality tag

Siemens even announced earlier this year that this software will deliver a brand-new Unreal Engine-based solution. For instance, Sony already offers access to spatial reality displays and the Mocopi motion capture system for content development.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Facebook has showcased how thanks to the use of hand-tracking gloves, it has been able to let people touch-type in VR. With it, you can develop also Web AR experiences using a popular framework like MRTK, and also experiences that support hands tracking. Maybe there is hope for broken Rift CV1 cables. Learn more.

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