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In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. While the average consumer might not need haptic experiences in VR games, sensory feedback in the business world can be extremely valuable. However, haptic technologies have the potential to support various use cases.
has been pushing the limits of haptic technology since the launch of its HaptX DK2 gloves back in January 2021. Now the company is opening pre-orders for its first-ever commercial product, the HaptX Gloves G1, a ground-breaking haptic device optimized and designed for large-scale deployment, and ready for the enterprise metaverse.
I spoke with him about many topics, like why VR is so good for training (and he told me that his company Strivr has trained more than ONE MILLION Walmart employees in VR ), if it is true that VR is the “ultimate empathy machine”, how much is graphical fidelity important for presence, and of course also about his encounter with Zuck.
Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines. This can be extremely useful to implement indoor navigation ; Vuforia Spatial Toolbox, that lets you integrate AR augmentations with industrial machines.
An example of this is how it can be used to dream of virtual machines and text adventure games. For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. Image from Unreal Engine 5.1
We see headsets, motion trackers, haptics, eye trackers, motion chairs, and body suits. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. The same is also true for input and output peripherals such as eye trackers and haptic devices. Increased Device Diversity, More Choices for Customers.
I’m really excited to learn about the stuff you’re doing. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that.
I’m really excited to learn about the stuff you’re doing. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that.
They sold this money machine to focus on a technology that is currently not making any relevant money. What was until some time ago a very cool startup with a lot of knowledge about haptics and hand tracking (and with a lot of friends of mine) is now just a ghost. This is something absolutely impossible to have with Unity or Unreal.
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
Many other topics are touched on in this episode – virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. The same is also true for input and output peripherals such as eye trackers and haptic devices. We will need to look for common characteristics of haptics devices.
Many other topics are touched on in this episode - virtual writing spaces, remote assistance, spatial learning, his own XR makerspace, and more. And when you start to see 25 to 35 to 40 percent reductions in times it takes for people to learn, but also reduction of error rates across the enterprise? Pretty good. How are you?
Is Founder CEO of consulting company Global Mindset focused on leveraging globalisation & digitisation for Learning & Working. Learn more about what it means to be a creative in the VC world. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. 5- Pradeep Khanna.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. VR is the ultimate empathy machine” is a current refrain that we constantly hear in our communities. Learn more (Presentation video) Learn more (Discover more and register).
The new DRIVE Thor superchip aimed at autonomous vehicles, which companies will be able to use from 2025 Omniverse Cloud , which lets companies use Omniverse completely via cloud rendering even on non-powerful machines A connector to let you use Omniverse with Unity. Learn more (Meta Connect program) Learn more (Connect on Meta Horizon).
Sentences like “With eye-tracking (ET) and a few well-placed sensors, they’ll learn our unconscious reactions to anything we see. Acquiring it, Epic secures a great source of assets for the developers using its Unreal Engine, and also the connection with many talents. New research is carried on about haptics. Learn more.
This is amazing because it offers AI tools completely integrated inside the editor, removing all the friction of using Generative AI on many external websites Sentis , which is a solution to run AI models locally on the game host machine on all platforms, from very powerful PCs to the Nintendo Switch. You can’t miss it!
The second one is a device that should be presented at CES: the OWO haptic suit. More info (Lick It Up TV) More info (Owo haptic suit). Then, it guarantees that there is an open-source alternative to Unity and Unreal, so if in the future Meta wants to build its own engine, it could start doing that by forking Godot. Learn more.
Using machinelearning and some ideas “stolen” from speech recognition algorithms, the system was able to transform the movement of the fingers in actual keystrokes, and it worked almost as if there was a physical keyboard. Upload VR) More info (Microsoft’s haptic research). Learn more. Learn more and register.
It uses a new method of deep learning to reconstruct the pose of the hands of the user. Touch controllers are still necessary to have an optimal VR experience because they let you feel something in your hands, they give you haptic feedback, they make you press buttons and such. Vader Immortal episode 2. That’s overly cool.
Bredow said that his team at ILMxLab is constantly learning as they experiment with different experiences across emerging platforms. There were so many things we learned from Trials on Tatooine ,” Bredow said. That was a great learning experience because we really did build that experience up as we were learning different things.
You can now touch a virtual cat with full haptics. The “most WTF news of the day” prize has been won by the University of Taiwan, where researchers have worked on a haptic device with fur on it so that to simulate your contact with an animal. Epic Games has sued Nreal because its name is too close to “Unreal”, which is its trademark.
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