This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Combining 360-degree capture with solutions for spatial sound and integrations with tools like Unity, Unreal, and other engines, VR cameras are highly flexible. Haptic Gloves and Suits Though the hype around haptic technologies has dwindled in recent years, innovators are beginning to recognize the benefits of full haptic feedback.
New info on Microsoft abandoning the Hololens 3. Last week we all heard the news about Microsoft abandoning the HoloLens 3, and the denial of it by Alex Kipman and Microsoft itself. Emerge is a new XR haptic device. These are the most interesting gaming haptic devices I have ever seen. See you there. Learn more.
You can design meeting rooms in apps like Horizon Workrooms and take advantage of exceptional visuals, audio capabilities, and even haptic feedback. However, you can also access apps like Zoom, and Microsoft Teams for immersive meetings. Meta makes it easy to create VR experiences with existing platforms like Unity and Unreal.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Microsoft Flight Simulator is adding VR support, but…. Microsoft Flight Simulator is launching on August, 18th, without support for virtual reality.
The result is that many big brands are canceling their presence at CES: Google, Intel, Microsoft, Meta, Lenovo, and many others, have decided not to go , and maybe provide their news virtually. The second one is a device that should be presented at CES: the OWO haptic suit. More info (Lick It Up TV) More info (Owo haptic suit).
In the entertainment area of Gamescom, NVIDIA has put some RTX graphics cards on the desks of some booth of partner companies , like ASUS and Microsoft. While at Microsoft booth there was a premium RTX 2080 Ti , that I’ve been able to take in my hands so to make a video where you can see it from all angles. That’s powerful.
A good roundup of haptic devices. I’ve found on the web a long article about the haptics devices available , or on which there are experimentations. More info (Roundup of haptics devices) More info (New 5DOF devices). More info. I think it is worth reading. Great post. I think it is an idea that is worth exploring.
It has feet controllers, haptic feedback for hands, vibrational feedback for the hand, and other cool features that are missing in the most common headsets. Yes, you’ve read everything well. It has 4.5DOF. Last Call has been released. Last Call / Release) More info (Star Wars: Tales From The Galaxy Edge?—?Last
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. This would be great for having a more natural interaction on Quest 3.
Facebook and Microsoft publish two interesting research projects for VR. This week, Facebook and Microsoft have released two interesting works from their R&D department. Upload VR) More info (Microsoft’shaptic research). The modality to ask for the adapters is not clear yet, though. News from partners (and friends).
When one finds out that she worked at Microsoft in the early days of Encarta Encyclopedia and World Atlas , it starts to make sense. She created an internal team at Microsoft to manage these complex issues across the entire company. “All Her time working at Microsoft led her to the IGDA. Haptic Gloves for Data Visualization.
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. For the first time I can see a real footage of the Teslasuit haptic gloves. Learn more. Learn more. Learn more.
Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines. Microsoft has released the news that it is increasing the availability of HoloLens 2 and that tens of thousands of units have been shipped to date.
Importantly, this is not their only offering as they also power a full-body haptics suit in partnership with TESLASUIT. As a result, users have the option to leverage the futuristic headset alongside an equally next-gen haptics-based full-body controller for an ultra-immersive experience. ft) cable, DisplayPort 1.4, as well as USB 3.2
We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. This new industrial-grade system offers the most realistic haptics experience to date. It marks the first commercial availability of our industry-leading microfluidic haptic technology platform.
I think Microsoft is calling them "world anchors" and I think Google has called them "VPS points" or-- everybody has a solution for it today or is a solution for it. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: I've tried a bunch of haptic gloves so far. Martin: That's what I've found, too.
I think Microsoft is calling them "world anchors" and I think Google has called them "VPS points" or-- everybody has a solution for it today or is a solution for it. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: I've tried a bunch of haptic gloves so far. Martin: That's what I've found, too.
I think Microsoft is calling them "world anchors" and I think Google has called them "VPS points" or-- everybody has a solution for it today or is a solution for it. Alan: Actually, I would say all of them are based on Unity or Unreal. Alan: I've tried a bunch of haptic gloves so far. Martin: That's what I've found, too.
The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. Thanks to RTX, that is supported by Direct X’s Ray Tracing API DXR, that have been announced by Microsoft in the same days, we can have real-time photorealistic renderings.
We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things. I got the chance to use the Ultra Haptics, [which] is this device where it uses ultrasonic waves to give you the sense of touch.
We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things. I got the chance to use the Ultra Haptics, [which]. We’re not tied to Microsoft. I reached out, grab a cup of coffee.
We were talking about haptics, and how haptic vests and gloves can be used across enterprise for simulation of training, but also scent machines, and different spatial audio and things. I got the chance to use the Ultra Haptics, [which] is this device where it uses ultrasonic waves to give you the sense of touch.
We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. The same is also true for input and output peripherals such as eye trackers and haptic devices. We will need to look for common characteristics of haptics devices.
Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. 14- Kai Liang. 25- Pankaj Raut.
Microsoft confirms (again) it wants to build consumer HoloLens. Alex Kipman, the mind behind Microsoft HoloLens, has confirmed again in an interview that Microsoft will one day build a consumer version of HoloLens. You can now touch a virtual cat with full haptics. Three VR games have implemented NVIDIA DLSS.
In chapter 5 (Networking), Ball uses popular games such as Microsoft Flight Simulator to explain concepts such as network bandwidth and latency, and how game and metaverse companies work around such limitations. for motion capture, the ability to interact via haptics, etc.), However, novel forms of harassment will doubtlessly emerge.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content