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HaptX delivers an intuitive wearable haptic device to meet the demanding quality requirements of enterprise customers. HaptX , the San Luis Obispo, CA-based company focused on bringing realistic haptic technology to VR, has released its HaptX Gloves DK2, advanced haptic feedback gloves featuring “true-contact” haptic technology.
This month marked the launch of DropLabs’ EP 01 Triple Black , an updated version of the companies previously-released EP 01 haptic sneaker. Although initially envisioned to recreate the energy of live music, adding this immersion layer to gaming, movies and VR is next level.” Image Credit: DropLabs, PRNewsfoto.
Today I’m writing a post about one of the best haptics devices I have tried at AWE 2021: Senseglove Nova, a pair of gloves for virtual reality. The company claims that the gloves have been made easier to wear and work also with standalone headsets like the Oculus Quest 2. Me playing with the gloves on an Oculus Quest 2.
bHaptics , the Korean company focused on providing consumer-oriented haptic devices, has announced the launch of a new product of its suite: TactGlove, a wireless glove to provide haptic feedback. bHaptics is a startup that offers a suite of products to provide haptic feedback. bHaptics announces TactGlove.
Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. SEE ALSO Oculus Touch Insides Revealed in Detailed Teardown.
VR has come a long way over since launch of the Oculus DK1. Over the past five years we’ve seen numerous advancements in immersive technology that have helped open the doors to a wide range of possibilities. Stretch goals would introduce native Oculus Quest and PlayStation VR support. Because VR teleportation is so 2016.
Haptic feedback is an awesome addition to any VR experience, whether it be the feeling of two swords clashing in Blade & Sorcery or the rumble of a violent explosion in Half-Life: Alyx. It’s an important part of how modern VR hardware immerses you in experiences by allowing you to “feel” the virtual world around you.
For the new (and awkwardly named) Justice League: An IMAX VR Exclusive experience the Centre is set to debut the ‘Reactive Grip’ haptic controller from Tactical Haptics. Tactical Haptics has been on the VR scene since the early days, developing their novel haptic technology which they call Reactive Grip.
In the world of haptic feedback accessories, the SUBPAC Wearable Physical Sound System is a favorite among VR entertainment providers. The post Beat Saber Partners With SUBPAC On Limited Edition Haptic Vest, Available Now appeared first on VRScout. ‘Feel the Beat’ for $299. Image Credit: Beat Games, SUBPAC.
A report from UploadVR , citing “multiple sources,” claims that Sony’s next-gen PlayStation VR 2 headset will bring a big jump in resolution, along with eye-tracking, IPD adjustment, and even head-mounted haptics. Head-mounted haptics. This is the same approach used by headsets like Oculus Quest.
Impulse Gear announced that Larcenauts (2021) , its 6v6 hero shooter for PC VR and Oculus Quest, is getting a few key updates today which focus on increasing immersion in the game. ” Now coming to the game is two-handed pivot-aiming, manual reload options, and immersive sprinting, the studio says.
WITHIN’s Supernatural is a VR fitness experience designed to take full advantage of the Oculus Quest’s tetherless inside-out tracking. Haptic Tails. With the addition of Haptic Tails and the Target Travel System, Supernatural now serves as an all-in-one VR solution for maintaining proper mental and physical health.
Since that debut, BeBop Sensors has been working non-stop on its enterprise-friendly haptic technology. The latest iteration of its one-size-fits-all Forte Data Glove can now be combined with the Oculus Quest controllers, integrating BeBop’s hand tracking technology with the Quest’s 3D tracking. Image Credit: BeBop Sensors.
The company says its immersive concerts will be coming to movie theaters, VR headsets, and special pop-up events at some point this year. “With AmazeVR’s Immersive Concert experience, however, artists can reach fans through movie theaters, VR headsets, unique pop-up events, and more.” The post AmazeVR Secures $9.5M
Disney has some form of VR content on the way to the Oculus Rift and Gear VR before the end of the year, but this new project from the company’s Research division looks like something else entirely. A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience.
This past November 700 lucky individuals gathered inside the legendary Los Angeles Theater in Los Angeles, California for a special screening of Rogue One: A Star Wars Story presented by Oculus. Image Credit: Oculus. Image Credit: Oculus. Image Credit: Oculus. Feature Image Credit: Oculus.
Haptic feedback is essential in bringing player’s hands into VR worlds. Touch technology company Immersion wants to bring that work to the next level. Immersion’s work is still very much confined to the controller, of course, and can only deliver so much resistance.
Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. ” Image courtesy Plexus Immersive. Image courtesy Plexus Immersive.
Back in the more demure B2B area, only accessible to trade visitors and press, was bHaptics, a Korean startup that recently joined HTC’s Vive X Accelerator Program specializing in actuator-based haptic devices, all of which ideally fit together to create a greater sense of immersion for VR games and experiences.
Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots. Image Credit: Yaw VR.
ProTubeVR , the Marseilles, France-based makers of the titular VR gunstock accessory, is hoping to make a splash later this month with a Kickstarter campaign for a new haptic devkit that promises to dial-up immersion in VR shooters. The company says ForceTube will first start devkit production after reaching its crowdfunding goal.
Battle friends and family in immersive free-roam battles using your Oculus (Meta) Quest VR headset. The game also supports the bHaptics vest, which adds an additional level of immersion via haptic feedback technology. MissionX offers several gameplay packages for you to choose from.
