This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. If you want to provide haptics in your application, you have to code for haptics. “If
Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. SEE ALSO Oculus Touch Insides Revealed in Detailed Teardown.
Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. You could theoretically even make an experience whose play area is as big as the one of a city (Microsoft once talked about “city-scale VR”).
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
Many VR gloves have come out using Vive Trackers for positional tracking, so that their companies could work on finger tracking and haptic feedback. Valve’s OpenVR was also incredibly well thought out , bringing with it an open ecosystem potentially compatible with many headsets and peripherals.
I’ve seen what companies are doing nowadays to use tracked props on the Oculus Quest: they have to add bulky mounts to install the even bulkier Touch controllers on them. Haptic technologies were represented at CES very well especially by two companies: OWO and bHaptics. OWO Haptic Vest (Image by OWO). Further references.
Microsoft Flight Simulator releases VR patch. Microsoft Flight Simulator is now compatible with VR headsets : not only the HP Reverb G2 as initially teased but all the headsets that are compatible with OpenXR , so basically all the most famous devices. haptics) can affect our perception of gender. Top news of the week.
Considering that Facebook is very smart also in leaking misleading info (as it has happened with the “Monterey” headset ), this can also be a move from Menlo Park to create hype for the upcoming Oculus Connect 6 and the AR glasses that will be teased there. The Oculus Connect 6 is coming! Other relevant news. Image by Martin Hajek).
While hardware advancements such as the HTC Vive Pro and Oculus Rift have solidified at-home VR as a viable option, those looking for next-level immersion will still find the most success with location-based VR installations. LOCATION-BASED VR. Of course we can’t talk about standalone VR without bringing up the HTC Vive Focus.
Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. Haptic feedback in general-purpose controllers has been limited to vibration feedback since the introduction of the Rumble Pak for the Nintendo 64 in 1997. They call it NormalTouch and TextureTouch.
The PS5 is a big step forward for console gaming , and being paired with a next-gen controller like the DualSense, that provides realistic haptic sensations, it can give its players countless hours of fun. Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Other relevant news.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
For instance, in the box I’ve found a cleaning cloth for an Oculus device… and I don’t think it actually comes with a Microsoft HoloLens! So, Microsoft has made whatever it could to make the limited FOV more acceptable and we have to appreciate that. The headset is very light and balanced (Image by Microsoft).
Microsoft released its April Windows 10 update yesterday, and with it comes the official launch of SteamVR support for Windows “Mixed Reality” VR headsets. Check out the full list of updates on the software’s Steam page. and the newest VR ‘home’ space called Skyloft.
high field of view, high resolution, lighter weight devices) so they reach out to manufacturers of special headsets but most of the customers do basic training using the commercial headsets (HTC Vive, Oculus and Microsoft Mixed Reality platform headsets are the most used). haptics suits ) or does a VR headset suffice?
The experience will debut this winter on PSVR and Oculus. SenseGloves Nova, which are haptic feedback gloves for professional VR training, were announced at CES. The product increases and improves upon haptic feedback, form factor, and hand tracking to enable a user’s feeling of shapes, textures, and resistance in VR.
The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Image by Microsoft).
Especially the DualSense is an amazing piece of tech, with very stable IMUs and haptic sensations that increase a lot the “immersion” in the games : they can provide you the sensation of resistance, of textures of materials, of movements. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products).
I’ve had a soft spot in my heart for Pico since they never got the credit they deserved for launching an all-in-one headset a year before Oculus. The last time ARPost talked with FundamentalVR , they had just partnered with haptics pioneer HaptX. Within that folder, is another folder just for Pico.
Thanks to this, the card will be able to keep two Wi-Fi connections at the same time: one towards a router to have an internet connection, and the other directly to another device, like the Oculus Quest. Congress is stopping the acquisition of more Microsoft IVAS headset. This is a decision that is not going to make Microsoft happy.
designs and licenses haptic technology that’s come to be used in gamepads you’re well familiar with. Now the company is developing a new haptic programming system which aims to help game developers make better haptics effects for their games, faster. Founded in 1993, Immersion Corp. Immersion Corp.
In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017. This led to a growing importance of Oculus, until with the Quest it started dominating the market in a way no one was able to face.
FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim. SEE ALSO This Awesome DIY VR Cockpit Hides a Flight Simulator in Plain Sight.
The news comes after the Meta Quest also lost AltSpace VR, another Metaverse platform which owners Microsoft shut down earlier this year – diverting its resources to Mesh. .” However, the firm notes that PCVR streaming applications for the original Quest could also face optimisation issues.
As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. Horror Games in VR. Gambling and VR Casinos.
