article thumbnail

Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019.

article thumbnail

The Design & Implementation of Hand-tracking in ‘Myst’

Road to VR

Using Presence Platform’s upgraded Hand Tracking API , we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled ‘Hands & More’ We’re super excited to finally let folks play Myst on Quest without physical controllers! Designing Navigation for Hand Tracking.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Ultraleap’s Hand Tracking Platform Gemini Is Now Available for Download

ARPost

Now, thanks to a new and improved hand tracking platform developed by Ultraleap, these interactions will become even more improved and realistic. Introducing Ultraleap’s Fifth-Generation Hand Tracking Platform . It is their fifth-generation hand tracking platform, now available for download for Windows OS.

article thumbnail

Meta Interaction SDK Now Supports Unreal Engine And Non-Meta Headsets

Upload VR

Meta's Interaction SDK now supports Unreal Engine, and the Unity version now supports non-Meta headsets. Meta Interaction SDK provides standard common hand interactions and elements that support controllers and hand tracking. It's now available for Unreal Engine too.

Unreal 139
article thumbnail

Lynx MR Headset Delayed to Late 2020 but Aims for Lower Price, Ultraleap Hand-tracking

Road to VR

Lynx R-1, the upcoming standalone MR headset, has been delayed to late 2020, but a new update from the company says they’re targeting a lower price and now including Ultraleap hand-tracking. Ultraleap’s hand-tracking is recognized as perhaps the best commercially-available hand-tracking solution.

article thumbnail

WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

Moreover, as the digital training sector moves towards hand-tracking and haptic gloves, the need for controllers and the difficulty of worker VR hardware familiarity will decrease. It also supports XR experiences built on Unity and Unreal Engine SDKs.

Training 307
article thumbnail

VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. Hand Tracking in VR Technology – It’s Come a Long Way.