This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
TactGlove is compatible with hand tracking systems like the Meta Quest and LeapMotion. Unlike other full-body haptic suits, the TactSuit X40 and TactSuit X16 are aimed at consumers rather than arcades, offering a cost-effective entry to VR haptics. Image Credit: bHaptics. “We Feature Image Credit: bHaptics.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog. If you want, you can find it here below!
Today at the the World Conference on VR Industry in China, HTC announced plans to bring hand & finger tracking to Vive Pro via the headset’s front-facing cameras. Back in April HTC launched new tools to help developers take advantage of the Vive Pro’s largely unused front-facing cameras. Image courtesy HTC.
Not only does it speed up XR development, but it also removes compatibility issues, without affecting the quality of graphics, haptics, and other game interactions. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. LeapMotion. Oculus Rift and Oculus Quest. Sense Glove.
The devices at the time included: HTC Vive wands that shipped with the Vive headset. Fully immersive VR experiences bring us to tracked motion controllers. The HTC Vive wands, Oculus Touch controllers, and Playstation Move controllers have set the standard since their respective releases. HTC Vive wands. LEAPMotion.
SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual.
Hand-tracking looks likely to play a big part in that future, and LeapMotion is one of a few companies leading the charge in this department. Leap’s latest, well, leap is to bring its controller-free hand tracking tech to mobile VR headsets. Tagged with: hand tracking , leapmotion , qualcomm , standalone.
At E3 2016 I got to see the latest prototype version of Gloveone, a hapticmotion input glove designed for virtual reality. But that first version of the glove required a third-party tracking system like LeapMotion in order to translate the movement of the user’s hands into virtual reality.
Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. It will so have inside-out tracking.
Object tracking : Hyperion allows the LeapMotion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. Having haptic sensation on the palm is very important to increase the sense of presence when you are holding a tool in your hand.
We don’t know if it is just a reference design for external partners (like HTC) or it is an actual headset that Valve is producing. Someone hypothesizes that Valve may produce the headset by itself because: HTC has started its own store, Viveport , and so it is not pushing Steam as an official store anymore. What can this mean?
What’s different about FlyInside though is both Rift and Vive users can use their respective motion controllers to manipulate levers, buttons, and requisite knobs. LeapMotion is also supported too, letting you manipulate controls in the cockpit with your own two hands.
One of the biggest names in the VR data glove field is Manus VR, and VRFocus recently got to test its new flagship product, Manus Prime Haptic. At first glance, the Manus Prime Haptic gloves look a bit unwieldy with cables running along the fingers and Vive Tracker on the back of each glove. Then it came to the haptics.
Because if Apple is just going to repeat the same use cases of the HTC Vive and Meta Quest 2, but selling it at $3000, it is just going to fail spectacularly. That’s why the headset should be available by the end of the year, and my bet is that Apple is trying to have it ready before the holidays. But the big question is the “how”.
HTC has a new CEO: Yves Maitre. HTC, one of the most important companies in the VR landscape, has now a new boss: Yves Maitre. Apart from the name change, I wonder if they will release soon a product that incorporates both hands tracking and contact-less haptic feedback in only one device. I would really love to have it!
In all of this, someone has created the design for a LeapMotion mount for the Index that exploits the frunk. HTC has released some interesting statistics on the VR market. Every year, HTC conducts a big survey on the Chinese VR market and shares the results with the community. 5G is coming to Italy.
You can be a lot more expressive within social VR, and in mixed reality experiences where passive haptic feedback is available, having your hands tracked can actually increase the level of embodied presence. LISTEN TO THE VOICES OF VR PODCAST.
The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. Tactile feedback. Next up is the bodysuit.
That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. The essential type of in-air finger input is pinch gesture—it provides much-desired haptic feedback, can be reliably repeated by most of the users, and is clearly intentional, as in it doesn’t happen by accident. Scene Composition.
It achieves this by using haptic feedback chairs – Buttkicker LFE haptics to be precise – all set in a tight arrangement without impeding gameplay. In conjunction with the chairs, the Entermission system uses HTC Vive Pro headsets as well as LeapMotion hand tracking to solve puzzles.
VSDK is a Unity-based solution for developers looking to create naturalistic user interactions whilst supporting a wide variety of headsets (HTC Vive, Oculus Rift, and Oculus Quest) and peripherals (bHaptics TactSuit, LeapMotion, and ManusVR gloves.).
Motion Controller. The HTC Vive, produced by HTC and developed together with video game industry giant Valve, was released on April 5th, 2016. HTC demands a minimum of an Intel i5-4590 or AMD FX 8350 CPU paired with either an AMD R9 290 or a Nvidia gtx 970 graphics card. HTC Vive Pro. Oculus Rift. Samsung Gear VR.
Motion Controller. The HTC Vive, produced by HTC and developed together with video game industry giant Valve, was released on April 5th, 2016. HTC demands a minimum of an Intel i5-4590 or AMD FX 8350 CPU paired with either an AMD R9 290 or a Nvidia gtx 970 graphics card. HTC Vive Pro. Oculus Rift. Samsung Gear VR.
Dean: I’ve tried some haptics gloves. I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high — like the Cosmos from HTC, the brand new one, it’ll be an $800 purchase. It makes the Pro Eye more expensive than the other HTC offerings for sure.
Dean: I’ve tried some haptics gloves. I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high — like the Cosmos from HTC, the brand new one, it’ll be an $800 purchase. It makes the Pro Eye more expensive than the other HTC offerings for sure.
Dean: I've tried some haptics gloves. I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high -- like the Cosmos from HTC, the brand new one, it'll be an $800 purchase. Dean: And I think more critical are these more foundational companies, like Facebook and Valve and HTC.
Dean: I’ve tried some haptics gloves. I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high — like the Cosmos from HTC, the brand new one, it’ll be an $800 purchase. It makes the Pro Eye more expensive than the other HTC offerings for sure.
I had the pleasure of participating to the “VR Visionaries” event in Kaohsiung and then I headed to Taipei to meet some XR companies (like HTC ) and people. Even worse, it wasn’t able to track my finger movements well (it was worse than LeapMotion … and LeapMotion doesn’t have worn sensors!).
HTC has actually released that for the Vive Focus Plus … Well, according to the god John Carmack , it is something about which the company has discussed a lot and has also experimented a lot. Why not wireless? Why hasn’t Oculus gone for the jackpot releasing a fully wireless streaming solution? Oculus for Business.
HTC Vive Cosmos and its controllers, just announced at CES (Image by HTC). HTC has been the VR star of this CES 2019. The biggest announcement has been the HTC Vive Cosmos , a headset that has generated a lot of hype also because HTC has not revealed all its features, but it has only teased them. FinchShift.
Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). Has been at the forefront when it comes to XR, earlier he was VP, Platform Strategy & Dev Community at #HTC and is currently working at Facebook Reality labs.
In an interview with a Chinese magazine, HTC China (Mister) President Alvin Graylin has stated that in his opinion, Facebook may lose at least $100-$200 for each sold Oculus Quest 2 device. HTC had $210 million as the total revenue for 2020. You can now touch a virtual cat with full haptics. More info (Use Google Translate).
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content