So, in the past few weeks we have seen big tech, including Meta and Microsoft, announce massive layoffs , mostly to their XR division and at the same time, pivoting towards artificial intelligence and generative content. VR Shotgun by VR 360 Action The minigun prop felt heavy and it had some nice haptic feedback to it.
Industry-leading companies sponsoring this year’s expo include Intel, Dell, Qualcomm, VIVEPORT, Microsoft, Neurogaming and OptiTrack, as well as a full lineup of innovative companies shaping the future of immersive tech. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft.
The news of the week is that Meta is poaching talents from all the other companies : in particular, it has been able to “steal” 100 employees from the HoloLens team in Microsoft. It is just a bit more expensive than the $300 needed to buy an Oculus Quest 2. More info (XTAL 3 hands-on) More info (Haptic gloves hands-on).
We’re eager to go hands-on with Valve’s new prototype Vive controllers, but these new experiments from Microsoft’s Research division might be even more exciting. For now, the best we have its the vibration feedback provided by the Oculus Touch and HTC Vive wands.
Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and hand tracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. Trending AR VR Articles: 1.
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. In the entertainment area of Gamescom, NVIDIA has put some RTX graphics cards on the desks of some booth of partner companies , like ASUS and Microsoft.
The level of realism for hand interaction is extremely important in a haptic immersive experience. Haptic feedback design will be empowered with this feature, partial finger haptic will enhance the feel of touch. Interhaptics’ mission is to enable the growth of a scalable haptics ecosystem.
Most of us are already familiar with haptics from playing video games, where rumble and vibration are creatively used to create a connection between the action on the screen and the gamer. Experiences feel more “real” when they engage several – if not all – of our senses. Healthcare.
Katie Kelly, Head of Engagement, AltspaceVR / Microsoft. Other experiences to look forward to include Red Frog Digital’s Zombie Holomaze, which will offer a terrifying AR experience for attendees to explore while wearing a Microsoft HoloLens. Gary Radburn, Director, Virtual and Augmented Reality, Dell.
When it first appeared, Immersive Tech was thought of as a gaming-centric medium, but ever since its mainstream introduction with the Oculus Rift, creators begged to disagree. The Microsoft HoloLens is a great example of this —now a two year old device, it’s still one of the most impressive pieces of technology existing today.
According to CBINSIGHTS , tech giants like Facebook, Amazon, Microsoft, Google, and Apple (FAMGA) have all been acquiring AI startups aggressively in the last decade. Facebook invested heavily in Oculus Rift to bring in believable character avatars using generative models through deep learning. Source: CBINSIGHTS.
When you think of Oculus you typically think of one thing: virtual reality. Today, flush with Facebook’s seemingly endless resources, Oculus is at the forefront of the VR industry’s research and development. The Oculus product roadmap as shown at last year’s F8 conference.
When you think of Oculus you typically think of one thing: virtual reality. Today, flush with Facebook’s seemingly endless resources, Oculus is at the forefront of the VR industry’s research and development. The Oculus product roadmap as shown at last year’s F8 conference.
Image by Oculus). Oculus Quest may have sold only 400,000 units. It seems that according to it, Oculus Quest , considered by many the first VR headset that can become mainstream, has sold only 180,000 units in Q3 of this year, for a total number of 400,000 units sold since launch. Image by Microsoft). Other relevant news.
We’ll see the FacioMetrics tech make its way into videos and Live broadcasts in the near future – and eventually it is likely that facial image analysis would be useful for the customizable avatars that Oculus is creating, too (as well as create super datasets of human emotional reactions). MONEY & FUNDING.
Facebook came with the Oculus Quest 1 & 2 , then Microsoft with the Hololens2 with hand tracking capabilities; but there are limitations in dealing with occlusions and in tracking outside the camera’s field of view on the headset. Hand-tracking is on the rise in the XR market.
When creating the new “Medal of Honor: Above and Beyond” title, Respawn wanted to reboot an entire franchise for access in the Oculus VR platform. The solution also includes a VIVE tracker and haptic feedback technology, leading to a 10-15% improvement in cognitive function during learning experiences, and fantastic engagement.
When the HTC Vive was introduced, its primary advantage over the Oculus Rift was its included motion controllers, providing a then-unprecedented VR gaming experience. While Oculus would later ship Oculus Touch controllers in response, they were still late to the punch in VR motion controls.
But actually, HTC , once the biggest competitor Oculus had, added these functionalities to its devices one month before Meta , but the news was not reported by the main VR magazines. Japanese startup H2L is working on a haptic bracelet. HTC adds more parental control tools to its headsets. Kudos to the Asian company for this.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content