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Pancake optics are included here too—a design element which Huawei and Pico have used in their respective prototype headsets, and which HTC has used to slim down its Vive Flow standalone headset. Tracking system : 6DOF, camera based inside-out headtracking. Image courtesy Shiftall. Weight : Approx.
The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. The HTC Vive Pros were tethered, so there was no latency but the game did have a peculiar dense, dreamlike aspect to it, which often stems from lower refresh rates. Perhaps more like 60fps or 45fps with reprojection to 90hz?
While the Windows VR headsets are often criticized for the precision of their hand-tracking, I was surprised to find how well they hold up in practice even with a fast paced, highly active game like Beat Saber (2018). The same cameras are also used to look for glowing LEDs on the Windows VR motion controllers to determine their position.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things.
And the next generation of headsets that will come out in the next 24 months will all have eye tracking and headtracking. We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things.
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