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Valve officially released a feature to the SteamVR stable branch that adds basic hand-tracking to Steam Link for Quest users. update doesn’t actually bring full hand-tracking support to SteamVR’s UI, but rather allows Quest users to DIY their setup for each game by experimenting with input bindings.
This means that the Visionary Edition (Eye Tracking), Ultimate Edition (Mixed Reality + Eye Tracking + HandTracking), and Titan Edition (Eye Tracking + HandTracking), which were the most requested versions are going to stay. Take the survey before it closes, on January 14.
The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,
The most interesting ones for me are related to hand tacking. Meta Quest will receive HandTracking 2.2, which makes the handtracking more responsive to fast movements of hands : the system can so track the hands also when the user is playing fitness games like FitXR (or HitMotion: Reloaded).
which improves a lot its reliability Learn more (Tracking update) Learn more (Relevance of this update) Quest runtime gets v49 update, which brings with it other improvements to the parental control system Learn more News from partners (and friends) Participate in the SlashData Survey Copy-paste: AR/VR creators, this survey is for you.
The main scope of this position is to prototype, ship, and support consumer gaming products leveraging visual-inertial tracking (HMD and controllers), camera passthrough, environment understanding, eye tracking, and handtracking. Quest HandTracking v2.1 More info (VR Mods). Other news. Learn more.
More info Owlchemy Labs thinks handtracking can make VR mainstream Owlchemy Labs has just presented a demo of the popular game Job Simulator completely working through handstracking. Here you can find an exhaustive list of them Learn more According to a recent survey, only 4% of American teens use VR daily.
The new Steam hardware survey is out and from it it is clear that Oculus is performing always better. Someone experimented with handstracking on the Index. On Reddit, I found a Redditor that has applied the famous Mediapipe handstracking developed (and released opensource) by Google to the cameras of the Valve Index.
Elsewhere, Sony demoed PlayStation VR2 handtracking , Quest 3S appeared on the SteamVR hardware survey , and we learned more about Xreal One. Our weekly newsletter and latest articles have the full details. For everything else, here are a few stories we initially missed.
VR headsets are gaining new technologies going into 2023, such as eye tracking, handtracking, and mixed reality (MR) passthrough technology. Alongside cutting-edge passthrough technology, the Quest Pro also contains innovations like a Snapdragon XR2+ processor, pancake optics, hand, face, and eye-tracking.
On the UX side, other interesting things are being rumored: the headset would ship with no controller, and rely only on eye tracking and handstracking for interactions. And to select objects, you have just to look at them and then pinch with your hand. This doesn’t sound to me very “Apple”.
This follows a survey created by Disability Visibility Project founder Alice Wong in partnership with Lucasfilm’s ILMxLab, which covered user experiences, accessibility issues, and ideas about VR for people with disabilities. Ultimately, get people with disabilities to help create and test your experiences before you ship them!”
More info (Varjo launches XR-4 headset) More info (Varjo’s launch on Road To VR) More info (Varjo opens up waiting list for consumers) Other relevant news Quest 3 is selling well, but Quest 2 much better Quest 3 sales are not going bad, and the headset, after Black Friday , has now already 5% of the shares of devices on the SteamVR survey.
Increased Adoption of AR in E-Commerce According to a recent survey, 38% of marketers reported using AR in 2022. Devices can now gather more information through eye and handtracking. In this article, we will explore the potential of AR and VR for e-commerce and how they can enhance your shopping experience.
For example, the last time we covered one of their reports it was an industry survey with Perkins Coie. The world-facing cameras on XR devices that enable world-tracking in AR and hand-tracking in VR contribute to what some are calling “the era of constant reality capture.”
The first one is the usual SteamVR hardware survey. Apart from highlighting that the Rift S is expanding its size and that the Valve Index is now selling well, the survey shows that VR users on Steam are continuously growing. Devs are doing very interesting things with handstracking for Quest.
So many developers could find themselves with the conundrum of what to offer and to which device : if the Quest 3 Lite will sell a lot of units, maybe developers will prefer to develop content that is compatible with handtracking, shifting the current attention to games to something else.
There are no controllers, but Ultraleap handstracking (you can use it with FinchShift controllers, though). $500 for this device is a steal. More info (Quest 2 on Steam HW Survey) More info (Facebook acquired DAQRI patents) More info (Oculus Quest 2’s Space Sense). Some news on Facebook.
Honestly speaking, this research by IDC has been sponsored by Facebook, so it is a bit like if I published a survey organized by me saying that I’m sexier than Hugh Jackman and Henry Cavill… it is not much reliable. The COVID-19 crisis has made many companies realize how AR and VR can be a fundamental tool for smart working (e.g.