However, there are some great AR and VR accessories out there that can make an XR experience more immersive, more practical, or better suited to a specific task. The company also makes haptic gloves for adding an extra layer of immersion to VR experiences. SenseGlove also makes haptic gloves for VR experiences.
As people flock online during quarantine we now find ourselves experimenting with new platforms, pushing immersive technologies to the limits, and collaborating in new ways; from eye-tracking technology and facial tracking to biometrics and brain-control interfaces. Perhaps more widely known in mind-control systems is Elon Musk’s Neuralink.
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Used correctly, haptics make VR games more playable and immersive. Looping haptic playback support, as well as granular controls for the haptics. Image courtesy RGB Schemes.
SenseGlove, one of the premier manufacturers of haptic and tracking gloves for XR and robotics, announced Wednesday, October 13, that the newest model – SenseGlove Nova – is now shipping worldwide. SenseGlove is based in the Netherlands, but the company’s haptic gloves are sold worldwide. Meet SenseGlove.
This year we saw a ridiculous-looking haptic suit complete with 1,333,337 integrated haptic sensors, from computer peripheral manufacturer Razer to a gorgeous VR role-playing game from developer SmileGate. April Fools Day is once again upon us, which means a whole bunch of fake products from VR hardware manufacturers and developers.
A “location-first” mentality is leading to a whole new wave of location-based immersive entertainment. So how does VR play into this then, when the assumption is it either requires us to be hardwired into a gaming PC or safely contained within the strict four walls of our Oculus Quest guardian boundaries?
The product is a 3D modeling software for PC VR and Oculus Quest headsets. Gabe Newell, Valve’s CEO, believes this technology will create a new road to immersive, high-fidelity experiences by having the brain read technologies built into a headset. The price used to be $25, but now it is free for individual users.
Sngmoo Lee’s immersive theater experience puts you face-to-face with a real actor in VR. At certain points the actor would even make physical contact, using me as a human shield against waves of devastating fireballs brought to life via temperature haptics attached to my hands. Image Credit: TAHI. SCARECROW VRC.
Oculus Quest 2 has a release date of October 13th. Quest 2 has effectively zero new features compared to the original, and Oculus says both headsets will share the same game library. Oculus Quest 2 vs. Quest Specs. The same thing applies to Oculus Link. Similar to the original, Quest 2 will see improvements over time.
The Haptics club is an Open community about #Haptics. It requires a lot of precision regarding mechanics, audio, and haptics so that all these factors are seamlessly working together to create a smooth experience. What are the challenges behind the creation of an immersive VR game?
And soon you too will be able to immerse yourself in the “immersive memory” from home when Dan Carlin’s War Remains launches on Oculus Rift , Steam , and Viveport May 21st, just in time for Memorial Day weekend. . You can download War Remains for the Oculus Rift , Steam , and Viveport , beginning on May 21st.
Having tried the haptic facemask by bHaptics, I can tell you that having haptic feedback on the head may be quite cool if designed properly : being headshot and feeling the head to vibrate adds a good level of immersion to a FPS game. It has also ergonomic controllers with advanced haptic feedback.
Earlier this year Facebook CEO Mark Zuckerberg teased a new form of input being developed over at Oculus: hand tracking gloves. An unlisted Oculus video posted last week, unearthed by Reddit , shows the gloves in action. We’d love to know if these gloves have any kind of haptic feedback to react to actions like pressing buttons.
It’s the beginning of a new year, and I started thinking about the future of immersive realities for 2025 and beyond. Many VR gloves have come out using Vive Trackers for positional tracking, so that their companies could work on finger tracking and haptic feedback. Will it survive this year or the next ones?
Sense Arena, a VR sports training provider based out of the Czech Republic, is one such company working to modernize the world of sports training through the use of immersive technology. These mounts also feature their own dedicated motors, resulting in realistic haptic feedback every time you make contact with the puck.
Oculus’ annual developer conference is back—Connect 4 will be hosted on October 11th and 12th in San Jose, California at the McEnery Convention Center. Check out the official Oculus Connect 4 website to apply for registration. Come for practical problem solving, best practices, workflows, and more.
That’s all well and good for now, but it’s really not the most immersive way of getting around in large virtual spaces. The company’s titular device includes nine axis IMUs for each foot, haptic motors, and Qi wireless charging. SEE ALSO Hands-on: 3DHaptics Achieves Compelling Directional Haptics with Simple Hardware.
Back in April 2015, Oculus was a long way away from its current position as one of VR’s most influential organizations. The company had only recently been acquired by Facebook and was still in the process of prepping the Oculus Rift for its 2016 launch. One of these hoaxes was ThinkGeek’s ‘ VR Sensory Immersion Generator.’.
AmazeVR is the latest platform to announce a fully immersive virtual concert. They will use a high-resolution video feed, haptic motion, and stereoscopic computer-generated elements to provide an immersive virtual experience. To watch it at home, you’ll need an HTC Vive, Oculus Rift, or Valve Index VR headset.
Immersive technology continues its push towards mainstream appeal. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector. LOCATION-BASED VR.
Like the XR-2, the headset is controlled using a pair of motion controllers similar in size and shape to the Oculus Touch controllers. This VR hardware will be used in conjunction with other haptic technology designed to enhance immersion, including a zero-gravity simualtor. For more information, check out the full report here.
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