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When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. If you want to provide haptics in your application, you have to code for haptics.
bHaptics , the Korean company focused on providing consumer-oriented haptic devices, has announced the launch of a new product of its suite: TactGlove, a wireless glove to provide haptic feedback. bHaptics is a startup that offers a suite of products to provide haptic feedback. bHaptics announces TactGlove.
Haptic feedback is an awesome addition to any VR experience, whether it be the feeling of two swords clashing in Blade & Sorcery or the rumble of a violent explosion in Half-Life: Alyx. It’s an important part of how modern VR hardware immerses you in experiences by allowing you to “feel” the virtual world around you.
MIRAISENS is Japan-based haptics company which is developing what they call 3DHaptics technology. I got a chance to try their latest demo this week at VRS 2018, which is able to achieve unique directional haptic feedback from a handheld device using relatively simple hardware.
Disney has some form of VR content on the way to the Oculus Rift and Gear VR before the end of the year, but this new project from the company’s Research division looks like something else entirely. A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience.
Tactical Haptics’ newly developed haptic controller prototype uses mechanical sockets that allow them to be mated in different configurations on-the-fly, in order to match a particular virtual interaction more closely than standard VR motion controllers. Image courtesy Tactical Haptics. Image courtesy Tactical Haptics.
Developers can build haptic applications that control the exoskin with JavaScript in High Fidelity, allowing developers to add features such as sensing people at a distance, signaling directions or conveying tension as part of an in-world experience. It was a buzzing sort of feeling.”
Haptic feedback is essential in bringing player’s hands into VR worlds. The company is today announcing TouchSense Force, a combination of development software and hardware that it hopes will enhance haptic feedback in both existing game controllers and new devices to make for better VR experiences and other content.
Russian state corporation Roscosmos reveals a prototype of its new VR headset, announces additional hardware for 2021. This past February, Roscosmos, a state corporation of the Russian Federation specializing in space flight, announced that it was in production of consumer-focused VR hardware. Image Credit: Roscosmos.
By employing a unique combination of haptic technology and hardware-agnostic software, Fundamental Surgery is able to deliver a genuine sense of touch when performing key surgical actions, interacting with specific medical tools, and operating on different tissue variants. Feature Image Credit: FundamentalVR.
Meta is going to hand the design of its headsets to Goertek , and gradually stop working on hardware altogether, to concentrate on the Horizon OS platform. Boz also denied that the whole VR hardware division of Meta is going to be laid off. I still think that there may be some true parts of the rumor , though.
ProTubeVR , the Marseilles, France-based makers of the titular VR gunstock accessory, is hoping to make a splash later this month with a Kickstarter campaign for a new haptic devkit that promises to dial-up immersion in VR shooters. ForceTube is said to work natively on “some [PCVR] games” running through OpenVR or Oculus SDK.
Image courtesy Oculus. This is an area where I clearly undershot,” he said, noting that Oculus’ own Half Dome prototype shown earlier this year had already met two of these specifications (140 degree FOV and variable focus), and that display panels matching the predicted resolution have already been shown publicly.
When it comes to XR hardware, headsets tend to get most of the hype. The company also makes haptic gloves for adding an extra layer of immersion to VR experiences. Right now, some of these products have limited out-of-the-box utility, but integrations with experiences, software, and hardware platforms are expanding all the time.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together.
Oculus has provided the ‘Touch Accessory Guidelines 1.0’ This data can be used to help designers and manufacturers create new accessories that integrate with the Touch hardware. Available for download on the Oculus developer website , the Touch Accessory Guidelines 1.0 SEE ALSO Oculus Touch Insides Revealed in Detailed Teardown.
April Fools Day is once again upon us, which means a whole bunch of fake products from VR hardware manufacturers and developers. This year we saw a ridiculous-looking haptic suit complete with 1,333,337 integrated haptic sensors, from computer peripheral manufacturer Razer to a gorgeous VR role-playing game from developer SmileGate.
When Quest first launched in 2019, we called it the “first great standalone VR headset,” owing to it being a truly complete package between hardware, software, and content. Oculus Quest 2 has a release date of October 13th. Oculus Quest 2 vs. Quest Specs. The same thing applies to Oculus Link.
Battle friends and family in immersive free-roam battles using your Oculus (Meta) Quest VR headset. The game also supports the bHaptics vest, which adds an additional level of immersion via haptic feedback technology. There’s also Capture the Flag, Competitive, and single-player wave-based mode called Coronavirus Killer.
SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. I hoped that the setup of SenseGlove gloves could have been a bit easier , but being a development kit of experimental hardware, it is not strange that it requires some time. As you can see, the hardware setup is not plug and play.
Considering that Facebook is very smart also in leaking misleading info (as it has happened with the “Monterey” headset ), this can also be a move from Menlo Park to create hype for the upcoming Oculus Connect 6 and the AR glasses that will be teased there. The Oculus Connect 6 is coming! Other relevant news. Image by Martin Hajek).
Many VR gloves have come out using Vive Trackers for positional tracking, so that their companies could work on finger tracking and haptic feedback. The hardware to support it will still be carried on by startups for which it can be a lucrative market. having a Vive headset with Valve controllers).
