This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
For instance, I’ve been doing cool stuff like this experiment in mixing AR passthrough, music, and haptics. So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. Oculus Passthrough APIs video tutorial. Oculus Passthrough APIs textual tutorial.
I know one of the companies which is going to exhibit there: it is called Weart, they are Italians like me, and they propose a very interesting haptic device. The caps are for the thumb, index, and middle fingers and they provide the haptic sensation for your VR experience. Let me tell you something about it. Weart gloves.
VR has come a long way over since launch of the Oculus DK1. The exoskeletal devices also feature haptic feedback technology capable of delivering detailed physical sensations, whether it be a bullet hitting your leg or the feel of different terrain and conditions, such as moving water or high winds. Because VR teleportation is so 2016.
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Used correctly, haptics make VR games more playable and immersive. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity.
Disney has some form of VR content on the way to the Oculus Rift and Gear VR before the end of the year, but this new project from the company’s Research division looks like something else entirely. A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience.
Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. Yes, this is the passthrough version of The Unity Cube! The post Oculus Quest 2 passthrough now works without boundaries appeared first on The Ghost Howls.
Tactical Haptics, creators of the ‘Reactive Grip’ controller are due to begin taking dev kit pre-orders on May 29th. Tactical Haptics has been part of the modern VR scene since day zero. Later this month, Tactical Haptics says it will show off the controllers with an integration of the VR LBE game Sweet Escape.
Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots. Image Credit: Yaw VR.
Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. Compatibility : Unity, Unreal Engine, C++, C#, Python. Image courtesy Plexus Immersive.
Earlier this year the Unity Labs team shared an incredible proof-of-concept mixed reality demo that shows the power of blending the real and virtual worlds together. ” This week Provencher affirmed that Unity Slices: Table will be released as a demo on Oculus Quest for anyone to try.
SenseGlove is an exoskeleton for your hands that is able to provide you haptics sensations. Haptics quality. Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. What is SenseGlove? It has not been thought for games, but more for enterprise uses like training.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
An Epic Games MegaGrant Brought VIRTUOSO SDK to the Unity World. Not only does it speed up XR development, but it also removes compatibility issues, without affecting the quality of graphics, haptics, and other game interactions. Oculus Rift and Oculus Quest. This open-source SDK is only the beginning for us. Leap Motion.
Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motion capture capabilities,” and will include support for Unreal Engine, Unity, and Native. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results.
A wide range of tracking adapters and impressive hardware could make the Plexus the next big haptic glove. Linear resistant actuators (LRAs) placed at the ends of each fingertip provide realistic haptic feedback for the user. Compatibility: Unity, Unreal Engine, C++, C#, Python. degrees precision.
Oculus For Developers has some documentation for Designing accessible VR. For example, could you provide the player haptic feedback in addition or instead of visual or audio cues? Here you are some: Open XR: [link] UI Accessibility Plugin (Unity): [link] Set Color Deficiency Type (Unreal Engine): [link].
In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. As usual, these are all speculations, so let’s see what will actually happen.
The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. It requires a lot of precision regarding mechanics, audio, and haptics so that all these factors are seamlessly working together to create a smooth experience.
The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in a blank environment—and Oculus accepted it.
The PS5 is a big step forward for console gaming , and being paired with a next-gen controller like the DualSense, that provides realistic haptic sensations, it can give its players countless hours of fun. Oculus delays shipments of the Elite Strap due to breakage reports. But the same sense of amazement doesn’t hold for VR.
The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. It will so have inside-out tracking.
Controller : Weight : 23g Tracking : 3DoF Connection : Bluetooth Controls : Touchpad, Click, Haptic feedback. The unit runs over a Qualcomm Snapdragon 845 Chipset , offering so more horsepower than the Oculus Quest. The Oculus DK2 crashed continuously, and had a very simple runtime, for instance.
Especially the DualSense is an amazing piece of tech, with very stable IMUs and haptic sensations that increase a lot the “immersion” in the games : they can provide you the sensation of resistance, of textures of materials, of movements. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products).
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. Image by Unity Technologies). Other relevant news. Image by Mojo Vision).
