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I have just tried the handstracking solution offered on the Vive Focus Plus by the Vive HandsTracking SDK and I want to tell you what has been my experience with it and how it does compare with other handstracking technologies, like the ones offered by Facebook or UltraLeap. Vive HandTracking SDK.
Unlike existing VR rhythm games like Beat Saber, Audica, and Synth Riders , Unplugged does away with gamepads and even the Touch controllers, instead relying on the Oculus Quest’s built-in hand-tracking. Like an old-school air guitar, players shred their virtual instrument using their bare hands.
Owlchemy Labs, the Google-owned studio behind Job Simulator (2016) and Vacation Simulator (2019) , surprise announced its next VR title today, a hand-tracking-tastic social co-op game called Dimensional Double Shift. And you can get ready to multiplayer job this week.
Handtracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental handtracking support only a few days later. This informed most of the design decisions regarding hand input. Dynamic Hand Smoothing.
brings phone mirroring, mouse & keyboard support, improved handtracking and passthrough, and a number of other improvements. In Meta Quest, on the other hand, bringing your phone into the headset requires using a USB-C cable and USB capture card. also improves controller-free handtracking.
Developers often need to spend time hand animating the hand model so that it appears to hold each object in a realistic way. Some VR games employ various methods of ‘dynamic’ animation to create realistic hand poses when players grab objects in VR ( Lone Echo , for instance).
As you will see in the remainder of this article, the headset features high resolution, high FOV, high-quality passthrough, eye tracking, handtracking, SteamVR tracking… everything that a PCVR enthusiast wants. Visuals Visuals are the most important things to talk about, considering the purpose of this headset.
Axon, a weapons technology company based out of Arizona, today launched a new VR simulation designed to train law enforcement officers in de-escalation tactics by immersing them in realistic scenarios they may face out in the field. Axon’s VR simulation training is already being used by the Phoenix Police Department.
Disembodied is a unique platformer coming to Quest that answers the question: how do you build a ‘traditional’ game entirely around hand-tracking? Retroactively adding hand-tracking to existing games is a bit of a mixed bag.
Microsoft Flight Simulator releases VR patch. Microsoft Flight Simulator is now compatible with VR headsets : not only the HP Reverb G2 as initially teased but all the headsets that are compatible with OpenXR , so basically all the most famous devices. Top news of the week. Image by HP). Of course, no. Other relevant news.
Owlchemy Labs, the Google-owned VR studio known for Job Simulator (2016) and Cosmosmious High (2022) , teased a new multiplayer VR game that’s built from the ground-up for handtracking interactions. Since Cosmonious High’s launch, our studio has nearly tripled in size.
Founded in 2010, Leap Motion would release its initial product (today called the ‘ Leap Motion Controller ‘) in 2012, a desktop-focused peripheral which offered touchless hand-tracking. However, one place in VR still seems like a potential sweet spot for Leap Motion’s hand-tracking tech: mobile.
Better known by his online handle “Pushmatrix”, Beauchamp has spent the past year developing some truly bizarre hand-tracking experiences for the Oculus Quest, from a physics-driven haircutting simulator and miniature Beat Saber experience to VR Jenga and virtual Chia Pet. Image Credit: Daniel Beauchamp.
WEARTs haptic feedback solutions aim to amplify this by simulating elements like force, texture, and temperature in relation to immersive learning objects. This enhancement allows learners to improve their situational awareness, dexterity, and coordination during simulation exercises.
Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. The only announced content is the G-suite and some games like Demeo or Vacation Simulator, but more is to come. It also improves handtracking in enclosed environments like the ones that you find when you are in travel mode.
Controller tracking SteamVR tracking is meant to track controllers or tracking pucks. Now there is anyway always growing attention towards handtracking. Some people are even convinced that long-term, controller tracking will be niche, and handtracking will be dominant everywhere in XR.
For instance, eye and facial tracking capabilities are perfect for companies using VR for immersive collaboration, as these capabilities can help convey gestures and facial expressions in meetings. Innovative hand-tracking capabilities and high-resolution screens are ideal for product design.
This week, Osso VR, an immersive training platform for healthcare professionals, is introducing hand-tracking input options into its leading VR learning platform. The power of training is now in your hands. Hand-Tracking to Rule XR Input? 2024 is the year of body-tracking.
Geo-location data also helped Niantic bring multiplayer to Peridot Beyond , its AR pet simulator exclusively for Spectacles. Snap has highlighted a few sample Lenses to show off the integration, including Utopia Labs’ NavigatAR, which guide users with Snap Map Tiles, and Path Pioneer, which lets userscreate AR walking courses.
Holovis’ press release describes some of its interactivity achieved via handtracking – “riders could explore things in the cab, such as change the radio station, scroll through the news and pick up elements that fall from the glove box as it opens during the first inversion”. image courtesy Holovis. image courtesy Holovis.
Owlchemy Labs permanently reduced the price for Vacation Simulator and Cosmonious High, though PlayStation owners will need to wait. each, Owlchemy Labs confirmed that Vacation Simulator and Cosmonious High are now available permanently at $19.99 Vacation Simulator and Cosmonious High are now PERMANENTLY $19.99
Welcome to the golden age of hand-tracked VR gaming. Job Simulator And Vacation Simulator Arrive On Apple Vision Pro Apple Vision Pro is now home to two of VR’s best-selling titles, Job Simulator and Vacation Simulator from Owlchemy Labs.
