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Ultrahaptics Acquires Leap Motion for a Reported $30M

Road to VR

Leap Motion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. According to the Wall Street Journal , Ultrahaptics reportedly acquired Leap Motion for approximately $30 million. Image courtesy Leap Motion.

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Ultraleap’s Hand Tracking Platform Gemini Is Now Available for Download

ARPost

Interactions in the immersive environment become increasingly realistic. Thanks to the improvements in haptics , depth of field, and other factors, users can feel that they are actually interacting with real-life objects. Immersive technologies need a powerful hand tracking platform to offer users increasingly realistic experiences.

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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

Developers of immersive games and apps, rejoice! Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. Leap Motion. From now on, you will only need to write one code for all the devices that users may have. Sense Glove.

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HTC Plans to Bring Hand & Finger Tracking to Vive Pro

Road to VR

Other companies like Leap Motion have developed similar technologies, employing computer vision processing to understand the position and movement of a user’s hands without any special gloves or attachments. HTC also indicates that the capability can track individual finger movements too. Image courtesy HTC.

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AR and VR Content Creation Platform Fectar Integrates Ultraleap Hand Tracking

ARPost

AR and VR Content Creation With Integrated Ultraleap Hand Tracking Ultraleap was founded in 2019 when Leap Motion was acquired by Ultrahaptics , and the two companies were rebranded under the new name.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. Haptics quality. Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. We are too early for realistic haptic feedback , so the mechanism works very well like in 10-20% of cases.

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A Hands on Look at the State of Input in VR

VRScout

You can now interact with virtual objects and environments like never before, taking immersion to an entirely new level. Fully immersive VR experiences bring us to tracked motion controllers. From left to right: LEAP Motion motion tracking, flex sensor based motion tracking, exotendon based motion tracking.