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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. Image by Microsoft).

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‘FlyInside Flight Simulator’ Preview – A Promising Start in VR-native Flying

Road to VR

FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim.

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The Ghost Howls’s VR Week Peek (2019.09.22): Oculus working on AR glasses with Luxottica, Apple glasses FOV discovered and much more!

The Ghost Howls

CEOs means a lot for a company: think about how Microsoft has changed going from Ballmer to Nadella. Ultrahaptics is the English company producing a haptic device that works without being worn by the user: it emits ultrasound waves that colliding with the skin of the fingers of the user provide him a sense of touch.

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Most Innovative XR Hand and Eye Tracking Vendors to Watch in 2022

XR Today - Augmented Reality tag

Innovators in the world of Mixed Reality, Microsoft relies heavily on concepts like hand and eye tracking to help users combine the physical and digital worlds. The Microsoft HoloLens technology available today comes with state-of-the-art eye-tracking, and hand tracking capabilities to ensure users can easily interact with digital content.

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Experiential Technology Event Shows How Far VR Has To Go

UploadVR Between Realities podcast

Above: David Holz, founder of Leap Motion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from Leap Motion. The headset didn’t incorporate any touch, or haptics, technology. As soon as we get finger detection, we want haptics. Image Credit: Dean Takahashi.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

To mimic the tactile feedback that you experience in real life, you’ll need sensors and haptics all over your body or at least in significant areas, like the face, hands, and feet. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

Alan: With Facebook now working on AR, and you've got Magic Leap, and Microsoft's Hololens. And, you know, Magic Leap-- people are going to expect when they walk around holograms, they stay put. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. Varag: Yeah. Varag: Okay.