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Developing Better Haptics With Interhaptics

ARPost

When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. If you want to provide haptics in your application, you have to code for haptics.

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bHaptics announces TactGlove consumer haptic glove

The Ghost Howls

bHaptics , the Korean company focused on providing consumer-oriented haptic devices, has announced the launch of a new product of its suite: TactGlove, a wireless glove to provide haptic feedback. bHaptics is a startup that offers a suite of products to provide haptic feedback. bHaptics announces TactGlove.

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VR Haptic Feedback Wearable Feelbelt Lets You “Feel” The Entire Frequency Spectrum

VRScout

Haptic feedback is an awesome addition to any VR experience, whether it be the feeling of two swords clashing in Blade & Sorcery or the rumble of a violent explosion in Half-Life: Alyx. It’s an important part of how modern VR hardware immerses you in experiences by allowing you to “feel” the virtual world around you.

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Hands-on: 3DHaptics Achieves Compelling Directional Haptics with Simple Hardware

Road to VR

MIRAISENS is Japan-based haptics company which is developing what they call 3DHaptics technology. I got a chance to try their latest demo this week at VRS 2018, which is able to achieve unique directional haptic feedback from a handheld device using relatively simple hardware.

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Disney Is Working On A VR Chair With Haptic Feedback

UploadVR Between Realities podcast

Disney has some form of VR content on the way to the Oculus Rift and Gear VR before the end of the year, but this new project from the company’s Research division looks like something else entirely. A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience.

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Tactical Haptics’ New Prototype VR Controller Shapeshifts to Fit Your Game

Road to VR

Tactical Haptics’ newly developed haptic controller prototype uses mechanical sockets that allow them to be mated in different configurations on-the-fly, in order to match a particular virtual interaction more closely than standard VR motion controllers. Image courtesy Tactical Haptics. Image courtesy Tactical Haptics.

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High Fidelity & NeoSensory Partner to Launch ‘exoskin’ Haptic Jacket, Coming July 2018

Road to VR

Developers can build haptic applications that control the exoskin with JavaScript in High Fidelity, allowing developers to add features such as sensing people at a distance, signaling directions or conveying tension as part of an in-world experience. It was a buzzing sort of feeling.”

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