Feelreal had its first taste of notoriety back at GDC 2015 when the company debuted its public prototype, a sort of smell-o-vision add-on for VR headsets that provided users with a number of scents through a clip-in cartridge system as well as hot and cool wind, water mist, and haptic vibrations. Image courtesy Feelreal Inc.
designs and licenses haptic technology that’s come to be used in gamepads you’re well familiar with. Now the company is developing a new haptic programming system which aims to help game developers make better haptics effects for their games, faster. Founded in 1993, Immersion Corp. Immersion Corp.
All these tools look amazing also for the creation of very realistic VR experiences, but actually, we should hold our enthusiasm: both Nanite and Lumen are not available for VR yet, and Epic has not announced any kind of improvement of the workflow for development for Oculus Quest 2, either. Learn more. Learn more. Learn more.
The Logitech VR Ink Pilot Edition stylus weighs 68 grams and includes a pressure sensitive button, a clickable 2D touch-strip, menu & system buttons, side ‘grab’ buttons, and integrated haptics. Logitech is promising “2.5+ hours” of battery life.
TG0 thinks that current controllers like Valve Knuckles or Oculus Touch are nice if you are already a gamer, but they can become complicated for people that don’t come from a technical background , and that aren’t used to the standard abstractions provided by joysticks. Using the Etee plugin inside Unity. Battery time.
Thanks to this, the card will be able to keep two Wi-Fi connections at the same time: one towards a router to have an internet connection, and the other directly to another device, like the Oculus Quest. Unity adds OpenXR hand integration package. Timberman VR aims at bringing the popular game Timberman to Oculus Quest 2.
One of the videos from Oculus Connect 5 that stuck in my mind till tody is when Michael Abrash showed a real space transformed into a virtual one that has exactly the same shape, but a different mood. In that moment, I regret not having visited it before. SyncReality’s Vision. it is a bit clunky, but it works.
Conventional designs like the Oculus Touch, Valve Index, and HTC controllers are manufactured using relatively thin-walled, injection-molded plastic casings, usually split into two halves. Haptic Hand strap. Haptic hand strap. So what was this new idea then? Image by Rob Cole). Tracking Head. HDK on upper rail. Upper grip.
Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and hand tracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. All are already included in Unity.
Interhaptics is a software company specializing in Haptics. Interhaptics provides hand interactions and Haptics feedback development and deployment tools for extended reality, mobile, and console applications. Adding a haptic layer to these interactions will only increase the immersion level of any solution.
There’s also on-board haptics, and the end of the stylus has a pressure-sensitive tip which allows for pressure-sensitive writing against physical surfaces. SEE ALSO Tactical Haptics to Open Pre-orders for 'Reactive Grip' Dev Kits on May 29th. A VR stylus that’s good enough for handwriting could be the key.
Gaining an understanding of how certain solutions like Unity and Unreal Engine are used to produce VR experiences will be essential. Graphic design skills: VR designers are responsible for creating unique virtual experiences with a combination of audio, visuals, and even haptic elements.
Respawn Entertainment and Unity. When creating the new “Medal of Honor: Above and Beyond” title, Respawn wanted to reboot an entire franchise for access in the Oculus VR platform. Following a successful experience with Unity Hybrid Scaling for Apex Legends, Respawn decided to work with Unity once again on its new immersive experience.
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. It is a Korean company producing haptic devices for virtual reality. So, here you are what I did today. NVIDIA RTX 2080 videos and photos. That’s powerful.
From location-based entertainment, motion simulators and VR arcades, to next-gen haptics, 360-degree cameras and the hottest product launches across virtual and augmented reality, this year’s expo will feature something for everyone to explore. Attendees can sign up for Circuit Stream’s workshops when they register for VRLA.
For instance, in the box I’ve found a cleaning cloth for an Oculus device… and I don’t think it actually comes with a Microsoft HoloLens! But the bad of hand tracking is that you don’t have real haptic feedback of what you’re doing, and also the FOV is quite limited. Plus it is also quite tiresome.
Holo-BLSD reproduces the standard course settings since it has a virtual instructor and a low-cost CPR manikin , to teach learners CPR providing them with realistic haptic feedback. I stressed everybody in my team because I wanted to be able to place anchors in the world space with maximal accuracy and directly within the Unity editor.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content