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Developing Better Haptics With Interhaptics

ARPost

When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. If you want to provide haptics in your application, you have to code for haptics. “If

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Microsoft Files Patent For VR Mat With Haptic Feedback And Pressure Sensors

VRScout

Could Microsoft’s high-tech floormat be the future of at-home 4D entertainment? According to a patent filed by Microsoft to the United States Patent & Trademark Office earlier this week, the company has been experimenting with the idea of a unique VR floor mat device designed to enhance users immersion.

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Microsoft Shows New Research in Haptics With ‘CLAW’ VR Controller Prototype

Road to VR

As VR display resolutions become more packed with pixels and new controller types such as Valve’s Knuckles dangle tantalizingly in front of us, one thing that often goes overlooked is haptic feedback. Microsoft researchers say it also changes its corresponding haptic configuration by sensing the differences in the user’s grasp.

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Microsoft’s ‘Haptic Links’ Bring A New Level Of Realism To VR

VRScout

Could one of these intuitive prototypes deliver the immersive haptic feedback users have been clamoring for? . That’s why Microsoft is currently in development on a solution that would actually link two standard VR motion controllers together to simulate realistic tension and pressure.

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Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. The SDK supports two approaches to controller haptics, Buffered and Non-buffered.

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HapTech is Aiming its Electromagnetic Haptics at Military VR Training

Road to VR

The company recently demonstrated how their haptic tech can scale all the way up to the Browning M2, a mounted.50 HapTech makes an electromagnetic recoil system which is the foundation of its StrikerVR haptic guns which are designed as peripherals for high-end VR attractions. 50 caliber machine gun. Army with AR Headsets.

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Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology

Road to VR

Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. Haptic feedback in general-purpose controllers has been limited to vibration feedback since the introduction of the Rumble Pak for the Nintendo 64 in 1997. They call it NormalTouch and TextureTouch.

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