Remove Haptic Remove Head Tracking Remove Unreal
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OSVR Co-founder on the Future of Open Source Virtual Reality

Road to VR

We see headsets, motion trackers, haptics, eye trackers, motion chairs, and body suits. For example, head tracking can come from optical trackers or inertial ones. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. Increased Device Diversity, More Choices for Customers.

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The Sony XR Headset: A True Vision Pro Competitor?

XR Today - Mixed Reality tag

Like most modern headsets, this device will come with hand and head tracking support, although we’re not sure of eye-tracking will be an option yet. Instead, you’ll have a ring that tracks the movements of your fingers with incredible precision and a pointer tool.

Sony 132
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. I learned how to build hardware because back in the late ’90s, we weren’t using beautiful inside-out tracking systems. It’s leveraging head tracking in VR and allowing them to look at patterns and practice their decision-making skills.

Training 545
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OSVR - a Look Ahead

VRGuy

We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Likewise, A goggle is useful with a head tracker.

Latency 40
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking. We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things.

Tips 60