Picking up where we left off last week , how does the latest round of consumer VR survey data align with what we’re seeing in the broader market? For one, many of the consumer sentiments this survey round (Wave III) support the industry’s evolution towards standalone headsets. Here, Oculus Quest is the wild card.
The new Virtual Desktop update also adds the option to forward any handtracking, eye tracking, face tracking, and body tracking from the headset to the PC via OpenXR when using the VDXR runtime instead of SteamVR. Previously Virtual Desktop only forwarded face and eye tracking to VRChat specifically.
Jan Goetgeluk, Virtuix’s Founder and CEO , spoke with XR Today in an exclusive chat, discussing how the firm is distributing and scaling the international availability of its Omni One product at a time when XR headset operators are looking for alternative methods of input, including eye tracking, handtracking, and omni-treadmill technology.
These are huge numbers for VR: if you look at the most recent SteamVR survey, you get that Oculus headsets are now at 67% of the whole PCVR market. If you make some calculations using these data, the result is that Meta has probably sold 9–10M Quest 2 units until now. It’s basically a monopoly. But there is also bad news to talk about.
Anthony studied under Mel Slater, and he was a co-author of one of the major Presence surveys referred to as the Slater, Usoh & Steed survey in the “Depth of Presence in Virtual Environments” paper. See Also: Oculus Shares 5 Key Ingredients for Presence in Virtual Reality.
Road To VR has made its usual interesting analysis on the Steam Hardware Survey. This week I have seen three amazing experiments with VR and handstracking : A guy has transformed his fingers in a chorus singing ; Another one has used fluid simulation to let you interact with big bubbles in VR. Probably we have 1.7M More info.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. More info (Steam Hardware Survey) More info (Facebook’s revenues for Q1 2020) More info (Quest and Rift S stock, updated) More info (SuperData’s report).
.” It added that specific technologies, including heatmaps, attention measurements, telemetry, response tracking, as well as time, view count, and user ID were critical to accurate metrics in the Metaverse.
In 2023, Pico 4 just barely passed that original Quest in raw usage numbers on the SteamVR hardware survey. The gap between our earlier headline's promise and what Pico was able to accomplish in the year since is stunning. For reference, Meta sold the original Quest from 2019 to 2020. Pico 4 has never been sold in the United States.
Mixed with handtracking, it could be a perfect mix to let people interact with Oculus Menus without the need of controllers. I want to highlight 3 reports: Steam Hardware survey. More info (Steam Hardware Survey) More info (Superdata XR Update) More info (Digicapital Report). News worth a mention. Image by Facebook).
Notably, though, the results could have something to do with the people surveyed. However, the Quest 3 doesn’t support eye tracking, so you have less control when interacting with content hands-free. The eye and handtracking on the Apple Vision Pro are phenomenal, whereas the handtracking on the Quest 3 is a little unreliable.
But when you talk about hand-tracking, there’s nowhere those sorts of games can come from,” Rubin said. ” SEE ALSO Survey: 78% of AR/VR Developers Not Planning Platform-exclusive Content. There are games that work ok like Project Cars for controller. That’s the only way these systems work.”
You can see the success of the Quest everywhere: in a GDC survey, most VR developers say that they are developing content for the Quest. Quest 2 handstracking gets 60Hz update. I think that this can enable new kinds of applications (maybe even some workouts) to use handtracking. Let’s see how it will go….
Yes, so at the VEC – and at GDC – we actually announced our USDKs for handtracking. Alvin: Yeah, I think we announced too many things, because most people only heard probably maybe a third of it, or only comprehended a third of what we what we announced.
Yes, so at the VEC – and at GDC – we actually announced our USDKs for handtracking. Alvin: Yeah, I think we announced too many things, because most people only heard probably maybe a third of it, or only comprehended a third of what we what we announced.
French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , handstracking, eye tracking, and an innovative lens design. The standalone headset still features passthrough AR/MR, XR2 chipset, dual 1600×1600 LCD panels running at 90Hz, Ultraleap handstracking.
The new update also brings handtracking support in the Oculus OpenXR plugin. Now it is so possible to have a passthrough AR experience with handstracking and the developers of the game In Da Hoop (now called Just Hoops) will be the first ones to exploit it. Take the survey before it closes on January 31st.
The headset (that you see in the above picture) is quite slick and features pancake lenses, eye tracking by Tobii, integrated audio, and Wi-Fi 6/6E/7. More info (Quest 3 on Steam Survey) More info (Me wondering why the Quest 2 is losing shares) Will hand-tracking substitute controllers?
Dimensional Double Shift Is A Co-Op Party Game From The Job Simulator Studio Dimensional Double Shift, a co-op party game from the Job Simulator studio that only uses handtracking, is out now on Quest. Notice As part of our reporting, UploadVR initially put a call-out for responses to a consumer survey.
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