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In a blog post published on PlayStation Blog, Hideaki Nishino , Senior Vice President, Platform Planning & Management at Sony Interactive Entertainment, has announced that a new PSVR headset is coming for PS5, but not this year. PlayStation 5 and new DualSense controller (Image by Sony). Header image by Sony).
Sony confirmed today that its latest VR headset, PSVR 2, will see a release date in 2023. Sony today shared one of the last but most important pieces of info regarding PlayStation VR 2… its launch window. The early 2023 launch window (presumably Q1) is a curious move by Sony.
008, a respected Chinese supply chain analyst, Chinese hardware manufacturer Goertek will soon begin mass production of Sony’s PlayStation VR 2 headset. It’s been almost a year since Sony announced a “next-generation” VR headset for the PlayStation 5. According to a report by ????008,
United States import records from late 2021 onward show that Sony Interactive Entertainment has shipped thousands of boxes containing developer kits from Asia to the US. The exact contents of the boxes hasn’t been specified, however Sony’s next-gen PlayStation VR 2 headset is a very likely candidate.
If you know your game console history, you’ll know that Sony coined the name ‘DualShock’ for its first haptic controllers introduced all the way back in 1997 on the original PlayStation console. Let’s talk first about rumble haptics. Image courtesy PlayStation.
Today during Sony’s CES 2022 press conference the company revealed the first details on PlayStation VR 2, including eye-tracking, a “4K” HDR display, and a 110° Field-of-view. For the first time today, Sony confirmed that its next-gen VR headset for PS5 will be called… *drumroll*… PlayStation VR 2.
Meta is going to hand the design of its headsets to Goertek , and gradually stop working on hardware altogether, to concentrate on the Horizon OS platform. Boz also denied that the whole VR hardware division of Meta is going to be laid off. I still think that there may be some true parts of the rumor , though.
Sony this week confirmed the official launch window of its highly-anticipated PS VR 2 headset via social media. That said, the company has shared a list of specs for the device, revealing a handful of exciting features like eye-tracking, passthrough view, and headset haptics. Credit: Sony. Image Credit: Sony.
Sony is getting ready to release tethered PC VR support for PSVR 2 this summer, but that may be one the last meaningful things the company does for its increasingly latchkey VR hardware. According to a report by Android Central ‘s Nicholas Sutrich, Sony isn’t leaving any budget for first-party content.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. The wrist seems to be a very promising point for next-gen haptics and controllers.
The Sony vs Samsung skirmish is nothing new. Both Sony and Samsung have clearly demonstrated an interest in extended reality over the years. Sony vs Samsung: The Headset Details We Know So Far Sony has been a lot more forthcoming with its XR plans, and what it wants to accomplish with its upcoming XR device.
More than six years after its VR debut, Sony is ready to bring next-gen VR to PS5 with PSVR 2. With PSVR 2, Sony is not just improving on the prior headset, it’s also raising some bars for consumer headsets overall as the first device in its class to bring eye-tracking, HDR, and new haptic capabilities to the market.
Apple and Sony are still working to bring PS VR2 Sense controller support to Vision Pro, Bloomberg's Mark Gurman reports. Gurman has a relatively strong track record of reliably reporting on Apple's product plans years in advance, and successfully described most of Apple Vision Pro's hardware and software before it was officially revealed.
Some first feedback starts arising from the early adopters, and Cix Liv has published on X that the device shows serious issues, like the fact that its virtual keyboard is hard to use (this does not surprise me… virtual keyboards without any haptics are hard to make). inch 4K OLED microdisplays. appeared first on The Ghost Howls.
Last Friday, Sony Interactive Entertainment, the hardware vendor behind the famous PlayStation gaming console brand, announced a technology partnership with eye-tracking provider Tobii for the Japanese firm’s sophomore virtual reality (VR) gaming headset. Sony Filles Hand-Tracking Technology. Sony’s Metaverse.
