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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019.

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Ultraleap’s Hand Tracking Platform Gemini Is Now Available for Download

ARPost

Now, thanks to a new and improved hand tracking platform developed by Ultraleap, these interactions will become even more improved and realistic. Introducing Ultraleap’s Fifth-Generation Hand Tracking Platform . It is their fifth-generation hand tracking platform, now available for download for Windows OS.

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The Design & Implementation of Hand-tracking in ‘Myst’

Road to VR

Using Presence Platform’s upgraded Hand Tracking API , we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled ‘Hands & More’ We’re super excited to finally let folks play Myst on Quest without physical controllers! Designing Navigation for Hand Tracking.

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Lynx MR Headset Delayed to Late 2020 but Aims for Lower Price, Ultraleap Hand-tracking

Road to VR

Lynx R-1, the upcoming standalone MR headset, has been delayed to late 2020, but a new update from the company says they’re targeting a lower price and now including Ultraleap hand-tracking. Ultraleap’s hand-tracking is recognized as perhaps the best commercially-available hand-tracking solution.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. Hand Tracking in VR Technology – It’s Come a Long Way.

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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

A new technique for reducing positional latency called ‘Phase Sync’ has been added to both the Unity and Unreal Engine 4 integrations; Oculus recommends that all Quest developers consider using it. Phase Sync Latency Reduction in Unity and Unreal Engine. OpenXR Support for Oculus Unity Integration. Image courtesy Oculus.

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Meta Ditches Its Own Tools in Favor of LIV Partnership for Mixed Reality Capture on Quest

Road to VR

for Unity-based apps which support Meta’s Presence Platform capabilities, such as hand tracking, passthrough, spatial anchors, etc. for similar Unreal-based apps will also arrive, with official release of both Unity and Unreal versions coming sometime in Q4 2024.

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