Oculus Quest gets handtracking. But, most importantly, now the Quest features handstracking. If you update the Quest until its latest runtime, you can now activate handstracking in its experimental features. To start, now the Oculus Link is more stable and it is compatible with some AMD GPUs.
Google’s XR studio Owlchemy Labs today launched Job Simulator (2016) and its sequel Vacation Simulator (2019) on Vision Pro, respectively priced at $20 and $30 on the App Store. Consequently, this has also allowed the studio to bring a hand-tracking mode to the Quest versions too.
Owlchemy Labs has been a powerhouse of top-selling VR games, so when the Google-owned studio released Dimensional Double Shift in beta last year for free, it wasn’t immediately clear why the studio behind Job Simulator (2016) was making its first stride into freemium territory.
A high-end HMD perfect for safety-critical training simulations. For the VR training to be effective, astronauts need to be able to read all the displays simultaneously while operating the simulated aircraft with their hands or controllers. We have come a long way. Better, lighter, untethered HMDs: Check.
Hand Physics Lab is all about hand-tracking, and this over 80-level game aims to throw you head first into a whimsical series of seemingly simple tasks. Quest can offer mixed results when it comes to hand-tracking fidelity though, so if you’re not careful, it can be extremely frustrating for all the wrong reasons.
According to the game's description, the simulator offers over 100 unique buildings, alongside more than 40 characters. Alongside hand-tracking in mixed reality, it sounds like this building simulator offers a unique take on the genre for Quest players to enjoy.
Owlchemy Labs, the Google-owned VR studio, announced it’s bringing the chart-topping VR games Job Simulator (2016) and its sequel Vacation Simulator (2019) to Apple Vision Pro. Whatever the case, it’s clear the studio is continuing its mission to release its most popular VR games on every headset possible.
Along with human eye-resolution and improved processing speeds, the VR-2 and VR-2 Pro both feature Varjo’s 20/20 Eye Tracker technology, allowing companies and other industry professionals the ability to track a user’s precise eye movements while in-headset. So is the accuracy and low latency of Ultraleap’s handtracking.
Apple Vision Pro is now home to two of VR's best-selling titles, Job Simulator and Vacation Simulator from Owlchemy Labs. Both titles fully support handtracking – a first for Job Simulator – which launches on Apple Vision Pro at the same time the feature is added to the game on Quest headsets.
StretchSense launched a precise hand-tracking XR glove. StretchSense Unveils Reality XR Glove for Precise HandTracking in Immersive Training This month, StretchSense announced the Reality XR Glove, an extended reality (XR) input device designed to track a users hand movements for more precise interactions with immersive applications.
Well, you will be able to create ever more realistic and accurate handtracking interactions. The Interaction Builder already includes a wide range of interaction primitives that you can use to enhance your hand-tracking projects. We cannot wait to see all your amazing hand-tracking projects created with Interhaptics.
We were recently given early access to an in-progress build of Aces of Thunder, the upcoming flight simulation game by Gaijin Entertainment, the developers of the ever-popular War Thunder. Beyond that, the controls feel like exactly what I'd expect from a more vintage, WW2 flight simulation game. How about the PlayStation VR2 release?
While the Touch controllers offer the best experience in terms of accuracy, Meta has been working hard to improve the Quest’s built-in hand-tracking capabilities. This technology allows you to interact with the Quest user interface and select games and apps using your own two hands; no controllers required.
More info (How Puzzling Places was ported to the Apple Vision Pro) New apps get released to the Vision Pro every week : Job Simulator and Vacation Simulator have been announced for it (I teased this on my blog a few weeks ago). They also talk about the current difficulties of using Unity to develop for the Vision Pro.
Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” ” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself.
Dimensional Double Shift, Owlchemy's co-op party game that only uses handtracking, surpassed 500k downloads since launch. Notably, the game only supports controller-free handtracking, so you can't use the Quest's Touch Controllers. The Dimensional Double Shift open beta is out now on the Meta Quest platform.
Over the years, they considered 360 video marketing, VR entertainment booths, and training simulations before settling on XR tools to aid with research. XpertVR uses immersive solutions to simulate stores, retailers, and many other user experiences, without having to build physical assets. Drew MacNeil, co-founder of XpertVR.
With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.
Since it relies on handtracking, motion controllers aren’t the ‘out-of-the-box’ control method. Tundra Tracker, a small motion device using the SteamVR tracking standard, managed to net over $1 million back in April, and the Yaw2 motion simulator chair garnered a whopping $2.7 Optical Handtracking.
My left hand gestures as if it is holding a joystick, tilting left-right, while my right thumb pinch-jumps with my index finger. The pinch provides a great self-haptic effect to simulate a single button press for jumping. This is enough to dodge standard platformer obstacles and move panel by panel through the Crossy Road Castle.
Originally released back in August 2020 on SteamVR headsets, TypeEh Studios’ dragon-riding simulator lets you take the reigns of your own magical beast and compete in a variety of unique minigames across six magical worlds. DragonRide VR. First up we have arguably my favorite game on the list, DragonRide VR. Beat Saber Accordion.
Although, an emerging presence in the development space is hand and eye tracking. AR/VR/MR headsets are increasingly equipped with hand and eye tracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
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