Sony released a peek into the prototyping stages that led to PSVR 2, showing off a number of test units for both the headset and controllers. In an extensive interview on the PS blog, PSVR 2’s Product Manager Yasuo Takahashi reveals the development process behind Sony’s latest VR headset.
Following anticipation from fans, Sony announced on Wednesday the release window, price, and new features of its PlayStation Virtual Reality 2 (PSVR2) device. Sony is pricing the PSVR2 at $549.99 Sony is debuting three bundles, including: The base model, for $549.99, comes with a headset, sense controllers, and stereo headphones.
Sony today announced the long-awaited price and release date for PSVR 2, its next-gen VR headset for PS5. Pre-orders for PSVR 2 are slated to start on November 15th, priced at $550 for the headset and controllers, or $600 for the Horizon Call of the Mountain hardware bundle. Image courtesy Sony. Feedback ?. USB Type-C® port.
Head-mounted haptics. In addition to eye-tracking and foveated rendering, Sony is supposedly implementing something called “flexible scale rendering” (FSR) on PS5 for its next-gen headset. Next-gen PSVR controllers | Image courtesy Sony. IPD adjustment dial. Eye-tracking capable of foveated rendering.
Overall, augmented reality brings robust capabilities to solutions across multiple modalities — visual, auditory, haptic, somatosensory, and olfactory. This means that the wireless noise-canceling headphones from Sony not only let users stream music but also handle calls and get information on demand. Back-end Infrastructure.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Haptic technologies were represented at CES very well especially by two companies: OWO and bHaptics. OWO Haptic Vest (Image by OWO). bHaptics, a company we already know well, has instead announced TactGlove, a pair of very lightweight haptic gloves.
XR Games and Sony Pictures VR (SPVR) announced that a new, completely revamped version of the hit VR arcade light gun style shooter Zombieland: Headshot Fever will arrive as a PlayStation®VR2 launch title. said Jake Zim, SVP, virtual reality, Sony Pictures Entertainment. “ said Bobby Thandi, Founder and CEO of XR Games. “
PlayStation VR 2 isn’t here quite yet, but at the very start of 2022 Sony revealed the first detailed specs for the headset. Comparing PSVR vs. PSVR 2 specs side-by-side shows us how much has changed since Sony’s first consumer headset released in 2016. PSVR 1 setup diagram | image courtesy Sony. Resolution.
Meta’s incredible standalone VR headset has set the bar high for competing hardware manufacturers, offering players access to a massive catalog of AAA games and apps from some of the industry’s most sought-after developers. The hardware itself is nothing short of amazing. Who saw this coming except everyone? Valve Index.
Meta is well-known for having performed some key acquisitions related to hardware, but also to software (e.g. It is becoming always more difficult for a new company entering the field: the key hardware suppliers of displays and other components are all being bought by Meta, Apple, Snap, Google, and other big players. Image by Sony).
” The game will feature improved visuals that take advantage of the “many of the enhancements the hardware has to offer.” The Enhanced Edition will feature headset-based controller tracking, eye tracking, and 3D audio support as well as headset and controller-based haptics. Image Credit: Sony PlayStation.
Vision Pro doesn’t have controllers, but it’s clear Apple will need to support immersive hardware input somehow in the future, if only for the greater precision it might bring to industry professionals. At least not in the near future. Yes, they’re funky, but they have some pretty specific use-cases in mind.
Disclaimer I’m opinionated and loud about Haptics. I'm also host of the Haptics Club and board member of Haptics Industry Forum. Summary: A major upside for the haptics market is locked in the impact of haptics on usages, today unknown. Haptics is hard, everyone says that. No, it is not.
Sony may launch it in 1Q23, depending on the development schedule of PS VR2 game titles. The most notable hardware upgrade for PS VR2 is to start using optical modules. In February, Sony unveiled the core details of its PSVR 2 headset in a blog post. Haptic motors. units shipments in 2H22. More on PlayStation VR 2.
