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Talking AI and Future of Work in XR — In a Truck — with Timoni West and Cole Crawford

XR for Business Podcast

So from a latency perspective, human eye can see 150 points vertically and 180 points horizontally. If latency is a function of proximity, all of a sudden, you need to move the compute as close to the device or the user as possible. And it’s all about high-frequency trading and the latency associated with high-frequency trading.

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article thumbnail

Talking AI and Future of Work in XR — In a Truck — with Timoni West and Cole Crawford

XR for Business Podcast

So from a latency perspective, human eye can see 150 points vertically and 180 points horizontally. If latency is a function of proximity, all of a sudden, you need to move the compute as close to the device or the user as possible. And it’s all about high-frequency trading and the latency associated with high-frequency trading.

Data 78
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article thumbnail

Talking AI and Future of Work in XR -- In a Truck -- with Timoni West and Cole Crawford

XR for Business Podcast

So from a latency perspective, human eye can see 150 points vertically and 180 points horizontally. If latency is a function of proximity, all of a sudden, you need to move the compute as close to the device or the user as possible. And it's all about high-frequency trading and the latency associated with high-frequency trading.

Data 60
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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

So if you ride Indiana Jones and the Temple of Doom attraction, there’s this fake steering wheel on the ride that makes people think they’re steering the experience. The Void is different compared to companies like Zero Latency, who just have the backpack, and multiple players involved in game narrative.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

So if you ride Indiana Jones and the Temple of Doom attraction, there’s this fake steering wheel on the ride that makes people think they’re steering the experience. The Void is different compared to companies like Zero Latency, who just have the backpack, and multiple players involved in game narrative.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

So if you ride Indiana Jones and the Temple of Doom attraction, there's this fake steering wheel on the ride that makes people think they're steering the experience. The Void is different compared to companies like Zero Latency, who just have the backpack, and multiple players involved in game narrative.