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But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. Developers can already access a preview of the development environment for native, Unity, WebXR. It also improves handtracking in enclosed environments like the ones that you find when you are in travel mode.
More info (Mentra and Vuzix partner on AugmentOS) More info (AugmentOS official website) News worth a mention (Image by Sony Interactive Entertainment) PSVR 2 had great holiday sales numbers Thanks to the huge price discount from $550 to $350, the sales of PSVR 2 had a huge boost in 2024. This is impressive.
More info A developer made some steps toward PSVR 2s HDR usage on PC The VR community continues to look for workarounds to unlock all the cool features of PSVR 2 that Sony is not allowing on PC. BEATABLE is a new rhythm game by XR Games that makes genius use of handtracking.
Working closely with Valve, Sony, and Meta, Cloudhead is best known for their title Pistol Whip and has shipped four popular VR titles ( Pistol Whip , Valve’s Aperture Hand Labs , Call of the Starseed , and Heart of the Emberstone ).
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Unity details its MARS solution.
AR/VR/MR headsets are increasingly equipped with hand and eye tracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured. How has eye and hand-trackingtracking technology advanced in 2022 and 2023?
In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games. But still, the fact that all the PSVR 1 content won’t be available for the new headset gives Sony a good challenge on the content side.
AR/VR/MR headsets are increasingly equipped with hand and eye tracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured. Their goal is to transform how users interact with XR solutions and applications.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
More info Quest Pro can now track your tongue In version 60 of its SDKs for Unity and native code, Meta has added the functionality of detecting how much you are pulling out your tongue. This can be used only on devices that can track your face, like the Quest Pro. Last week, people said January.
Developers continue to have fun with Oculus Quest handstracking! A new week, a new sheer of demos exploiting Oculus Quest handstracking! A demo made by the creator of Holoception, that mixes portals and handstracking. This is one of the weirdest rag-doll experiments in Unity. Learn more.
Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and handtracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, handtracking systems, and haptic devices. All are already included in Unity.
Launched last September, Dimensional Double Shift has now released its first 'Dimension Pack' after the co-op handtracking multiplayer game recently surpassed 500k downloads. I never thought I'd write this, but the handtracking-only controls make this feel even more socially awkward. Yes, that's right.
Moreover, Apple expressed dissatisfaction with its Sony and TSMC suppliers around the time it hosted WWDC 2023. Moreover, Apple is working with other major industry suppliers such as Samsung Electronics, LG Electronics, and Sony for the Vision Pro debut.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
Sony reveals finger tracking technology for controllers. In a research paper released by Sony and presented at CHI2020 it is possible to see the work that Sony is doing in finger tracking inside VR controllers. More info (Preview facilities in Unity) More info (Dynamic FFR).
We’re now bringing that directly to developers, who can download the software development kit (SDK) for Unity or Unreal Engine. Developers can gain access to its deep AR, perception, hand-tracking, 3D reconstruction, and other technologies.
Jesse Joudrey, Chief Technology Officer, VRChat , said in a statement, “The VIVE Ultimate Tracker is a fantastic solution for those seeking an extremely flexible and standalone layer of full-body tracking in social VR. Users can also turn on and off handtracking right from the VIVE menu for added usability.
Pimax have published a detailed blog post to instruct users how to use eye tracking on the Crystal, as seen in the following link: [link] Calibration Inside the Pimax client software, there is a calibration routine , which is activated by using the headset settings. No manufacturer in VR has used glass lenses in their headset before.
Image by Sony Interactive Entertainment). Furthermore, when the remastered version of Resident Evil 4 has been announced, Sony stated that some VR-related content will be released for it (but it is not clear what). Thank you for your understanding and support! Top news of the week. PlayStation announces four games for PSVR 2.
Image by Sony Interactive Entertainment). It is now official: Sony Interactive Entertainment has confirmed on Instagram that the PlayStation VR 2 headset is going to launch in “early 2023”. If this is confirmed, it means that in 2 weeks, there will be people that will actually try the new headset by Sony. Top news of the week.
