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Plexus is a VR Glove With Finger Haptics & Multiple Tracking Standards, $250 Dev Kit Pre-orders Now Live

Road to VR

Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. Wireless : 2.4GHz Custom Low Latency Protocol. Refresh rate: 180hz, engine synchronized for VR.

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Plexus Unveils VR/AR Gloves Compatible With Major VR Controllers

VRScout

A wide range of tracking adapters and impressive hardware could make the Plexus the next big haptic glove. Linear resistant actuators (LRAs) placed at the ends of each fingertip provide realistic haptic feedback for the user. Wireless: 2.4GHz Custom Low Latency Protocol. Compatibility: Unity, Unreal Engine, C++, C#, Python.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

This includes a low-power mode that enables hand tracking to run with reduced power consumption and a high-performance mode that delivers accurate finger mapping with low latency when computer processing power is unrestricted. The price of this device is $600 0 and it is of course aimed at the enterprise sector.

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Thrasher Releases On Steam in December

Upload VR

We've also been pleased with how rapidly both platforms are improving on the software side, like the lower latency hand tracking coming in visionOS2 and the improved passthrough on Quest. It’s an unreal level of contrast. We look forward to evolving THRASHER along with all these amazing platform updates." We'll have more soon.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. Or how does resolution or latency affect simulator sickness? That was hard coding work and getting packets to arrive at the same time and making sure the latency wasn’t too horrible to cause synchrony to break down. The latency, I think, was about a quarter second.

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Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

Other options include a comprehensive Autodesk Media and Entertainment collection, which comes with 3DS Max, MotionBuilder, Maya, and more. Rokoko Studio Rokoko Studio is a comprehensive motion capture technology solution with a dedicated plugin for the Unreal Engine development landscape.

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The Direct from Imagination Era Has Begun

Building the Metaverse

For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. Image from Unreal Engine 5.1 This approach is good for huge workloads when latency and shared memory don’t matter much.