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Ultraleap, a leading company focused on hand-tracking interfaces, this week announced it has secured a £60 million (~$82 million) Series D investment, with the goal of expanding its hand-tracking and mid-air haptic tech in the XR space and beyond. Ultraleap is betting that hand-tracking will be the primary input for XR and the metaverse.
SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove). Haptics quality. We are too early for realistic haptic feedback , so the mechanism works very well like in 10-20% of cases.
Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. It will so have inside-out tracking.
Click To Tweet When someone first puts on a LeapMotion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Since the iPhone introduced multi-touch input in 2007, we’ve seen 2D touchscreen interaction design evolve into a responsive, motion-filled language. In a sense, they are.
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. We see headsets, motion trackers, haptics, eye trackers, motion chairs, and body suits. The same is also true for input and output peripherals such as eye trackers and haptic devices. It turns out that others share this vision.
A variant of its best-selling 6 DoF PCVR E4, this new headset is integrated with Ultraleap’s LeapMotion Controller 2 hand tracking camera, allowing operation and interaction within a VR environment naturally and without separate controllers. Owatch: China professional VR Game machine manufacturer and supplier. No controllers.
And it's pretty cool that we get to experiment with the latest and greatest machinelearning models, and try to get the most out of those chips. But after seeing what came out of CES this year, and learning about this Qualcomm XR2 chip, you've now got AR glasses coming out en masse. There's still some things to be solved.
And it's pretty cool that we get to experiment with the latest and greatest machinelearning models, and try to get the most out of those chips. But after seeing what came out of CES this year, and learning about this Qualcomm XR2 chip, you've now got AR glasses coming out en masse. There's still some things to be solved.
They sold this money machine to focus on a technology that is currently not making any relevant money. What was until some time ago a very cool startup with a lot of knowledge about haptics and hand tracking (and with a lot of friends of mine) is now just a ghost. Its a big bet on the bright future of XR.
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. The same is also true for input and output peripherals such as eye trackers and haptic devices. It turns out that others share this vision.
And it's pretty cool that we get to experiment with the latest and greatest machinelearning models, and try to get the most out of those chips. But after seeing what came out of CES this year, and learning about this Qualcomm XR2 chip, you've now got AR glasses coming out en masse. There's still some things to be solved.
Is Founder CEO of consulting company Global Mindset focused on leveraging globalisation & digitisation for Learning & Working. Learn more about what it means to be a creative in the VC world. He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at LeapMotion.
Their computer vision team came up with a new method of using deep learning to understand the position of your fingers using just the monochrome cameras featured on the Quest, with no active depth-sensing cameras, additional sensors, or extra processors required. It’s not perfect, but it is definitely a step in the right direction.
It uses a new method of deep learning to reconstruct the pose of the hands of the user. Touch controllers are still necessary to have an optimal VR experience because they let you feel something in your hands, they give you haptic feedback, they make you press buttons and such. Vader Immortal episode 2. That’s overly cool.
You can now touch a virtual cat with full haptics. The “most WTF news of the day” prize has been won by the University of Taiwan, where researchers have worked on a haptic device with fur on it so that to simulate your contact with an animal. Learn more. Learn more. Learn more. Some news on content. Some XR fun.
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