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HaptX Launches True-Contact Haptic Gloves For VR And Robotics

VRScout

HaptX delivers an intuitive wearable haptic device to meet the demanding quality requirements of enterprise customers. HaptX , the San Luis Obispo, CA-based company focused on bringing realistic haptic technology to VR, has released its HaptX Gloves DK2, advanced haptic feedback gloves featuring “true-contact” haptic technology.

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Researchers Develop VR Haptic Feedback System Using Custom Quadcopters

VRScout

Are custom-build drones retrofitted with touchable surfaces the future of VR haptic feedback? Serving as a levitating haptic feedback proxy, these specially-designed drones are outfitted with unique touchable surfaces and track a users position to provide real-time haptics to virtual objects.

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What’s the future of SteamVR tracking?

The Ghost Howls

Motion capture If you want a cheap system for motion capture you can use Vive Trackers and full-body VR to record animations of yourself moving. Many VR gloves have come out using Vive Trackers for positional tracking, so that their companies could work on finger tracking and haptic feedback.

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Dedicated AR and VR Accessories Manufacturers

ARPost

MANUS creates gloves for both motion capture as well as for controlling sensitive VR applications. The company also makes haptic gloves for adding an extra layer of immersion to VR experiences. The most recent MANUS product is the SteamVR tracker for precise gesture controls and motion capture. “As SenseGlove.

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Bizarre Interactive VR Performance ‘Scarecrow’ Makes VRChat Debut

VRScout

Earlier this year while attending the Sundance Film Festival , I had the chance to experience Scarecrow , an immersive theater experience that combines motion capture technology with temperature effects to deliver a one-of-a-kind interactive performance unlike anything available on Broadway at the moment. Image Credit: TAHI.

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Sandbox is Building an SDK so Anyone Can Create for Its VR Attraction Platform

Road to VR

Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motion capture capabilities,” and will include support for Unreal Engine, Unity, and Native. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

From location-based entertainment, motion simulators and VR arcades, to next-gen haptics, 360-degree cameras and the hottest product launches across virtual and augmented reality, this year’s expo will feature something for everyone to explore. Attendees can sign up for Circuit Stream’s workshops when they register for VRLA.