More info (Meta Quest+ gaming service) More info (Cross-buy available for Meta Quest+ games) Unity announces AI tools when Valve stops AI games This week has been an emotional rollercoaster for games (VR and not) made with the support of artificial intelligence. Muse looks a lot like ChatGPT integrated inside Unity.
In the videos, it is possible to see that the passthrough is great, but also that features like positional tracking and handtracking are pretty wonky. Until April, it is bundled with all the purchases of Quest 3 devices Owlchemy Labs has launched its new social co-op game called Dimensional Double Shift.
So many developers could find themselves with the conundrum of what to offer and to which device : if the Quest 3 Lite will sell a lot of units, maybe developers will prefer to develop content that is compatible with handtracking, shifting the current attention to games to something else.
Experiments around MR and natural interactions We are in the middle of a paradigm shift: before the focus was on VR, while now is on MR. Before the focus was on controllers-driven interactions, while now natural interactions (like handtracking) are getting always more important. Photoshop is doing the same.
Ultraleap handtracking. Custom made eye tracking. Japanese magazine Famitsu interviewed Sony Interactive Entertainment’s Hideaki Nishino and asked him many questions about PlayStation 5 and PSVR 2. This shows the commitment that Sony has toward VR; The lineup for PSVR 2 is not complete. Wireless PC VR Streaming.
Image by Sony Interactive Entertainment). Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. This proves the value of eye-tracking and its implementation inside PSVR 2. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC).
Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. Facebook has showcased how thanks to the use of hand-tracking gloves, it has been able to let people touch-type in VR. Simple WebXR” aims at bringing WebXR to Unity.
This week we had two bad news related to the Covid-19: Valve has reassured that the Index will get back in stock before the launch of Alyx, but due to the virus, the amount of devices available will be much less than they hoped for; Sony and Facebook have pulled out from GDC. Oculus Quest handstracking is being a success among developers.
There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. More info Sony Mocopi seems to be good for full-body VR Thrillseeker, the superstar VR Youtuber, is experimenting with Mocopi, the lightweight full-body VR kit by Sony.
The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? All without leaving your editor. The console is now available for purchase at the most popular online and offline retailers.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. It will be the first consumer headset with eye-tracking and foveated rendering, and also the first one to feature haptics directly on the headset.
The most interesting ones for me are related to hand tacking. Meta Quest will receive HandTracking 2.2, which makes the handtracking more responsive to fast movements of hands : the system can so track the hands also when the user is playing fitness games like FitXR (or HitMotion: Reloaded).
Yeah, the 3D model of the trainer seems taken from the Unity Asset Store… Samsung has not talked about the glasses, not even revealing the name, or the specifications. Sony Playstation. Sony was the only VR big player present at the show. Sony has also unveiled the name of the new PlayStation.
We went hands-on with Sony's standalone enterprise headset , Ultraleap demoed Meta's Ray-Ban Glasses with an all-day handtracking sensor and we checked out WowMouse , a WearOS app that attempts to turn any Android watch into a mouse. Further news emerged with Gracia , Logitech MX Ink , Unity 6 and Quest 3 augments.
After that, other devices will come, and three manufacturers have already committed to release AndroidXR-powered headsets for the upcoming times: Sony, XREAL, and Lynx. The FOV is slightly smaller than Quest 3 according to Ben Lang Tracking : 6 DOF inside-out tracking guarantees the headset is aware of its position.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Image by Sony). Top news of the week. News worth a mention.
PSVR 2 was not a hit Hero view of PSVR 2 (Image by Sony Interactive Entertainment) The PSVR 2 headset has not been as a big hit as we hoped for. One example is Ultraleap, a leading company in handtracking, where I had many friends who had been laid off. This clearly shows we are not in the best moment for XR.
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