This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
This week has mostly been in the sign of Oculus, with many news and updates from the brand controlled by Facebook. Image by MagicLeap). MagicLeap 2 is coming in Q1 2022. Even if most of this roundup will be about Oculus, I have decided to put another brand on top of it and it is MagicLeap.
Seems like they’re zeroing in on Maps as the sweet spot for XR and tossing everything else, like their Daydream headset, their investment in MagicLeap, Poly, and finally Tilt Brush, overboard. The product is a 3D modeling software for PC VR and Oculus Quest headsets. What is up with Google and XR?
Last week industry legend and current Oculus VR CTO John Carmack sat down with stand-up comedian and podcast icon Joe Rogan for Episode #1342 of the immensely popular Joe Rogan Experience podcast. 58:33 ] – Carmack compares similarities between Neurolink’s brain-interface RF technology and Oculus’ camera and display system. [
MagicLeap, Disney, and Epic Games are bringing their A-game to the annual tech conference. Beach Body Bros – While showcasing Oculus Medium as a production-ready sculpting tool, Beach Body Bros takes you on a ridiculous musical journey through a world of pure muscle, intense strength, and stupid greatness.
There I have tried some interesting devices like Weart haptic gloves, OWO haptic suit, but especially the MagicLeap 2, which I found to be a very well-made piece of hardware! In the latest Oculus SDK, Meta has included Room Setup functionalities. News worth a mention. Image from OpenBCI). Some news on content.
Image by MagicLeap). MagicLeap pivots to enterprise, lays off 1,000 employes. With a long post on MagicLeap’s blog, in the end Rony Abovitz has admitted that the company is not going that well, and has announced a new course, that should eventually lead to MagicLeap 2. Top news of the week.
Feature-wise, it is more or less as we expected it to be, with four cameras for inside-out tracking, haptic feedback, IPD adjustment , eye-tracking, HDR display. MagicLeap 2 has inside-out tracked controllers. During a presentation, MagicLeap has unveiled some more features about its headset and controllers.
MagicLeap 2 bridges AR and VR. The interest in MagicLeap 2 is growing. If headsets like Lynx or Project Cambria implement AR on a VR headset, MagicLeap 2 implements a bit of VR on an AR headset. Japanese startup H2L is working on a haptic bracelet. News worth a mention. More info. Upload VR).
” Meta’s video, which it released during its Connect developer conference in October, is less a roadmap and more a marketing barrage—like a hundred MagicLeap ‘whale’ moments smooshed into one. To think, HTC and Oculus were once competitors back in the early days of consumer VR.
While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Huawei has upgraded its sleek VR glasses and now they support 6DOF movement and 6DOF controllers that are very similar to the Oculus Touch. Notwithstanding all this hate, the Oculus Quest 2 is selling very well. Other relevant news.
The controller of MagicLeap 2 features onboard cameras that perform inside-out tracking, too. Many VR gloves have come out using Vive Trackers for positional tracking, so that their companies could work on finger tracking and haptic feedback. having a Vive headset with Valve controllers).
Especially the DualSense is an amazing piece of tech, with very stable IMUs and haptic sensations that increase a lot the “immersion” in the games : they can provide you the sensation of resistance, of textures of materials, of movements. Then why MagicLeap hasn’t delivered a solid product with 2B?)
When you think of Oculus you typically think of one thing: virtual reality. Today, flush with Facebook’s seemingly endless resources, Oculus is at the forefront of the VR industry’s research and development. The Oculus product roadmap as shown at last year’s F8 conference.
When you think of Oculus you typically think of one thing: virtual reality. Today, flush with Facebook’s seemingly endless resources, Oculus is at the forefront of the VR industry’s research and development. The Oculus product roadmap as shown at last year’s F8 conference.
This has been the week of the launch of the Oculus Quest 2, and this event has been so big that basically, it will take half of this roundup to describe. Facebook releases the Oculus Quest 2. Even if with the Quest 1 was possible to play Oculus Go games, this support has been abandoned on the Quest 2. Top news of the week.
The collaboration platform is device agnostic (so you could use a Microsoft Hololens while communicating with someone wearing an Oculus Rift), and the B2B company is focusing on the training and education space. The notoriously secretive mixed reality company MagicLeap has acquired parts of Dacuda , a B2B computer vision software company.
MagicLeap finally dropped to mixed reviews and BrainXchange published its Definitive Guide to Adopting Wearables, AR and VR in Enterprise. Just three months ago, the company revealed it’s putting 17,000 Oculus Go headsets in Walmart stores for employee training. The company’s direction is unclear. Body-worn.
HTC advertises it as a headset for relaxation and productivity because it wants to position it as a different product than a gaming machine like Oculus Quest 2. Image by MagicLeap). MagicLeap 2 has been teased. Chipset : Qualcomm Snapdragon XR1 Display Type : LCD Display resolution : 3.2K Other relevant news.
In 2014, Facebook acquired Oculus and planted a flag in virtual reality. Apple's announcement today is a very good validation of the overall XR/spatial computing sector," MagicLeap founder Rony Abovitz wrote to me. Meta Quest vs. Apple Vision In buying Oculus in 2014, Zuckerberg first put forth his quest for spatial computing.
Controller : Weight : 23g Tracking : 3DoF Connection : Bluetooth Controls : Touchpad, Click, Haptic feedback. The unit runs over a Qualcomm Snapdragon 845 Chipset , offering so more horsepower than the Oculus Quest. The Oculus DK2 crashed continuously, and had a very simple runtime, for instance.
Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised. Nothing that will shake the ecosystem. Someone wonders if this may be the Quest killer, and my answer is no.
For years, the company has been delivering some of the most powerful and accessible XR experiences around, with tools like the Oculus Quest. Tools like the Oculus already come with hand tracking functionality, to help users interact with some software on a hands-free basis. Unity and MagicLeap.
To mimic the tactile feedback that you experience in real life, you’ll need sensors and haptics all over your body or at least in significant areas, like the face, hands, and feet. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience.
Harkening back to the idyllic days of Oculus Connect, I had hallway run-ins with countless brilliant XR people, some of whom I’ve known for many years and others I’d only met in the metaverse before today. I came out of Orion buzzing with the same level of excitement I had after trying the Tuscany demo on my Oculus Rift DK1 back in 2013.
As a tech guy, of course, I’m all in for retro compatibility, and I would still love to sometimes attach my Oculus DK2 to my laptop and remember the good old times playing Tuscany. I know that I’m saying something unpopular, but I understand Microsoft’s decision.
Several of the early VR projects from ILMxLab, including Trials on Tatooine and the MagicLeap mixed reality droid experience , were built using Epic Games Unreal Engine 4 technology. “We The haptics and other things you can do in those environments can be very unique and very fun and give people a different kind of experience.
Additionally, founding the Upload Academy, a VR/AR developer training program, which graduated its first class in August with a number of success stories including Found – a gorgeous Miyazaki-esque narrative experience created by four of our students which was recently recognized on stage during the Oculus Connect Keynote. January 2016.
This idea is used in mainline Quests, Pico headsets, Valve Index, HP Reverbs, Oculus Go, and the original Oculus Rift and HTC Vive. The Oculus Rift S was Facebook’s only previous headset with a halo strap. It’s a welcome reversal after years of field of view stagnation in Oculus headsets.
Alan: With Facebook now working on AR, and you've got MagicLeap, and Microsoft's Hololens. And, you know, MagicLeap-- people are going to expect when they walk around holograms, they stay put. And I know Oculus Quest just introduced hand tracking. We didn't need the whole haptic glove or anything.
Alan: With Facebook now working on AR, and you've got MagicLeap, and Microsoft's Hololens. And, you know, MagicLeap-- people are going to expect when they walk around holograms, they stay put. And I know Oculus Quest just introduced hand tracking. We didn't need the whole haptic glove or anything.
I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. Dean: I’ve tried some haptics gloves. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. Alan: “HaptX.”H-A-P-T-X,
I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. Dean: I’ve tried some haptics gloves. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. Alan: “HaptX.”H-A-P-T-X,
Our brain is very plastic and the BCI could trigger the right parts of the brain so that you feel haptic sensations on 6 fingers if your avatar has 6 fingers. Oculus official side distribution platform is coming soon. Echo VR , the VR sports game available on Oculus headsets, is getting a ‘battle pass’ system called Echo Pass.
Alan: With Facebook now working on AR, and you've got MagicLeap, and Microsoft's Hololens. And, you know, MagicLeap-- people are going to expect when they walk around holograms, they stay put. And I know Oculus Quest just introduced hand tracking. We didn't need the whole haptic glove or anything.
I remember seeing the Oculus guys -- Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. Dean: I've tried some haptics gloves. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. And that was with controllers.
I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. Dean: I’ve tried some haptics gloves. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. Alan: “HaptX.”H-A-P-T-X,
Oculus Go showcased. The Oculus Go (Image by Oculus). At GDC, the Oculus Go has been one of the main characters. First of all, Oculus has showcased all its main technical characteristics : I advise you to read the post dedicated to that on Oculus blogs , where Chris Pruett introduces you to them.
I mean, if you look at the latest batch of VR headsets, the capabilities of something like the Oculus Quest, and what you get for that price bracket, it’s just unbelievable just how far it’s gone, because I still look back to case studies from places like the Virtual Human Interaction Lab at Stanford.
I mean, if you look at the latest batch of VR headsets, the capabilities of something like the Oculus Quest, and what you get for that price bracket, it’s just unbelievable just how far it’s gone, because I still look back to case studies from places like the Virtual Human Interaction Lab at Stanford.
I’m overly happy to announce to you that today we of New Technology Walkers have launched our VR fitness game HitMotion: Reloaded on Oculus App Lab ! Regarding the controllers, we know that they are similar to the Oculus Touch but with force-feedback triggers and more nuanced haptic sensations. Is Oculus Quest killing PCVR?
Further references Lenovo presents Project Chronos (The Verge) Project Chronos presentation video (Lenovo Youtube channel) bHaptics leaked hardware bHaptics showcased at CES its TactGlove haptic gloves , which got good feedback from the community. And it seems that can also change your Oculus Quest 2 with a total of 2.5
I mean, if you look at the latest batch of VR headsets, the capabilities of something like the Oculus Quest, and what you get for that price bracket, it's just unbelievable just how far it's gone, because I still look back to case studies from places like the Virtual Human Interaction Lab at Stanford.
I mean, if you look at the latest batch of VR headsets, the capabilities of something like the Oculus Quest, and what you get for that price bracket, it’s just unbelievable just how far it’s gone, because I still look back to case studies from places like the Virtual Human Interaction Lab at Stanford.
These are like the Microsoft Hololens, MagicLeaps. So something like an Oculus Go, for example, allows you to look around and be inside of a video. So we’re moving towards where we feel the technology as well as the communication platforms are moving into which we consider smart displays.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content