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Developing Better Haptics With Interhaptics

ARPost

When you think about “haptics,” particularly in the sense of extended reality , you probably think about hardware and wearables that let you interact with and feel your environment. Haptics require hardware but they also require software. If you want to provide haptics in your application, you have to code for haptics. “If

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Is AR’s Next Design Target ‘Wearability?’

AR Insider

Visually immersive and contextually-aware AR glasses like Microsoft Hololens 2 require optics whose power consumption and heat dissipation necessitate bulky headgear, rather than anything you’d consider “eyewear.”. Applying that principle to AR, could wearability be the next era’s mobility? Evidence in today’s market support this play.

Wearables 366
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Qualcomm Cancels Snapdragon X Elite Dev Kit

XR Today - Virtual Reality

Featured technologies at AES 2024 include digital twins, haptics, avatars, blockchain, wearables, VR headsets, AR smart glasses, and more. Instead, Qualcomm appears to be opting for the devices to be made by original equipment manufacturers (OEMs) going forward.

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TapID Uses Bone Conduction To Deliver A Better Typing Experience In VR

VRScout

Could this wearable device solve the headache that is typing in VR? Those sensors are used to detect the rapid touch of your fingertips hitting a physical flat surface to provide haptic feedback as you type out words on a virtual keyboard. You can do some pretty amazing things in VR. Unfortunately, typing is not one of them.

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Augmented Reality and Hearables: Where the Two Technologies Meet

ARPost

Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies. Overall, augmented reality brings robust capabilities to solutions across multiple modalities — visual, auditory, haptic, somatosensory, and olfactory.

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Is AR’s Next Design Target ‘Wearability?’

ARVR

Visually immersive and contextually-aware AR glasses like Microsoft Hololens 2 require optics whose power consumption and heat dissipation necessitate bulky headgear, rather than anything you’d consider “eyewear.” Applying that principle to AR, could wearability be the next era’s mobility? link] Is AR’s Next Design Target ‘Wearability?’

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Save the Date for the Most Important XR Events in Q3 and Q4 2022

ARPost

Even though its focus is on new computer graphics technology, it covers many other relevant XR topics, such as privacy and safety in AR and VR, rapid prototyping of XR experiences, haptics, and digital twins. Some of the previous TECHSPO attendees include Microsoft, Meta, IBM, Twitter, and Verizon. Augmented Enterprise Summit (AES).

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