Vision Pro isn’t exactly revolutionizing XR hardware (though the external display is pretty cool), but its real advantage stands to be a mature software platform that’s easy to use and easy to develop for. It hasn’t helped that after a strong launch, Sony doesn’t seem to be giving the headset much attention.
Hero view of PSVR 2 (Image by Sony Interactive Entertainment). I said that the winner of the 2016 match has been HTC, but actually, the real winner of the tethered headset market at that time has been Sony , with the PSVR headset exploiting the existing Playstation 4 userbase to sell more devices than the others.
Despite its dominance (or perhaps because of it), Meta has continued to make very good hardware while struggling deeply with its software. Sony’s PSVR1, meanwhile, has largely lost any remaining relevance since the announcement of the upcoming PSVR 2. Look for UX Innovation, Not a Hardware Breakthrough. On the Horizon for 2023.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
It has been a watershed moment, because before this week many people were skeptical about Mojo Vision since they thought the hardware was cool but there was no way it could work safely inside a human eye. It’s incredible how we will have the first smart contact lens product before 2030… it seems like hardware coming from a sci-fi movie!
In hardware and app news, Meta confirmed it's cancelled a Quest Pro 2 candidate and is working on an ultralight headset. 1 In September PS VR2 Download Charts While the August PlayStation VR2 download charts saw two winners between Beat Saber and Swordsman VR, Sony confirmed that September's big winner is Into The Radius from CM Games.
Apple, Sony, Microsoft, and countless other vendors in the technology space are now investing heavily on the concept of “spatial audio”. For instance, haptic feedback is becoming a commonplace tool for some XR innovations attempting to help users engage with virtual content like never before. Enhanced and Optimised Hardware/Software.
Earlier this week, Sony confirmed PSVR 2 is scheduled for release in early 2023 and this announcement from Capcom indicates Sony is starting to get comfortable showing off the next generation PS5-powered VR headset.
T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. All hardware and software should be able to work also with products of other vendors. The standard is becoming adopted, and now OpenXR is offering certifications for applications and hardware implementing it.
What's here remains vibrant, colorful and polished on standalone VR hardware, and it's not particularly different when using a Quest 2. You can tell it was initially designed for lower-spec hardware and the textures aren't more detailed than on Quest, which is disappointing if you were hoping for a more sizable upgrade.
But still, this is a pretty unique piece of hardware. PSVR 2 games Inner view of PSVR 2 (Image by Sony Interactive Entertainment) Sony is handling very well the communication about the PSVR 2 by continuously delivering news about the headset every few weeks to keep the attention of the audience high.
VR Hardware of the Year. This Year’s VR Hardware of the Year Award went to the Oculus Quest. That same year, Oculus Touch won VR Hardware of the Year. The Sony game was nominated for four DICE Awards this year, but failed to take home any of them. The Oculus Rift S was also nominated for the award.
Bigger changes could come to games through post-launch patches; and there’s big potential yet for native PS5 games made for PSVR, but so far Sony has yet to confirm if developers will be allowed to do so. And no, unfortunately Sony says the new PS5 camera will not work for PSVR. Setting Up PSVR on PS5. Photo by Road to VR.
Original PSVR games aren’t playable on Playstation VR2, Sony confirms. On Sony’s Official PlayStation Podcast Hideaki Nishino, SVP of Platform Experience, was asked whether original PlayStation VR games could be played on PlayStation VR2. We recently went hands-on with the hardware: read our first impressions here.
The bHaptics TactSuit haptic vest and Tactosy haptic armbands addon now work in four PlayStation VR2 games. TactSuit comes in two variants, the $330 TactSuit X16 with 16 vibration points or the $530 TactSuit X40 with 40 vibration points, while the Tactosy haptic armbands addon cost $250 and have 6 vibration points per arm.
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