Oculus today announced it’s rebranding Oculus Research, the company’s R&D lab, to the newly created Facebook Reality Labs (FRL). The company announced the change via a Facebook post by Oculus Chief Scientist Michael Abrash. Image courtesy Oculus. Image courtesy Facebook.
It was an optimistic estimate as consumers and hardware alike have required a transition and adoption phase. With Oculus having launched hand-tracking on the Quest this past December, I wonder how far we are from consumer-ready mind-control systems. Perhaps more widely known in mind-control systems is Elon Musk’s Neuralink.
Earlier this year Facebook CEO Mark Zuckerberg teased a new form of input being developed over at Oculus: hand tracking gloves. An unlisted Oculus video posted last week, unearthed by Reddit , shows the gloves in action. We’d love to know if these gloves have any kind of haptic feedback to react to actions like pressing buttons.
Oculus’ annual developer conference is back—Connect 4 will be hosted on October 11th and 12th in San Jose, California at the McEnery Convention Center. Check out the official Oculus Connect 4 website to apply for registration. Come for practical problem solving, best practices, workflows, and more.
VR has come a long way since the launch of the Oculus DK1 in 2013. The standalone VR headset, developed by Meta (formerly Facebook), was one of, if not the hottest item of the holiday season, with the Oculus companion app becoming the #1 download on the Apple App Store. The hardware itself is nothing short of amazing.
Going live on March 31st, VRgluv’s website revealed their haptic gloves , compatible with both HTC Vive and Oculus Rift hardware, said to be comfortable, functional, and affordable (despite looking rather clunky). VRgluv is one of several devices in development that provide a haptic feedback solution for hand interaction in VR.
The company’s titular device includes nine axis IMUs for each foot, haptic motors, and Qi wireless charging. Two haptic motors for each foot let users ‘feel’ the virtual world beneath their feet—something that could really up the immersion depending on the size of the T-Rex you’re hiding from.
Many Oculus Rift and even Quest owners know well that SteamVR supports both headsets seamlessly. I spoke with a source with direct knowledge of the Oculus SteamVR integration who told me that the integration is solely the work of Valve. SEE ALSO Platform Politics: Inside the Oculus and 'Revive' Dilemma. Image courtesy Valve.
Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. Released without warning this past May during Facebook’s annual F8 conference, the Oculus Go brings convenient, comfortable VR to the masses.
This allows students to exercise their skills at home while in isolation using the company’s @HomeVR system which was launched two weeks ago for standalone VR headsets such as Oculus Quest and HTC Vive Focus Plus. Canada, and U.K. UCLH in the U.K. and Sana in Germany.
I’ve seen what companies are doing nowadays to use tracked props on the Oculus Quest: they have to add bulky mounts to install the even bulkier Touch controllers on them. Haptic technologies were represented at CES very well especially by two companies: OWO and bHaptics. OWO Haptic Vest (Image by OWO).
I really hope this can happen, because VR with haptic feedback is overly cool! Some of its competitors, like HaptX (formally named AxonVR) are really bulky and heavy, while other ones require a haptic system that extends all over the arm. Dexmo haptic feedback. Force-feedback. You may wonder what “force-feedback” means.
Oculus For Developers has some documentation for Designing accessible VR. For example, could you provide the player haptic feedback in addition or instead of visual or audio cues? Talking about the hardware, instead, what are your remarks regarding the accessibility of current headsets and controllers?
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
She told me that the jacket was a haptic device that was custom-made by her. she wasn’t using any kind of off-the-shelf hardware like bHaptics. The more I moved fast, the more the point cloud that depicted the environment shook violently, and the more the sound was strong, and the vibration of the haptic suit was strong, too.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results.
A wide range of tracking adapters and impressive hardware could make the Plexus the next big haptic glove. Linear resistant actuators (LRAs) placed at the ends of each fingertip provide realistic haptic feedback for the user. Compatibility: VR Integration / tracking options: Vive, Oculus Rift, Windows Mixed Reality.
VR, for example, allowed some of our customers to focus on pilot training to start to train flying in formations which was not possible with previously used displaying hardware (i.e., haptics suits ) or does a VR headset suffice? haptic feedback vests) have been used for several years. And what about AR?
A lengthy Zoom meeting took place late one evening in January, with a group of legendary hardware developers from a highly secretive outfit. Conventional designs like the Oculus Touch, Valve Index, and HTC controllers are manufactured using relatively thin-walled, injection-molded plastic casings, usually split into two halves.
We know 53 titles are coming to the long-awaited Oculus Touch controllers when they start arriving on Dec. 6, and we’ve confirmed an additional 10 killer titles like Google Earth and Tilt Brush you can get through Steam that also work with Oculus Touch. Touch haptics are now supported in the latest SteamVR beta.
The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. VEX Arena (front) and VEX Adventure (back) Both setups used haptic vests but otherwise, the hardware differed significantly. From a hardware perspective, Moviemex3D used a Pico Neo 3 headset streaming from a PCVR computer.
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