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This means that the Visionary Edition (Eye Tracking), Ultimate Edition (Mixed Reality + Eye Tracking + HandTracking), and Titan Edition (Eye Tracking + HandTracking), which were the most requested versions are going to stay. There is a Unity SDK, so it is also possible to create a VR game (e.g.
More info (Varjo launches XR-4 headset) More info (Varjo’s launch on Road To VR) More info (Varjo opens up waiting list for consumers) Other relevant news Quest 3 is selling well, but Quest 2 much better Quest 3 sales are not going bad, and the headset, after Black Friday , has now already 5% of the shares of devices on the SteamVR survey.
The first one is the usual SteamVR hardware survey. Apart from highlighting that the Rift S is expanding its size and that the Valve Index is now selling well, the survey shows that VR users on Steam are continuously growing. Unity now supports Vulkan for Oculus Quest. Vuforia won’t drop Unity support. Image by Oculus).
More info Unity fires around 300 employees While the news about Microsoft layoffs made headlines everywhere, it was more silent the second round of layoffs at Unity. Take the survey to help the global community learn more about the skills and technologies necessary to succeed in 2023.
The most interesting ones for me are related to hand tacking. Meta Quest will receive HandTracking 2.2, which makes the handtracking more responsive to fast movements of hands : the system can so track the hands also when the user is playing fitness games like FitXR (or HitMotion: Reloaded).
The main scope of this position is to prototype, ship, and support consumer gaming products leveraging visual-inertial tracking (HMD and controllers), camera passthrough, environment understanding, eye tracking, and handtracking. Quest HandTracking v2.1 Learn more. Learn more. It looks very promising.
So many developers could find themselves with the conundrum of what to offer and to which device : if the Quest 3 Lite will sell a lot of units, maybe developers will prefer to develop content that is compatible with handtracking, shifting the current attention to games to something else.
The new Virtual Desktop update also adds the option to forward any handtracking, eye tracking, face tracking, and body tracking from the headset to the PC via OpenXR when using the VDXR runtime instead of SteamVR. Previously Virtual Desktop only forwarded face and eye tracking to VRChat specifically.
The Brighton, UK-based firm will also allow immersive content creators to analyse their projects across gaming engines, devices, and content, the company explained, adding its Unity-based plugin had launched with further support for Unreal Engine and 8th Wall over the next few months.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. More info (Steam Hardware Survey) More info (Facebook’s revenues for Q1 2020) More info (Quest and Rift S stock, updated) More info (SuperData’s report).
Mixed with handtracking, it could be a perfect mix to let people interact with Oculus Menus without the need of controllers. I want to highlight 3 reports: Steam Hardware survey. More info (Steam Hardware Survey) More info (Superdata XR Update) More info (Digicapital Report). News worth a mention. Image by Facebook).
French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , handstracking, eye tracking, and an innovative lens design. The standalone headset still features passthrough AR/MR, XR2 chipset, dual 1600×1600 LCD panels running at 90Hz, Ultraleap handstracking.
This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Take the survey before it closes on January 31st.
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