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HaptX delivers an intuitive wearable haptic device to meet the demanding quality requirements of enterprise customers. HaptX , the San Luis Obispo, CA-based company focused on bringing realistic haptic technology to VR, has released its HaptX Gloves DK2, advanced haptic feedback gloves featuring “true-contact” haptic technology.
Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light. Tracking range Visual representation of the field of view of the tracking of the controllers on the Vive Cosmos.
In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. While the average consumer might not need haptic experiences in VR games, sensory feedback in the business world can be extremely valuable. However, haptic technologies have the potential to support various use cases.
Described by its creator, Sngmoo Lee, as “location-based arts,” Scarecrow is a one-of-a-kind immersive theater experience that combines live actors, temperature effects, and motioncapture technology to offer one of the most ambitious interactive VR experiences in recent memory. This is where things got interesting.
Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motioncapture capabilities,” and will include support for Unreal Engine, Unity, and Native. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.
Teslasuit is a London-based company that makes an enterprise-focused haptic suit like none other I’ve experienced thus far. I got a chance to go hands-on at CES 2020 this week to find out just what sets it apart from other haptic suits, many of which employ a series of vibrating motors in an attempt to simulate the sense of touch.
Earlier this year while attending the Sundance Film Festival , I had the chance to experience Scarecrow , an immersive theater experience that combines motioncapture technology with temperature effects to deliver a one-of-a-kind interactive performance unlike anything available on Broadway at the moment.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
Vive Wave is HTC’s open platform that offers interoperability between several classes of mobile VR headsets and accessories, something the company hopes will help unite a fragmented market. Image captured by Road to VR. SEE ALSO Foldaway Haptics is Making a Thumbstick for VR Controllers That Pushes Back.
Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. From location-based entertainment, motion simulators and VR arcades, to next-gen haptics, 360-degree cameras and the hottest product launches across virtual and augmented reality, this year’s expo will feature something for everyone to explore.
Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. Additional expo highlights include Xtrematic’s extreme sports simulator, bHaptics’ full-body haptic suit, Bioflight’s VR medical training simulations and Phasespace’s large-scale motioncapture system.
One of the biggest names in the VR data glove field is Manus VR, and VRFocus recently got to test its new flagship product, Manus Prime Haptic. At first glance, the Manus Prime Haptic gloves look a bit unwieldy with cables running along the fingers and Vive Tracker on the back of each glove. Then it came to the haptics.
UltraLeap Tobii Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI UltraLeap Dedicated to transforming the way users share valuable data with XR solutions and applications, UltraLeap has produced a host of powerful technologies for the hand and eye tracking sector. Here are just some of the vendors worth watching.
While the SteamVR version requires five HTC Vive Trackers and a high-spec PC, thanks to the development team at Agile Lens, Body of Mine uses "advanced in-headset motioncapture" that integrates Meta's full-body synthesis on Quest. It also supports hand tracking and Quest Pro eye tracking.
Ultraleap Tobii Varjo Meta Platforms Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI Ultraleap Dedicated to transforming the way users interact with XR solutions and applications, Ultraleap has produced a powerful technology for the hand-tracking sector. So, which companies are paving the way for the next generation of tracking?
Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motioncapture hardware.
From headsets to haptic suits, there is going to be a lot of accessories and apparel in XR to chose from, including some that expand senses you didn’t even know were XR-compatible. You’ve got things like haptic suits, haptic gloves. Let’s start at something crazy; haptic suits.
From headsets to haptic suits, there is going to be a lot of accessories and apparel in XR to chose from, including some that expand senses you didn't even know were XR-compatible. You've got things like haptic suits, haptic gloves. Let's start at something crazy; haptic suits. You can have haptic feedback.
From headsets to haptic suits, there is going to be a lot of accessories and apparel in XR to chose from, including some that expand senses you didn’t even know were XR-compatible. You’ve got things like haptic suits, haptic gloves. Let’s start at something crazy; haptic suits.
In addition to the expected implementations of VR and AR setups at the university, the new lab offered access to a device offering advanced 3-D touch and haptic feedback. Devices like this go far beyond the basic haptics offered by current VR gaming controllers, allowing users more complete sensations of surface and substance.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
This week South Korean-based television and radio network Munhwa Broadcasting Corporation released a clip from their special documentary I Met You showing how the company used VR and haptic feedback technology to reunite Jang Ji-sung with her seven-year-old daughter, Nayeon, who passed away as a result of a rare incurable disease back in 2016.
Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). Has been at the forefront when it comes to XR, earlier he was VP, Platform Strategy & Dev Community at #HTC and is currently working at Facebook Reality labs.
Yes, there are VR experiences that use haptic vests and vibrating chairs to add to the experience, but isn’t actual human touch more immersive? “People refer to the haptics in the experience. So why not work with human haptics? We don’t have [haptics tech].” But this one, it made a lot of sense.
It’s clear my new crusader pals, who pop up in cutscenes throughout the game, are the result of a fine attention to detail, as they play and sing with a natural flow thanks to motioncapture and what I can only assume is the result of an expert hand in character design.
Haptic vests and physical items like a gun can add to the experience, as can extras like fans, heaters, water spray and hydraulics. None of the LBVR venues we visited used Quest 2; various iterations of the HTC Vive (usually the Focus 3) or PiMAX were the headsets of choice at the venues.
HTC has sold an estimated 100k Vives. UnlimitedHand – Armband Haptic Sensor. Teslasuit – E-haptic (sensitization system) Suit. Small studios and children’s entertainment see the most value in virtual reality. Gen Z is the the most passionate segment in VR. Average time spent in headset is 25 minutes.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
Patent-pending technology using more than 100 cameras and motioncapture devices track each player in real-time as they move. After playing a lot of Oculus Touch and HTC Vive games, it is a bit jarring to not see your hands inside of VR. You can pass them between players; you can wield two guns in the game,” Vandonkelaar added.
In an interview with a Chinese magazine, HTC China (Mister) President Alvin Graylin has stated that in his opinion, Facebook may lose at least $100-$200 for each sold Oculus Quest 2 device. HTC had $210 million as the total revenue for 2020. You can now touch a virtual cat with full haptics. More info (Use Google Translate).
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