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updates, which includes handtracking with proper occlusion masking, “out of the box” multiplayer support, and a few other goodies that ideally position the platform to appeal to future consumers. Image courtesy Magic Leap, Weta Workshop. binary builds for Unreal available through the Epic Launcher).
This is also used to substitute workshops and speeches usually employing Youtube Videos or Youtube Live Streams ; VR events , made in virtual reality in platforms like ENGAGE, Somnium Space, Mozilla Hubs, VIRBela, etc…. Google MediaPipe can now track 3D objects. Who knows…. Very good news for all us Unity VR developers.
We’re going to be at the show and will have plenty to report on, but in the meantime there’s a busy schedule of talks and workshops for you to study. Applications of Eye Tracking in Virtual Reality. HandTracked Controls: Design and Implementation for Serious VR. November 3rd, 10:15am. November 3rd, 2:30pm.
We’re now bringing that directly to developers, who can download the software development kit (SDK) for Unity or Unreal Engine. Developers can gain access to its deep AR, perception, hand-tracking, 3D reconstruction, and other technologies.
Registrations for the workshops and meetup are still open. We believe that if virtual reality is to be anything like actual reality, then fast, accurate, and robust handtracking will be absolutely essential. With the Leap Motion Controller, you can quickly bring your hands into almost any virtual reality experience.
Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.
This weekend I’ve also organized together with SIDI a big VR workshop on new technologies (XR, AI, neural links, etc…). Developers are coming up with creative uses of Oculus Quest handstracking. Oculus Quest handstracking is being a success among developers. It is amazing to be seen. It is very interesting.
It unites the power of white-labeled versions of ENGAGE, VRChat, Museum Of Other Realities, Virbela, and of the own Vive Sync to offer a complete suite of tools that lets companies organize VR gatherings of every kind , from concerts to work meetings, not to mention workshops. Maybe there is hope for broken Rift CV1 cables.
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