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When it comes Valve, there’s no telling what’s going on behind their Bellevue, Washington doors. As one of the most reclusive developers of both games and hardware, that goes doubly so for its efforts in VR. Integrated audio can also be seen, much like HTC’s Vive Pro. The headstrap is also very similar to Vive Pro’s.
Mark Zuckerberg just posted to his personal account on Facebook a first-ever peek inside Oculus Research, a lab based in Redmond, Washington dedicated to VR and AR advancements.
Washington Post – VR is still looking for a killer app. Engadget – ‘Half-Life: Alyx’ is a VR prequel set before the events of ‘Half-Life 2’ The Guardian – Valve reveals VR-exclusive game Half-Life: Alyx. Will a new Half-Life game do it? Beyond Pistol Whip and The Gallery Ep. 1 & Ep.
A patent application filed today by Oculus indicates the Facebook-owned virtual reality team is researching new kinds of hand controllers. The company’s current solution for bringing your hands with you into a VR experience is Oculus Touch. Like all patents, take this one with a grain of salt.
Addressing an audience of over five thousand developers in Seattle’s Washington Convention Center, Nadella struck a soberly optimistic note; on the one hand insisting on the message he delivered last year about the great transformative power of technology, but also highlighting the monumental challenges that come with its rapid development.
I was expecting a PSVR 2 launch in 2021, but then suddenly Jim Ryan in an interview with The Washington Post has commented on VR with these exact words: PlayStation believes in VR. PSVR 2 is probably coming in 2022 and with a slow transition. I admit that this news caught me a bit off guard.
The ongoing Microsoft Ignite 2022 event is showcasing many of the Redmond, Washington-based tech giant’s prolific solutions from 12 to 14 October. Users could tap eye and hand-tracked inputs for hands-free navigation, eliminating physical controllers.
Handtracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. Weightless and Hollow , for example, both include tracks that influence how we experience them. Giving Depth to 3D Space.
Mr. Graylin graduated top of his department with a BS in electrical engineering from the University of Washington, where he had specialized in VR and AI over two decades ago under the tutelage of VR pioneer Tom Furness. Yes, so at the VEC – and at GDC – we actually announced our USDKs for handtracking.
Mr. Graylin graduated top of his department with a BS in electrical engineering from the University of Washington, where he had specialized in VR and AI over two decades ago under the tutelage of VR pioneer Tom Furness. Yes, so at the VEC – and at GDC – we actually announced our USDKs for handtracking.
Haptic gloves: Similar to the gloves attached to the cabinet, the at home version exoskeleton design brings handtracking and touch to VR. Locomotion: Placed in the middle of the tracking area is an omnidirectional treadmill that that allows the user to walk in any direction. Parker Barnes (Denzel Washington).
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